Name some useless skills a game has bestowed you. All the better if the skill was allegedly important and or efficient.
I bring this topic up because I just completed Korean developed, Japanese published JRPG Magna Carta II. As far as JRPGs go it had everything I want in a modern JRPG, such as a battle system that kept me awake, an abundance of side quests pretty graphics, some hard - but not impossible - bosses, next to no level grinding, a decently realised world and strong voice acting.
A battle skill option that did annoy me were the co-op techniques. I didn't see a point in them, and only used it once because a side quest forced me. Having to use a specific type of weapon (taking the healing ability from my main healer was never gonna happen!) and keeping account of karma bars that anally during the heat of battle was madness, especially with the high damage the characters did with their special skills. The game did not need co-op, and the player did not suffer by not using them...
except if you chose to do that Marith side quest without saving following the Juto battle and were forced to do that damn fight all over again -_- They're damn lucky I had a solid strategy, because it has serious rage quit potential.
I bring this topic up because I just completed Korean developed, Japanese published JRPG Magna Carta II. As far as JRPGs go it had everything I want in a modern JRPG, such as a battle system that kept me awake, an abundance of side quests pretty graphics, some hard - but not impossible - bosses, next to no level grinding, a decently realised world and strong voice acting.
A battle skill option that did annoy me were the co-op techniques. I didn't see a point in them, and only used it once because a side quest forced me. Having to use a specific type of weapon (taking the healing ability from my main healer was never gonna happen!) and keeping account of karma bars that anally during the heat of battle was madness, especially with the high damage the characters did with their special skills. The game did not need co-op, and the player did not suffer by not using them...
except if you chose to do that Marith side quest without saving following the Juto battle and were forced to do that damn fight all over again -_- They're damn lucky I had a solid strategy, because it has serious rage quit potential.