Valve Boasts That Any Three Employees Can Ship Any Game

Zenn3k

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When Valve really does finally announce Half-Life 3, they should prank everyone and call it "Half-Life 2.99", just to poke fun at the count to three jokes.
 

Steve the Pocket

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DrunkOnEstus said:
So are they saying that a large group of people chose to willingly make the seasonal items and...well hats for TF2? Does that challenge their skills and abilities? I didn't think it was totally ridiculous until I saw the $100 "engagement ring". Seriously, no.

I understand the pluses of having a corporate structure like this, but won't it make the eventual Half-Life 3 feel inconsistent? With people doing a little bit of this and that, leaving for something else, and having a person with different artistic sensibilities take over?
Thing is, this is the same structure they've had since they first started brainstorming ideas for their very first game. And it's more or less the same structure all the mod teams they've acquired probably had. So, no, it's not going to be any more inconsistent than any of their other products.

What probably is going on, though, is the Duke Nukem Forever phenomenon. Where they've put it off for so long already that the fear of not living up to expectations is taking a toll on development. Except instead of constantly scrapping what they have and starting from scratch on a new engine, they're just procrastinating by working on every other project that technically counts as work. And to be fair, we have gotten one game a year on average from that, not counting loads of free expansions. Just not the only game in the world everyone seems to care about.
 

Jamous

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Hmm. Cool stuff right here. I wonder if they ever do it quite like that though? I mean it's one thing to say that they can, it's another thing to give examples. I'd quite like to know what (if anything) has been shipped by three people. :D
 

Vigormortis

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This is news? Really? I thought this was already well-known? Or, was this yet another interviewer asking the same questions Valve employees have been asked for the past decade?

Seriously though, this is old news. Portals core design team was comprised of a whopping eight people. Portal 2s was a staggering twenty-eight.

And those teams managed to design and ship two of the most celebrated titles in the industry. So hearing Mr. Coomer say "any three employees can ship a title" isn't surprising at all.

DrunkOnEstus said:
Considering every game they've ever made, save for the first Half-Life (*), has been made in this manner, I doubt Half-Life 3 will end up "inconsistent".

As for TF2, it's a fairly small number of people that work on the seasonal updates. Including the 'hats'. In fact, now-a-days, the community has more involvement in what gets added to TF2.

[sub]* When Valve first formed, they began work on two games. One was Half-Life, the other was called Prospero. At about the mid-point of development, the company as a whole decided to shift to Half-Life, effectively putting Prospero on the back-burner forever.[/sub]

anian said:
LostintheWick said:
I know it's been said many times by many users on this forum, but it bares repeating:

Valve has consistently released at least one game a year since 2003. That's a product shipping schedule two even three times faster than most developers. And that's not counting DLC, updates, and Steam development.

http://en.wikipedia.org/wiki/List_of_games_developed_by_Valve

While it may seem like long stretches of time in between the games of a specific series, in reality Valve releases software titles quite often.

So, despite what some people think, it's very likely Valve could easily "survive" on the income from their game releases alone.
 

UltraXan

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MikeWehner said:
Valve's flat internal employment structure means that its employees are able to take on multiple different tasks, with no one person specializing in a single area.
Now that I think about it... Whenever I see the credits for a Valve game, it never says who does what like most other games... Shit makes sense now!
 

Something Amyss

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"Valve Boasts That Any Three Employees Can Ship Any Game"

In any three decades with any three release windows closed.
 

bafrali

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You have over 200 employees and none of them has ever thought of shipping the next instalment of your biggest franchise? Shame on you Valve, Shame on you.

I wonder if any of them are into platformers. I always wanted a platformer that uses the source engine just for the curiosity's sake.
 

LostintheWick

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Vigormortis said:
Dude... You are right. I forgot about left for dead. Not portal though...
Sooo... uhh... why do you have to come around and rain on my Valve Hate parade?! Not cool, man! lol jk
 

Strazdas

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May 28, 2011
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anian said:
THEY CAN MAKE A GAME ANY TIME THEY WANT...they just don't wanna.

Seriously, could Valve survive from just the income of their games? Doubt it.
well, they did very well before Steam made profit. And they are still making huge profits from the games they create. So yes, they could easily.

The flat structure is great for emplyees, but not so great for its costumers. Also they need (and probably have) a proejct structure. 3 folk come up together "Create" a project, and do it. thats how valve games are born very likely.

So are they saying that a large group of people chose to willingly make the seasonal items and...well hats for TF2? Does that challenge their skills and abilities? I didn't think it was totally ridiculous until I saw the $100 "engagement ring". Seriously, no.
not all people go to work to "Challenge thier abilities".
 

Yopaz

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Jun 3, 2009
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Zenn3k said:
When Valve really does finally announce Half-Life 3, they should prank everyone and call it "Half-Life 2.99", just to poke fun at the count to three jokes.
What would be purely brilliant would be if they called it either Half-Life e or Half-Life π.
 

Wing Dairu

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See, this is why everything Valve touches turns to gold. Since every employee is as powerful as any other, none of them feel like they're under anyone. This makes them feel in charge of not only their own career, but also the future of the company; on a very personal, immediate level. Giving them this feeling of empowerment gives them a feeling of responsibility, and makes them care greatly about their work.

As a result, not only is it a positive workplace, but every product they ship is made with all the care of a detailed model airplane or something else one does as a hobby. Since nobody's TELLING them to do it, the work is theirs, and it becomes a much more fulfilling experience.
 

Vigormortis

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LostintheWick said:
Dude... You are right. I forgot about left for dead. Not portal though...
Sooo... uhh... why do you have to come around and rain on my Valve Hate parade?! Not cool, man! lol jk
Because I hate parades! Those stupid plaster and wood floats. Those lame costumes. That annoying band music. Those obnoxious "wavers".

And those clowns....those God-damned clowns....
 

Vigormortis

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bafrali said:
You have over 200 employees and none of them has ever thought of shipping the next instalment of your biggest franchise? Shame on you Valve, Shame on you.

I wonder if any of them are into platformers. I always wanted a platformer that uses the source engine just for the curiosity's sake.
Gee, thanks. Now you've got me envisioning someone at Valve making a Metroidvania-style platformer.

That's all I need. Something else to be disappointed about because, as amazing as it could be, I'll never see it. [sub]Kind of like another game that shall go unmentioned[/sub]

:'(

I suppose Deadlight will have to slake my thirst for that type of game, for now.
 

bafrali

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Vigormortis said:
I don't know. Wouldn't Metrodvania style mess with the narrative pacing? When I think of single player Valve games, I think of fine narrative pacing with linear gameplay.
 

Vigormortis

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bafrali said:
Vigormortis said:
I don't know. Wouldn't Metrodvania style mess with the narrative pacing? When I think of single player Valve games, I think of fine narrative pacing with linear gameplay.
True. But consider, in each of those games, how much of the narrative was told through level design and environmental "clues". Now apply that same design philosophy to a game like Metroid.

I don't know about anyone else, but the potential within that excites me. But again, I doubt we'll ever see something like that. At least, not from Valve.

Still, I think we can all agree that there's too much of a dearth of good side-scrollers now-a-days. We have a few. Rayman Origins, Deadlight, Shadow Complex, etc. But for the most part, a vast majority of the contemporary side-scrollers are, at best, derivative, and at worst, awful.
 

DrunkenMonkey

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Anybody else getting the feeling that this is the same sort of hubris that happens right before a nation/country/empire/company collapses.