Thing is, this is the same structure they've had since they first started brainstorming ideas for their very first game. And it's more or less the same structure all the mod teams they've acquired probably had. So, no, it's not going to be any more inconsistent than any of their other products.DrunkOnEstus said:So are they saying that a large group of people chose to willingly make the seasonal items and...well hats for TF2? Does that challenge their skills and abilities? I didn't think it was totally ridiculous until I saw the $100 "engagement ring". Seriously, no.
I understand the pluses of having a corporate structure like this, but won't it make the eventual Half-Life 3 feel inconsistent? With people doing a little bit of this and that, leaving for something else, and having a person with different artistic sensibilities take over?
Considering every game they've ever made, save for the first Half-Life (*), has been made in this manner, I doubt Half-Life 3 will end up "inconsistent".DrunkOnEstus said:snip
anian said:snip
I know it's been said many times by many users on this forum, but it bares repeating:LostintheWick said:snip
Now that I think about it... Whenever I see the credits for a Valve game, it never says who does what like most other games... Shit makes sense now!MikeWehner said:Valve's flat internal employment structure means that its employees are able to take on multiple different tasks, with no one person specializing in a single area.
Dude... You are right. I forgot about left for dead. Not portal though...Vigormortis said:snip
well, they did very well before Steam made profit. And they are still making huge profits from the games they create. So yes, they could easily.anian said:THEY CAN MAKE A GAME ANY TIME THEY WANT...they just don't wanna.
Seriously, could Valve survive from just the income of their games? Doubt it.
not all people go to work to "Challenge thier abilities".So are they saying that a large group of people chose to willingly make the seasonal items and...well hats for TF2? Does that challenge their skills and abilities? I didn't think it was totally ridiculous until I saw the $100 "engagement ring". Seriously, no.
What would be purely brilliant would be if they called it either Half-Life e or Half-Life π.Zenn3k said:When Valve really does finally announce Half-Life 3, they should prank everyone and call it "Half-Life 2.99", just to poke fun at the count to three jokes.
Because I hate parades! Those stupid plaster and wood floats. Those lame costumes. That annoying band music. Those obnoxious "wavers".LostintheWick said:Dude... You are right. I forgot about left for dead. Not portal though...
Sooo... uhh... why do you have to come around and rain on my Valve Hate parade?! Not cool, man! lol jk
Gee, thanks. Now you've got me envisioning someone at Valve making a Metroidvania-style platformer.bafrali said:You have over 200 employees and none of them has ever thought of shipping the next instalment of your biggest franchise? Shame on you Valve, Shame on you.
I wonder if any of them are into platformers. I always wanted a platformer that uses the source engine just for the curiosity's sake.
I don't know. Wouldn't Metrodvania style mess with the narrative pacing? When I think of single player Valve games, I think of fine narrative pacing with linear gameplay.Vigormortis said:snip
True. But consider, in each of those games, how much of the narrative was told through level design and environmental "clues". Now apply that same design philosophy to a game like Metroid.bafrali said:I don't know. Wouldn't Metrodvania style mess with the narrative pacing? When I think of single player Valve games, I think of fine narrative pacing with linear gameplay.Vigormortis said:snip