[HEADING=3]This can't be a serious proposition, can it? [/HEADING]
Everyone, to some extent, is an arsehole. You can argue that you are the embodiment of tranquillity, a patient soul whose only goal online is to scour servers, looking for new players and teaching them the ways of the mouse and keyboard, but you are fooling no one. You like to win, you don't like to lose, and everyone has a shitty day once in a while. Whilst this should never be an excuse for repeat offenders; the players who spout racism or derogatory terms, the griefers or the trolls (to name but a few), why should someone be labelled as one of these on a simple slip up once or twice?
You know what else, these are the very people who this system hopes to "punish" then be the judge on how YOU play, in line with their questionable morals, and how you conform with their expectations. Take a moment and think about how many times you've been in a lobby or server filled with racists, or with people who blindly attack someone based on their age, gender or country of origin? How does this at all defend the poor player who already faces harassment every time that he or she steps into a party, when they now have to prepare for unjust and ludicrous payments. This doesn't even take into consideration bullying continuing from real world events into an online space, or how elitists might file negative reports on new players, just based on their performance.
What kind of business model is this? I would imagine that any user who would get 'punished' wouldn't be able to simply just make another account, so they would just leave whatever game or service has been taken from them. Even the magical Valve still have a bottom line, one that share holders monitor with every waking moment. When they feel their investment is potentially losing customers, they cut ties and run. And for those of you who say "it won't be many people who are affected", just consider how prevalent the problem must be to start suggesting fixes like this.
Such an idea is admirable in it's assumption of purity and innocence within the average player, but the players who may need the system the most are prone to fall foul to it at the hands of the people who it wants to remove. It shall just remain an idyllic fantasy for all of us who live in the real world, and nothing more.
And this doesn't even consider those of us who may have no choice but to share accounts with siblings or even friends.