Valve Discusses Charging Customers Based on Popularity

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Quazimofo

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PixelKing said:
But what about console-tards like myself?

In seriousness, This is a industry changing idea and could work brilliantly. I would imagine some company would take this idea and fuck up. No prizes for guessing
can we gamble on it then? i say 20 bucks on activision.

but in all seriousness, this is an interesting concept. i doubt it would be a good idea to allow people to play for free in the long run (as soon everyone will be good if it works), but its the best solution I've seen for online trolls in as long as i can remember. but that isnt really saying much (can only really remember the past couple years)
 

EvilPicnic

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Sep 9, 2009
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My main objection is that it seems to reward community/multiplayer-based gamers, whilst individualists who prize each game as a separate experience are ignored.

I'm a massive Valve fan who has bought practically every Valve game since 1999, sometimes on multiple consoles. But I have no interest in multiplayer games at all.

Why should all those people who can potentially circle-jerk their way through their 'friends' list (in reality: 'people I shot at once on a TF2 map') get a free ride, whilst hardcore 'solo' gamers are penalised.

Yet another example of Valve's 'abandonment' of the single-player experience. I love you Valve, but you piss me off sometimes.
 

Stammer

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Tom Goldman said:
Could this be a method that actually reduces the number of people whose internet anonymity causes them to spout an endless number of obscenities and racially motivated comments just because they were gunned down by a sniper? It seems like it might. Not that internet jerks would disappear overnight, but money could be a strong motivator to make someone pat a fellow player on the back instead of tea-bagging him.
I don't like this idea for one reason: That some people are less capable of handling jokes at their own expense than others. Really. I mean, I'm sure there are some people that call for a ban if someone says "Good game, dude" because they thought the person was being sarcastic.

It's an interesting idea and I'd actually love to see how it'd work. But my prediction is it won't work in the grand scheme of things.
 

saito82

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Oct 5, 2010
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I just hope those of us that don't play the more social games and like to stick to single player games don't get screwed in the end.
 

Rorschach II

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linkvegeta said:
This is actually a great idea. Its motivation to be a nicer person.
It's not really a motivator if its money. Its more of a 'mover'

Motivation is something that comes from within. A mover is an external force influencing your actions (like money).

It's a nice idea in theory but I doubt it would work in practise. It's kind of pulling people's arms to try and make them nicer. Rather than actually making them go 'Oh gee, Im actually quite a douche. Maybe I won't shout obscenities at people when I get killed anymore' its making them go 'Hey fuck, I can get a free game if I can become cooler'.

It might sound similar but as soon as you take out the external factor (teh monies) then the concept really does become about motivation rather than movement.
 

Frotality

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Oct 25, 2010
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payment based on a vaguely described sense of popularity? that cant possibly be abused.

what about people who, you know, play games for single player? there is just way too many unfortunate implications in valve deciding a customer's worth.

i do believe the basic strategy in dealing with trolls is to ignore them, not create a whole new pricing system with them in mind. ive a feeling making such a big deal about online idiots is a bad idea regardless of whats involved.
 

Atmos Duality

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That is a terrible idea.
Private business payments based on your public approval? No. There is far far FAR too much room for abuse there.
 

i7omahawki

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Mar 22, 2010
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Okay then Gabe, we'll have that system in place, and then we can do the same to developers.

We should only pay full price if the developer is 'popular' enough. If they've churned out some shitty sequels or left a buggy game without any support then their next games' price will be significantly lower.

Will give all the developers reason to step up and provide good content.

But really, this is just a blue sky idea that I don't see being implemented in any decent state. I mean sure, give priveleges to those players who really make an effort to make the scene a nicer place. But don't effectively charge far more to gamers who are unpopular, a lot of good gamers are unpopular for that very reason.
 

AWAR

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Nov 15, 2009
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What?? This sounds like an elaborate April fools joke.
Overall it's just a bad idea, we are talking about gaming - having fun e.t.c. those kind of stuff remember? Everyone should be entitled to the same privileges, it's up to the players themselves and the server admins to decide how an individual should be treated in-game.
 

PrinceOfShapeir

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i7omahawki said:
Okay then Gabe, we'll have that system in place, and then we can do the same to developers.

We should only pay full price if the developer is 'popular' enough. If they've churned out some shitty sequels or left a buggy game without any support then their next games' price will be significantly lower.

Will give all the developers reason to step up and provide good content.

But really, this is just a blue sky idea that I don't see being implemented in any decent state. I mean sure, give priveleges to those players who really make an effort to make the scene a nicer place. But don't effectively charge far more to gamers who are unpopular, a lot of good gamers are unpopular for that very reason.
How does that threaten Valve at all?
 

Ghost

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Feb 13, 2009
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What an absolute load of shit, I had to explicitly check the post date to ensure it wasn't 'April 1'. How does he intend to actually spy on every single person in every server of every steam game? People will just open more private servers to avoid this intrusiveness. "Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice." WHAT? Bad day for people with speech impediments I guess, since they'll get the most anti voice chat complaints filed against them.

What if someone is 'nicer' than someone else, but the less nice guy gets a bigger discount on his games? What if someone is an asshat on CSS then simply makes a new Steam account to buy a new game to avoid paying the $100 extra voice chat fee?

This is probably Gabe style trolling to build up to Episode's 3 release somehow. I think I have maybe misunderstood a lot of the post because people taking this seriously makes zero sense to me, the last line 'It's people who make hats get paid. People who are really popular play for less, or free' just emphasises how surreal the whole concept really is.

It's like some kind of massive discrimination, with people who make hats getting preferential treatment? Fuck, if they do this I could just have someone set up a new steam account for the sole purpose of abusing me on a game, I could then report that player and gain 'nice credit' to my account to save money in the long run.
 

Brandon237

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Mar 10, 2010
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Too many ways it can be abused, complained about, made to go horribly wrong even if completely by accident.
Tom Goldman said:
they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice."
HOLY HELL! Why not just ask for their souls while you are at it?

This leads to the "Many ways it can be abused" statement. *Glares at Ubisoft*.
 

The_ModeRazor

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Jul 29, 2009
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Yeah. Sounds like good system. Everyone goes and thinks "oh, that's cool, I'm a nice and likeable person, I deserve free games, and the jerkasses who are always the other people should suffer because they are losers", whichi is totally cool.
Also, some people have rather shitty social skills (I am looking at me), so this is doubleplusbad for everyone.
And the developers would run out of customers, and Gabe Newell would starve and not be fat. Oh god no.
 

GeorgW

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Aug 27, 2010
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This can not, in any way, be handled fairly, not be exploited, or make people rage. It could however force people to behave, which is always nice. I still say it's very hard to implement and it will be interesting where it goes.
 

Baresark

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Dec 19, 2010
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This doesn't really work. How much would the game cost on release? What is the determining factor for what drives the prices down? If I own a game, and other people on my friend list also buy the game, does the price go down for buying it? If I buy it first, do I pay a larger price than all my friends who buy it after me? Do people get a check box for naughty or nice, then the game price is determined by that?

The system isn't broke because everyone has to pay the same for a game. The system is broke because certain companies charge $50-$60 for everything they make, no matter how shitty it is, no matter how much money they put into it.

Offering incentives to be an upstanding community member is one thing, but punishing people will make everyone's life harder. I don't want to have to worry about someone getting pissed because he invites me into a game and I decline repeatedly.

Also, what about people who aren't into playing online, how does that work? An earlier comment said then perhaps someone who doesn't use online would have to pay full price for the game, which is retarded. Why charge someone more for not using all the features of a game?

Edit: Encouraging people to play nice is good. Punishing people like the police for not being nice is not good. This will only create a more hostile play environment. Say a guy decides that he hates all the people who play a certain game, maybe it's worth him going online and streaming racist profanities for $100 extra. Valve, at that point, has no right to punish him, he is paying of the right to do that by paying a significantly extra amount of money to do it.

Edit2: The forced nicety will have the same negative effects of civil rights era laws. Forced integration strained relations of people who were different races. This won't make people be nice, it will simply give them more justification to do the things they do based on the extra money they payed to do it.
 

Darth Sea Bass

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Mar 3, 2009
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Is this just for multiplayer games? Because i don't really care for multiplayer games and i don't see how it's fair to charge people less because they play multiplayer.