I do really really like Valve's silent-protagonist approach. There's nothing separating you and the world of the game, which is what makes their games so bloody immersive. It worked with Half-Life and it works with Portal. And I do agree, the only reason I think having Chell speak in the game would be because she's never spoken before and so it seems like a little novel idea.
But that novelty would wear off, I think, leaving me wishing for the days the word "apple" was a jump.
Still, I can't pretend I wasn't ticked off at the fact that no insight to Chell's past was given in Portal 2. I was looking for anything. Anything alluding to how she got involved with testing in the first place. I know the developers probably had a thousand other, more important things on their minds when making this game so I'm not blaming them, just mentioning it.
And finaly, GLaDOS, please, enough with the fat jokes.
But that novelty would wear off, I think, leaving me wishing for the days the word "apple" was a jump.
Still, I can't pretend I wasn't ticked off at the fact that no insight to Chell's past was given in Portal 2. I was looking for anything. Anything alluding to how she got involved with testing in the first place. I know the developers probably had a thousand other, more important things on their minds when making this game so I'm not blaming them, just mentioning it.
And finaly, GLaDOS, please, enough with the fat jokes.