major_chaos said:
Armadox said:
What part of Kratos in God of War is redeemable?
He cared about his family, and in the end he cares about Pandora (was that her name? I haven't played GoW3 in years). In between that he has been consumed by his own desire for vengeance and its destroying him. The ending of GoW3 is not a happy one, nor is it one that vindicates the protagonist. His quest for revenge has destroyed everything he cared about and possibly the entire world.
Save a few glimpses during which he brushes off the memory of his family, Kratos does nothing to show remorse for the things he's doing at all. He kills (and in some places tortures) civilians for simply being there. His violent nature is just as graphic as the protagonist in Hatred as you rip out the eyes of cyclopes with your bare hands. A small cringe of humanity in a sea of depraved killing, and you sport he's better for such a small gesture? He had his revenge by the first game, and just kept on killing after because he could.
If the protagonist in Hatred feels remorse for killing his family, and doesn't shoot a dog he'd be just as unforgivable as Kratos. Yet God of War doesn't fill you with bile as this game does. Why?
Let us try another game. Destroy All Humans, have you played it?
major_chaos said:
Armadox said:
Does a protagonist have to be redeemable?
Not necessarily but I was calling the entire game devoid of anything redeeming, not just the PC.
So then you don't necessarily need a redeemable protagonist, and repugnance is subjective. So what we have here is moral outrage rather then a legitimate claim against art. To say that a game has nothing redeeming it would be to make that claim on first hand experience. Going back to the God of War game, all it took to cause you to not see him as as much of a monster is that he felt bad once about murdering his family in cold blood and maybe that one girl you can't remember.
major_chaos said:
Twisted Metal Black didn't think so.
Thing about Twisted Metal is that the playable characters
a. Are killing each other for a prize, not slaughtering bystanders for lolz.
b. Are not in any way made out to be ideal or admirable, whereas nameless murderguy is clearly put a pedestal by that trailer.
c. All have really horrible things happen to them at the end, but considering the devs are clearly in love with him Hatred guy is probably going to ascend to Valhalla on a rocketship make of the people he killed or something.
a. They run down civilians all the time in Twisted Metal. In the first game I ran over Santa Claus.
b. I didn't get that from the trailer. From his own words his death will be as meaningless as the deaths of those he's killed.
c. And, using the same argument you yourself chose to use to defend the Interview, we don't know. We don't know what happens at the end of Hatred. We don't know if the killer finds redemption, or burns the whole world like Kratos. Until you do, speculation is all you have, and the feeling of dread at the for seen. Hatred makes you feel repulsed, unhappy, and grimy by it's very existence. That makes it good art, a terrible premise, but good art as you felt something.
major_chaos said:
Armadox said:
If I designed a video game where you can be an SS Officer in a concentration camp, but through out the game play you discover the officers loyalty to family, his hopes and dreams, and his hope for his country as you pull levers to gas the opposition. Is his intentions to better those in his life able to redeem a small bit of his humanity over the atrocities he preformed in a war?
That would not be a game I would play, but it would at least be one with a point. Hatred has no point, its pure petty base sadism.
"Some things belong on paper, others in life. It's a blessed fool who can't tell the difference."-Madeleine. That is a quote from the movie Quills. Have you seen Quills? An excellent movie, about the Marquis De Sade for which we have the word Sadism. The quote is an exceptional one, as, it makes light to the terrible things that was written down on paper as fiction. Escapism doesn't always have to be good.
Quills said:
Coulmier: It's nothing but an encyclopedia of perversions. One man killed his wife after reading them.
Marquis de Sade: It's a fiction, not a moral treatise.
major_chaos said:
Armadox said:
Would that SS Officer be a better or worse person then the player characters in Smash TV, that gun down tons of people for money and prizes?
The difference is that SmashTV PC is engaged in combat with people capable of, and attempting to, kill him
If no one tries to kill the "murderguy" in Hatred it'd be a very boring game indeed. You'll have adversity in that game as you do in Smash TV, but this game takes it one step farther as you are actually worth killing. Smash TV influenced many games after it's creation. I wonder what kind of games Hatred will inspire.
major_chaos said:
Armadox said:
but sitting in front of the controller to this game. Will you?
I don't understand the question.
No, you don't do you? Alas, this will be the hardest thing to explain, but let us try. It isn't about the existence of the game, but the experience of it and how you feel about it. If sat in front of Hatred, will you gun down the masses? Will you pull the trigger to see what is at that gruesome end? Even turning off the game before the opening credits roll and deleting the game is a choice, and reflects on you as a person. That inevitable choice is what matters in art, and your choice is to deny all other choices. That is unforgivable.
"Man chooses and makes himself by acting. Any action implies the judgment that he is right under the circumstances not only for the actor, but also for everybody else in similar circumstances."- Franz Adler.
Hatred is simply the execution of the absurd, an escapism into raw emotional loathing, but what you do with that, how much of it you can stomach, even how you handle the information after all makes you what you are. Like all art it is allowed to exist because it does, for better or worse is all on the observer to conclude. You have no right to decide that for them.
(This again has to harken back to the fact that it has to be legal in the first place. Banksy is a good artist, but his art is still when you get down to it vandalism.I appreciate and applaud his work when done legally, but when not, I will not be ignorant for when he gets caught and fined.)
As long as the experience is wholly represented, as half completed works shouldn't go to public.