MrBaskerville said:
I honestly think Valves revolutionary: "Everyone can do whatever they want" policies that attracts people, but at the same time i also think it's the reason why they never finnish any new games, if anyone can work on whatever they feel like, how are they ever going to accomplish something as huge as a Half-Life 3?
Thing is, Valve has had this policy in place since the company was founded in 1996. And even with such a policy in place they managed to finish games as big as Half-Life, Half-Life 2, Portal 2, Team Fortress 2, Dota 2, etc, etc.
There are any number of reasons why Half-Life 3 hasn't seen the light of day yet. Valve's design teams not wanting to do it or being too lazy to do it aren't among them.
Personally i wouldn't mind working at Double Fine, i like how everyone in the company has a chance to be assigned as a game director, if their idea is strong enough.
I agree. I feel like even being there would be fantastic. Even if it were only to see the inner workings of the teams at Double Fine.
Though, I get the feeling that Tim Schafer would still be the final say in any given design decision; regardless of the idea's merit or acceptance by the rest of the team.
I could be wrong, of course, and would rather believe that I am.