Valve Ranks First for Most Desired Game Company to Work for

Casual Shinji

Should've gone before we left.
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Wait, wait, wait... you mean Valve is still making games?

Or is this just developers wanting access to Valve's secrets so they can finally find out if they're actually working on you-know-what?
 

The Artificially Prolonged

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Jul 15, 2008
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GothmogII said:
How'd Ubisoft get so high?
To be fair to Ubisoft they have gotten better lately. They've started turning on the radiators all the Assassins Creed devs are shackled to so they don't get cold. Plus dev whippings are down 2% :p
 

LosButcher

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Nikolaz72 said:
In other news, 5% of developers are masochists. Either that or they're aiming specifically for the Blizzard part of Acti-Blizzard.
From the article: "On its own, Activision came in at number 18, representing 0.85% of the company responses sample. Added to Blizzard the percent is 6.11% and still 3rd place."
 

MrBaskerville

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Casual Shinji said:
Wait, wait, wait... you mean Valve is still making games?

Or is this just developers wanting access to Valve's secrets so they can finally find out if they're actually working on you-know-what?
I honestly think Valves revolutionary: "Everyone can do whatever they want" policies that attracts people, but at the same time i also think it's the reason why they never finnish any new games, if anyone can work on whatever they feel like, how are they ever going to accomplish something as huge as a Half-Life 3?

Personally i wouldn't mind working at Double Fine, i like how everyone in the company has a chance to be assigned as a game director, if their idea is strong enough.
 

Evonisia

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Jun 24, 2013
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Zachary Amaranth said:
DaxStrife said:
You know most of those voters for Valve just want to work there so they can find out what Valve is actually making these days. :p
How else do you expect to find Episode 3?
Or Left 4 Dead 3, or Team Fortress 3, or Portal 3... =/

OT: Well, I'm not surprised by this, mostly for the above reason more so than the excuse of "everybody loves Valve and therefore you'll get to make a game of your own much like everybody who worked on Doom".
 

youji itami

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GothmogII said:
How'd Ubisoft get so high? For that matter why the eff is Double Fine near the bottom!

I guess the poll was anonymous, because otherwise anyone who answered anything other than "Current Employer" is sooo fired. x)
When was the last time Ubisoft was in the news over closing a studio or layoffs?
 

youji itami

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Casual Shinji said:
Wait, wait, wait... you mean Valve is still making games?

Or is this just developers wanting access to Valve's secrets so they can finally find out if they're actually working on you-know-what?

I don't get this comment at all. Valve has only 330 employees that's only 50 more than Treyarch which under Activision made 1 game every 2 years (and helped with ports in the intervening year) and now makes 1 game every 3.

Valve has released since 2007 1 game a year

2007 - Portal, Team Fortress 2 and HL Episode 2
2008 - Left 4 Dead
2009 - Left 4 Dead 2
2010 - Alien Swarm
2011 - Portal 2
2012 - Counter Strike: Global Offensive
2013 - Dota 2

Plus porting all their games to Linux and Apple.
 

Ieyke

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Arnoxthe1 said:
Bungie's nowhere to be seen on that list. o.o That's craziness.
Or game developers are better at spotting overrated games and companies than gamers are.
 

Vigormortis

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MrBaskerville said:
I honestly think Valves revolutionary: "Everyone can do whatever they want" policies that attracts people, but at the same time i also think it's the reason why they never finnish any new games, if anyone can work on whatever they feel like, how are they ever going to accomplish something as huge as a Half-Life 3?
Thing is, Valve has had this policy in place since the company was founded in 1996. And even with such a policy in place they managed to finish games as big as Half-Life, Half-Life 2, Portal 2, Team Fortress 2, Dota 2, etc, etc.

There are any number of reasons why Half-Life 3 hasn't seen the light of day yet. Valve's design teams not wanting to do it or being too lazy to do it aren't among them.

Personally i wouldn't mind working at Double Fine, i like how everyone in the company has a chance to be assigned as a game director, if their idea is strong enough.
I agree. I feel like even being there would be fantastic. Even if it were only to see the inner workings of the teams at Double Fine.

Though, I get the feeling that Tim Schafer would still be the final say in any given design decision; regardless of the idea's merit or acceptance by the rest of the team.

I could be wrong, of course, and would rather believe that I am.