Valve Releases Team Fortress 2 Update

Keane Ng

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Sep 11, 2008
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Valve Releases Team Fortress 2 Update



Steam cilent updatin [http://store.steampowered.com/news/2098/]' mah game!

Team Fortress 2 [http://www.teamfortress.com/] received a fairly significant patch today, which adds a number of notable gameplay tweaks to the TF2 formula. The changes should please and anger a decent amount of folks in equal amounts - Spies and Engineers see significant buffs while Demomen might not be too happy with the changes they're receiving.

Engineers can upgrade teleporters and dispenser to a third level now. Taking a teleporter to the third level will reduce the annoyingly long downtime after each teleport, while upgrading a dispenser will boost its healing and ammo dispensing capacity.

Meanwhile, Spies can now recharge their cloaking devices by picking up ammo. Most Spy players have learned to play methodically, cloaking and decloaking and laying in wait while their devices recharge. This change should make Spying a more brisk, fast-paced experience, though don't be surprised to see large quantities of Spies playing recklessly in the near future as they go a little overboard with the newfound versatitility of their cloak.

Finally, the bad news: Demomen's sticky bombs can now be destroyed by any gun that uses bullets. It used to be that you needed a Soldier's rocket or a Pyro's airblast to take out fields of sticky bombs. No longer - shotguns, the Sniper's machine gun, the Heavy's minigun - they can all take out sticky bombs. Demomen will have to play a bit more cunningly (or less stupidly) to get their kills.

Valve also looked to the future of TF2 beyond this patch, announcing that the next class update would be for the Scout, and that they were focusing on making the class more versatile on different maps. They also mentioned that work is progressing on a "massive" update for TF2 on the 360 which will include all the new content that the PC version has seen in the past year. Finally, the TF2 engine will be getting a little bit of nip/tuck courtesy of the Left 4 Dead [http://store.steampowered.com/app/500] engine, meaning "some of L4D's performance improvements, like the better multicore support."

Cheers, mate.

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Ralackk

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Seems to be a fairly good patch. I'm a little worried however about the third level of dispenser. It can be a chore to get a bunkered up sentry, dispenser and engineer combo out of the way without having to pull out an ubercharge.
 

the monopoly guy

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What A lovely birthday present.
Thanks Valve! It's perfect!


EDIT: Thank you. And I thought the next update would be Engineer.
 

cainx10a

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^ Happy birthday to the person above me.
And <3 Valve. Can't wait for the scout patch next =D
 

Kikosemmek

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I love the changes. Now Demos will put extra effort into the placement of their mines, keeping them out of sight.
 

SuperGoomba64

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Finally, I'm definitely going to have fun with my cloak refilling addition, previously the fastest way to refill it was to die...
No longer will I have those moments where I'm waiting secretly in a corner in the enemy base, everyone is just walking right by and my cloak is almost full and...out comes a random flame-swinging pyro. He didn't even know i was there, he just kind of came out of the doorway spinning around with left click held down...
The engineer is my second favorite class next to the spy, and the upgrading of the dispenser and teleporter seems pretty interesting.

And as for the demoman...about time. Now sticky guarded areas won't be completely impassible without a "sacrifice" like before. Well, maybe it wasn't like that every time, but the sticky's blast radius usually still killed someone even if it was blown away while in a hallway or the like.
 

Keane Ng

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ZeroMachine said:
Any announcements on new Meet the Team videos?
No, but here's hoping! They'll might produce some new stuff whenever the Scout update comes out.

stompy said:
Good news. I'm glad the Demoman has been kinda nerfed.
Good. I was afraid of an avalanche of whiny Demomen players coming in here and complaining how Valve won't stop nerfing them.
 

Arcticflame

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The demoman nerf is a bit too much of a nerf in my opinion, And this comes from someone who plays engineer more than demoman.

I held off a single demoman for 2 minutes as engy until an ubered heavy came along, he couldn't do anything because I simply shot his stickies with my shotgun.

The goldrush change is a bit odd, because it seems to be easier to defend, not attack on cap 2 of first stage.

The cloak refilling means I can stealth from one side of the map to the other on goldrush, it's great.
 

thenumberthirteen

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Dec 19, 2007
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"They also mentioned that work is progressing on a "massive" for TF2 on the 360"

So does that mean no update for PS3? I love TF2 but my PC isn't good enough so I have the PS3 version. It seems a bit unfair to neglect those people who went with Sony over MS.
 
Feb 13, 2008
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The Pyro likes these changes, back to the shottie for a bit.


Actually....if you combine Spy and Engie, you can have a cloaked backstabber on your sentry.
Spah now be protectin' mah sentry!
 
Feb 13, 2008
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Ralackk said:
Seems to be a fairly good patch. I'm a little worried however about the third level of dispenser. It can be a chore to get a bunkered up sentry, dispenser and engineer combo out of the way without having to pull out an ubercharge.
Possibly, but think of the Spy being uberhealed by the dispenser as he's sneaking up on the sentry.