Mornelithe said:
murphy7801 said:
Mornelithe said:
murphy7801 said:
Indigo_Dingo said:
murphy7801 said:
DRADIS C0ntact said:
"The complexity of the PlayStation 3 hinders quality game development."
I don't agree with that statement. Uncharted was one of the best games I've played on a console in years. Developers can obviously make great games when they desire to do so. What the guys at Valve should say is this - "The complexity of the Playstation 3 hinders us from developing quality games." It doesn't bother me either way. I've always preferred Valve games on the PC. They never felt right on a console to me.
um its a sony owned studio they had no choice weather to work with the ps3 weird programing or not. and i think you ignoring the basic facts why do think ps3 keeps getting realized later on some games im mean the reason gta4 was delayed was the ps3. it awkward and my shot it self in the foot because of that.
Gonna back that up?
And thats rather irrelevant as to whether they had to or not, according to Valve they would have failed either way. The fact that they succeeded proves Valve wrong
well its not just matter if it can be done matter of if it can be done cost effectively the ps3 causes alot delays on releasing a product like oblivion was later fallout 3 later im mean there is a noticeable list. the thing for valve they would have dedicate alot man hours to get it working which cost money which there not sure they would get back secondly the people to be putting in the man hours are be delayed from working on other valve projects so just not a good business option for studios
Right, because there's no middle-ware or any kind of prebuilt engines that Sony gives out for free to developers interested in working on PS3 projects, may not be what Valve wants, but they can easily reverse engineer such a thing to learn all they need to know about the PS3, they're just too lazy to do so. Waaaahmbulance ordered for Valve!
Morne
right valve use there own engine and have been before the ps3 came out reverse engineering for ps3 is not easy by any means unless your living in the world of microsoft money. im leaving this thread to many fan boys with no understanding about coding and business sense.
And Insomniac has an entire website, setup for the proliferation of PS3 coding knowledge. IBM.com, has multiple pages and FAQ's setup for Cell designing. Most, if not all, of Sony's 1st parties are more than happy to assist developers whenever needed. There's no reason Valve can't use their own engine, nor am I asserting that they use someone elses, simply to look at the damn thing to understand what it is they apparently are unable to do themselves. It makes NO business sense, when the PS3 community represents an additional ~30% revenue for any game Valve makes. Period.
Morne
um no your fan boy you cant see reason.
1. micro cores have squat ibm can do
2. not all the sony coding tricks are even remotely cross compatible
3. extra 30% game revenue unlikely the figure would be that high plus cost of getting to work my make it a very slim profit margine
4. the people who would spend converting across to work on the ps3 are being diverted from other projects thus pushing back release dates on other products thus depriving them of money
and having a team of people just to convert products to ps3 not feasible unless your a massive company which valve isnt
5. sony often pays people to bring there products to there system counter act the additional cost of converting them across
6. ps3 dlc is hard work and dlc is starting to become a real money maker
7. sony have admitted this as a problem themselves so dont know why defending them
8. getting a product to work on the ps3 could be real effort for small companies who are using an engine to publish on the 360 and pc which are a bigger market combined
9. printing disks for the ps3 cost more thats another hidden cost cutting into your profit margin
10. alot engines provided by sony are not great if you want to release your product on other system and are hard to taylor to your needs on the cheap