the_dramatica said:
"If a company has zero transparency, all criticism against them is void."
Putting words into my mouth. I see we're off to a great start.
This is not even
remotely what I said.
No sir. Valve couldn't even release numbers and then poop on speculators because we are consumers forced to assume the worst.
Sorry, what? I don't understand what you're trying to say here.
"The 30% rumor doesn't exist. Never has."
But you're wrong.
https://www.quora.com/Valve-Corporation-1/What-percentage-does-Steam-keep-from-sales
One guy says the MINIMUM is 30%, and he's an indie dev.
I like that you apparently Googled "what cut does Steam take" and just posted the first link that said something negative.
Here are some of the ones you left out:
https://www.rockpapershotgun.com/2009/10/12/the-steamy-issue-of-digital-distribution/
http://www.gamedev.net/topic/662452-steam-takes-30/
http://arstechnica.com/gaming/2011/07/volume-vs-price-one-indie-dev-describes-steam-sales/
http://www.pcgamer.com/steam-and-gog-take-30-revenue-cut-suggests-fez-creator-phil-fish/
And just for clarity's sake: It seems GOG, Uplay, and Origin all take similar cuts.
"Services like origin and uplay aren't denied many opportunities due to competition from steam."
Companies make their own drm just to save on costs from going to steam, their platforms don't even begin to compete with the amount of options steam has.
You said Steam was a monopoly. I demonstrated that it isn't. Arguing that Steam is more popular or offers more options doesn't negate that.
On the paid social services, things like images, more info, limited space and unadjustable boxes, all of which cost money or lots of time, and are worse than free services, such as square space(not exactly string free itself). I don't expect to be blown away in this department, but absolutely nothing here is impressive for a paid service.
I already covered backgrounds (which are publicly displayed), but what are you referring to with "more info", "limited space", and "nonadjustable boxes"?
And again, "paid service"? Other than gaining full access to all Community and Market features (you do have limited access from the start) after spending a minimum of $5USD on game content for a new account, what exactly are you being forced to pay for? What further charges is Steam making to you for you to have access to your account and the Community, Workshop, Market, and Storefront services?
I'm seriously starting to think you either don't actually use Steam or you're still confusing it with Xbox Live or some other pay-to-use service.
Also: Squarespace isn't "free". Nor is it an even remotely similar service to Steam. Why are you comparing the two?
On the forums, all of them. Every steam community is underwhelming, especially the official forums, which i'm not even gonna bother talking about.
Why? Why not elucidate your point? Otherwise this is just a subjective opinion.
The devs clearly don't use forums so they don't know what they can improve on, but communities are treated more as quarantines than places where they can grow and develop.
Which developers? There are a number of games I play whose developers regularly use the Steam forums and game hub to stay in touch with their players.
Maybe you're playing the wrong games?
Imagine if the steam hubs elected users to host group events or even had small competitions in order to keep a community alive.
Something that already happens with some games?
Oh wait, that's an insane idea because Valve isn't a billion dollar company with a vast majority of the pc gaming market hostage.
Hostage. [http://www.merriam-webster.com/dictionary/hostage]
In reality, we get to see valves elegance in keeping games like natural selection 2 and strike vector alive and healthy, something that could be done very easily.
Why is it Valve's responsibility to keep those games alive? That should fall on the developers of those games, should it not?
"the updates to their three titles are exceptional."
CS:GO, after a few months of dead silence, got a single pistol and added more rng to the game which nobody asked for. Remember all those people who make suggestions to the meta and want more rapid testing? Well valve doesn't because they proved they havn't given a darn about them since their existence, and with at least 20,000 daily costumers(500,000 daily players) and 64 tick servers to reduce cost that's not impressive. The mod I referenced, ultimate apocolypse, does in fact update faster, with more content, and more balance consideration, for free.
And the updates to CS:GO weren't free?
Congratulations on pointing out a bad update, though. That clearly invalidates every other content and balance update Valve has ever released for the game. It's not as though the game's a completely different beast than it was when it first released.
Nope. It's exactly the same.
Dota 2 is a bit exceptional, although they also prefer rng to situational randomness.
I just...don't even know how to begin addressing this one. It hurts my brain to see how much you're dismissing to continue with this thought.
Tf2 is competing in the world Olympics with ignoring it's community, with PRIVATE SERVICES such as esea fostering the competitive scene more than valve itself. Left 4 dead 2 is the same.
I take it you've not kept up at
all with the changes made, and changes upcoming, to the game?
Not surprising, based on the claims you've made so far.
As I'd said before: There are SO MANY THINGS you could be criticizing Valve for. SO MANY THINGS you could be bringing up to harp on them over. Why are you sticking to these absurdities?