Valve Wants to Use Your Sweat as a Gaming Device

Calibanbutcher

Elite Member
Nov 29, 2009
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Yopaz said:
Desert Punk said:
ResonanceSD said:
This could work, but most games aren't really geared towards physical activity -_- eye tracking yes, sweat collection no.


I mean come on, the most obvious thing to measure biofeedback and have the results feed back into the game would be a heartbeat tracker.

Stressed in TF2's MvM mode? High heartrate? EVEN MORE SCOUTS!
Not only that, but I think cheat codes in the future will be very, very gross indeed.
Nah, that shouldn't be too bad. Go to a bar, slip someone a roofie, take them home and plug them up while they're out. Calm as fuck during the entire session. What's gross about that?

I was fully expecting this to be followed by a masturbation joke.

You, however, have exceeded my expectations and proven to be a better man than I, even if you should turn out to be a woman.

Of course, if you want to jack up the heartrate and increase sweat secretion for any reason, just kidnap someone, blindfold them and hook them up to the game.
Now, should parts of the game demand an increased heart-rate, you can simply apply gentle electroshocks to their gonads (30.000V should suffice), followed by a tender epinephrine injection straight to the heart.
 

KoudelkaMorgan

New member
Jul 31, 2009
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I miss the days where it was just accepted that people enjoyed pressing buttons on a controller, and rumble was all the gimmick we needed if at all.

The mentality of "this would be a cool gimmick, lets try to cram it into every game we can while its still novel" is just beyond understanding to me.

People play games, on some level, because they want to escape/engage their imagination/have fun.

The fact that the goal of some developers no longer seems to be about creating new worlds using the near limitless power of imagination, and instead making sure that they can make innovative ways to actively break your immersion is sad.

By that I mean that motion control, aggressively terrible 3D, second screens on your huge controllers, etc. are all things that actively fight your immersion instead of aiding the game design. Why have a game designed with a sense of depth and artistry when you are just gonna have it popping out of the screen like a jack-in-the-box? Why let people's minds tell them what is foreground or background when you can make it glaringly obvious?

Why design a game that requires real skill, nuance, and timing when you are forcing people to flail their limbs like an octopus to control it? Simple, you don't you dumb it down so that anyone with a nervous twitch can dominate the game with their back to the screen.

The Wii U controller makes you take your full attention off of the game, and probable hdtv you are fond of, and look at the brick in your hands instead. It wasn't fun in 4Sword Adventures when they had you look at your GBA, and they decided to base their entire company's survival on what isn't even a new idea.

Nintendo's approach of "let's make a totally unnecessary new hardware, that isn't even remotely attempting to seriously compete from a technical perspective with the current OR next gen, and the games will just magically follow" is one of the most blisteringly stupid plans I've ever seen in all of modern media. Yet they continue to double down on it. Did the Virtual Boy teach them nothing?

I don't want to go into how far up their ass Nintendo's head has been since the end of the SNES, and its no secret how poorly the Wii U is doing. Their handheld dominance however is well deserved and the only saving grace they have when their main franchises just slide further down the scale with each iteration. I'm sure that a not insignificant portion of their sales are based entirely around their various virtual consoles. I know that I overwhelmingly prefer their classic titles to the latter ones sadly. Majora's Mask, Skies of Arcadia, Paper Mario TYD, and Metroid Prime 1 and 2 are just about the only games on a (non-handheld) Nintendo console that I would consider truly excellent in idk how long.

Now, the sweat sensors and the eye trackers. That he thinks that there is any demand for either shows a questionable grip on the market as well as basic logical reasoning.

Perspiration results from a multitude of factors. It could just be a warm day, they lack AC, they just worked out, they just did well ANYTHING really. I don't think that people really want to be actively concerned with whether of not they need a shower, a good toweling off, and a thick coating of antiperspirant in place before starting up a game in order to have an easier time of it or whatever.

Also I don't think that my eye movements need tracking. I don't need a game based around constantly exploiting where it knows I'm not looking at the moment, unless its Dark Souls lol. Outside of a VR headset, why would this even be talked about is beyond me.

All these gimmicks exist because they think people are bored of traditional controls. I'm not. I don't know anyone that refuses to play a game unless they can control it by doing the robot. Do you?

I think that some developers are tired of making games, and aren't talented enough to actually contribute anything worthwhile to the industry so they try to attach their name to whatever crazy idea that they feel uniquely qualified to put forth. Like this.

So we get shitty, over-budgeted, over-marketed, dumbed-down, unremarkable games that somehow fail to sell the expected 30 million units in one month or whatever ridiculous number some exec pulled out of their ass.

While some of the best games I've played in over a decade are free or close enough. Indie, and F2P MMOs are where the real ideas are these days.

I'm sure that what I have stated here is hardly a new opinion, and it doesn't matter. What matters is that there are certainly a large number of people out there that read these stories and can't help doing a double facepalm at how clueless this once beloved industry has become.

Crap like this is why the phone and tablet markets are beating you. Serious PC/Console developers have the tech, budget, and install bases to create things that those devices are unable to do, yet, and you waste your time trying to fuck with HOW we play instead of WHAT we are playing.

I know I used to put down Kickstarter as a haven of unfinished ideas, beggars, and outright scammers but some of those people have the ideas desperately needed these days.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
6,092
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Calibanbutcher said:
Yopaz said:
Desert Punk said:
ResonanceSD said:
This could work, but most games aren't really geared towards physical activity -_- eye tracking yes, sweat collection no.


I mean come on, the most obvious thing to measure biofeedback and have the results feed back into the game would be a heartbeat tracker.

Stressed in TF2's MvM mode? High heartrate? EVEN MORE SCOUTS!
Not only that, but I think cheat codes in the future will be very, very gross indeed.
Nah, that shouldn't be too bad. Go to a bar, slip someone a roofie, take them home and plug them up while they're out. Calm as fuck during the entire session. What's gross about that?

I was fully expecting this to be followed by a masturbation joke.

You, however, have exceeded my expectations and proven to be a better man than I, even if you should turn out to be a woman.

Of course, if you want to jack up the heartrate and increase sweat secretion for any reason, just kidnap someone, blindfold them and hook them up to the game.
Now, should parts of the game demand an increased heart-rate, you can simply apply gentle electroshocks to their gonads (30.000V should suffice), followed by a tender epinephrine injection straight to the heart.
Great idea, I did not think of that. However I already see the future headlines... Gaming leads to kidnapping and torture. Media never understand us. Gaming doesn't lead to either of those. Kidnapping and torture leads to gaming.
 

Calibanbutcher

Elite Member
Nov 29, 2009
1,702
8
43
Yopaz said:
Calibanbutcher said:
Yopaz said:
Desert Punk said:
ResonanceSD said:
This could work, but most games aren't really geared towards physical activity -_- eye tracking yes, sweat collection no.


I mean come on, the most obvious thing to measure biofeedback and have the results feed back into the game would be a heartbeat tracker.

Stressed in TF2's MvM mode? High heartrate? EVEN MORE SCOUTS!
Not only that, but I think cheat codes in the future will be very, very gross indeed.
Nah, that shouldn't be too bad. Go to a bar, slip someone a roofie, take them home and plug them up while they're out. Calm as fuck during the entire session. What's gross about that?

I was fully expecting this to be followed by a masturbation joke.

You, however, have exceeded my expectations and proven to be a better man than I, even if you should turn out to be a woman.

Of course, if you want to jack up the heartrate and increase sweat secretion for any reason, just kidnap someone, blindfold them and hook them up to the game.
Now, should parts of the game demand an increased heart-rate, you can simply apply gentle electroshocks to their gonads (30.000V should suffice), followed by a tender epinephrine injection straight to the heart.
Great idea, I did not think of that. However I already see the future headlines... Gaming leads to kidnapping and torture. Media never understand us. Gaming doesn't lead to either of those. Kidnapping and torture leads to gaming.
Uh, I think in the context of the example given, the media would actually be correct for once.
Then again, maybe you can combine this with something a little kinkie and go for the unholy trifacto of gaming leading to "violence, drugs and sex".

This would of course mean that you get yourself a willing victim to drag into your torture chamber gaming lair and get some SM-style-stuff going together.

I can practically see it before my eyes:
Gaming and sex combined into an entangled package of nasty, limbs flying everywhere, Monsters and animal noises all around, tension rising, sweat and bodily fluids flowing freely, multiplayer-games and LAN-parties turn into veritable orgies, celebrating lust, gluttony and decadence, games would finally manage to fulfill all carnal desires at once and we could indulge not only in Gluttony, Sloth, Wrath, Pride, Greed and Envy whilst playing a game, but also finally bring Lust into the mix...
 

Yopaz

Sarcastic overlord
Jun 3, 2009
6,092
0
0
Calibanbutcher said:
Yopaz said:
Calibanbutcher said:
Yopaz said:
Desert Punk said:
ResonanceSD said:
This could work, but most games aren't really geared towards physical activity -_- eye tracking yes, sweat collection no.


I mean come on, the most obvious thing to measure biofeedback and have the results feed back into the game would be a heartbeat tracker.

Stressed in TF2's MvM mode? High heartrate? EVEN MORE SCOUTS!
Not only that, but I think cheat codes in the future will be very, very gross indeed.
Nah, that shouldn't be too bad. Go to a bar, slip someone a roofie, take them home and plug them up while they're out. Calm as fuck during the entire session. What's gross about that?

I was fully expecting this to be followed by a masturbation joke.

You, however, have exceeded my expectations and proven to be a better man than I, even if you should turn out to be a woman.

Of course, if you want to jack up the heartrate and increase sweat secretion for any reason, just kidnap someone, blindfold them and hook them up to the game.
Now, should parts of the game demand an increased heart-rate, you can simply apply gentle electroshocks to their gonads (30.000V should suffice), followed by a tender epinephrine injection straight to the heart.
Great idea, I did not think of that. However I already see the future headlines... Gaming leads to kidnapping and torture. Media never understand us. Gaming doesn't lead to either of those. Kidnapping and torture leads to gaming.
Uh, I think in the context of the example given, the media would actually be correct for once.
Then again, maybe you can combine this with something a little kinkie and go for the unholy trifacto of gaming leading to "violence, drugs and sex".

This would of course mean that you get yourself a willing victim to drag into your torture chamber gaming lair and get some SM-style-stuff going together.

I can practically see it before my eyes:
Gaming and sex combined into an entangled package of nasty, limbs flying everywhere, Monsters and animal noises all around, tension rising, sweat and bodily fluids flowing freely, multiplayer-games and LAN-parties turn into veritable orgies, celebrating lust, gluttony and decadence, games would finally manage to fulfill all carnal desires at once and we could indulge not only in Gluttony, Sloth, Wrath, Pride, Greed and Envy whilst playing a game, but also finally bring Lust into the mix...
The future of gaming is scary... I think I'll just stick with the past for now...
 

Calibanbutcher

Elite Member
Nov 29, 2009
1,702
8
43
Yopaz said:
Calibanbutcher said:
Yopaz said:
Calibanbutcher said:
Yopaz said:
Desert Punk said:
ResonanceSD said:
This could work, but most games aren't really geared towards physical activity -_- eye tracking yes, sweat collection no.


I mean come on, the most obvious thing to measure biofeedback and have the results feed back into the game would be a heartbeat tracker.

Stressed in TF2's MvM mode? High heartrate? EVEN MORE SCOUTS!
Not only that, but I think cheat codes in the future will be very, very gross indeed.
Nah, that shouldn't be too bad. Go to a bar, slip someone a roofie, take them home and plug them up while they're out. Calm as fuck during the entire session. What's gross about that?

I was fully expecting this to be followed by a masturbation joke.

You, however, have exceeded my expectations and proven to be a better man than I, even if you should turn out to be a woman.

Of course, if you want to jack up the heartrate and increase sweat secretion for any reason, just kidnap someone, blindfold them and hook them up to the game.
Now, should parts of the game demand an increased heart-rate, you can simply apply gentle electroshocks to their gonads (30.000V should suffice), followed by a tender epinephrine injection straight to the heart.
Great idea, I did not think of that. However I already see the future headlines... Gaming leads to kidnapping and torture. Media never understand us. Gaming doesn't lead to either of those. Kidnapping and torture leads to gaming.
Uh, I think in the context of the example given, the media would actually be correct for once.
Then again, maybe you can combine this with something a little kinkie and go for the unholy trifacto of gaming leading to "violence, drugs and sex".

This would of course mean that you get yourself a willing victim to drag into your torture chamber gaming lair and get some SM-style-stuff going together.

I can practically see it before my eyes:
Gaming and sex combined into an entangled package of nasty, limbs flying everywhere, Monsters and animal noises all around, tension rising, sweat and bodily fluids flowing freely, multiplayer-games and LAN-parties turn into veritable orgies, celebrating lust, gluttony and decadence, games would finally manage to fulfill all carnal desires at once and we could indulge not only in Gluttony, Sloth, Wrath, Pride, Greed and Envy whilst playing a game, but also finally bring Lust into the mix...
The future of gaming is scary... I think I'll just stick with the past for now...
You better believe that the past is disturbing as well.
Does the term "REZ Trance Vibrator" ring a bell?
If not, google it and prepare to be amazed weirded out beyond belief.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
6,092
0
0
Calibanbutcher said:
Yopaz said:
Calibanbutcher said:
Yopaz said:
Calibanbutcher said:
Yopaz said:
Desert Punk said:
ResonanceSD said:
This could work, but most games aren't really geared towards physical activity -_- eye tracking yes, sweat collection no.


I mean come on, the most obvious thing to measure biofeedback and have the results feed back into the game would be a heartbeat tracker.

Stressed in TF2's MvM mode? High heartrate? EVEN MORE SCOUTS!
Not only that, but I think cheat codes in the future will be very, very gross indeed.
Nah, that shouldn't be too bad. Go to a bar, slip someone a roofie, take them home and plug them up while they're out. Calm as fuck during the entire session. What's gross about that?

I was fully expecting this to be followed by a masturbation joke.

You, however, have exceeded my expectations and proven to be a better man than I, even if you should turn out to be a woman.

Of course, if you want to jack up the heartrate and increase sweat secretion for any reason, just kidnap someone, blindfold them and hook them up to the game.
Now, should parts of the game demand an increased heart-rate, you can simply apply gentle electroshocks to their gonads (30.000V should suffice), followed by a tender epinephrine injection straight to the heart.
Great idea, I did not think of that. However I already see the future headlines... Gaming leads to kidnapping and torture. Media never understand us. Gaming doesn't lead to either of those. Kidnapping and torture leads to gaming.
Uh, I think in the context of the example given, the media would actually be correct for once.
Then again, maybe you can combine this with something a little kinkie and go for the unholy trifacto of gaming leading to "violence, drugs and sex".

This would of course mean that you get yourself a willing victim to drag into your torture chamber gaming lair and get some SM-style-stuff going together.

I can practically see it before my eyes:
Gaming and sex combined into an entangled package of nasty, limbs flying everywhere, Monsters and animal noises all around, tension rising, sweat and bodily fluids flowing freely, multiplayer-games and LAN-parties turn into veritable orgies, celebrating lust, gluttony and decadence, games would finally manage to fulfill all carnal desires at once and we could indulge not only in Gluttony, Sloth, Wrath, Pride, Greed and Envy whilst playing a game, but also finally bring Lust into the mix...
The future of gaming is scary... I think I'll just stick with the past for now...
You better believe that the past is disturbing as well.
Does the term "REZ Trance Vibrator" ring a bell?
If not, google it and prepare to be amazed weirded out beyond belief.
That game makes sense though. It combines foreplay and video games. It's strange that it hasn't been done with more games.

There is of course the "massage" game on Xbox Live arcade that lets you adjust how the controller vibrates. If I remember correctly that game has both local and online multiplayer.
 

Calibanbutcher

Elite Member
Nov 29, 2009
1,702
8
43
Yopaz said:
Calibanbutcher said:
Yopaz said:
Calibanbutcher said:
Yopaz said:
Calibanbutcher said:
Yopaz said:
Desert Punk said:
ResonanceSD said:
This could work, but most games aren't really geared towards physical activity -_- eye tracking yes, sweat collection no.


I mean come on, the most obvious thing to measure biofeedback and have the results feed back into the game would be a heartbeat tracker.

Stressed in TF2's MvM mode? High heartrate? EVEN MORE SCOUTS!
Not only that, but I think cheat codes in the future will be very, very gross indeed.
Nah, that shouldn't be too bad. Go to a bar, slip someone a roofie, take them home and plug them up while they're out. Calm as fuck during the entire session. What's gross about that?

I was fully expecting this to be followed by a masturbation joke.

You, however, have exceeded my expectations and proven to be a better man than I, even if you should turn out to be a woman.

Of course, if you want to jack up the heartrate and increase sweat secretion for any reason, just kidnap someone, blindfold them and hook them up to the game.
Now, should parts of the game demand an increased heart-rate, you can simply apply gentle electroshocks to their gonads (30.000V should suffice), followed by a tender epinephrine injection straight to the heart.
Great idea, I did not think of that. However I already see the future headlines... Gaming leads to kidnapping and torture. Media never understand us. Gaming doesn't lead to either of those. Kidnapping and torture leads to gaming.
Uh, I think in the context of the example given, the media would actually be correct for once.
Then again, maybe you can combine this with something a little kinkie and go for the unholy trifacto of gaming leading to "violence, drugs and sex".

This would of course mean that you get yourself a willing victim to drag into your torture chamber gaming lair and get some SM-style-stuff going together.

I can practically see it before my eyes:
Gaming and sex combined into an entangled package of nasty, limbs flying everywhere, Monsters and animal noises all around, tension rising, sweat and bodily fluids flowing freely, multiplayer-games and LAN-parties turn into veritable orgies, celebrating lust, gluttony and decadence, games would finally manage to fulfill all carnal desires at once and we could indulge not only in Gluttony, Sloth, Wrath, Pride, Greed and Envy whilst playing a game, but also finally bring Lust into the mix...
The future of gaming is scary... I think I'll just stick with the past for now...
You better believe that the past is disturbing as well.
Does the term "REZ Trance Vibrator" ring a bell?
If not, google it and prepare to be amazed weirded out beyond belief.
That game makes sense though. It combines foreplay and video games. It's strange that it hasn't been done with more games.

There is of course the "massage" game on Xbox Live arcade that lets you adjust how the controller vibrates. If I remember correctly that game has both local and online multiplayer.
So there is a "game" that enables you to have sex with your Xbox?
Does it at least check you out using the kinect and make inappropriate jokes at the worst time, whilst the controller occasonally goes limp`?
 

Yopaz

Sarcastic overlord
Jun 3, 2009
6,092
0
0
Calibanbutcher said:
Yopaz said:
Calibanbutcher said:
Yopaz said:
Calibanbutcher said:
Yopaz said:
Calibanbutcher said:
Yopaz said:
Desert Punk said:
ResonanceSD said:
This could work, but most games aren't really geared towards physical activity -_- eye tracking yes, sweat collection no.


I mean come on, the most obvious thing to measure biofeedback and have the results feed back into the game would be a heartbeat tracker.

Stressed in TF2's MvM mode? High heartrate? EVEN MORE SCOUTS!
Not only that, but I think cheat codes in the future will be very, very gross indeed.
Nah, that shouldn't be too bad. Go to a bar, slip someone a roofie, take them home and plug them up while they're out. Calm as fuck during the entire session. What's gross about that?

I was fully expecting this to be followed by a masturbation joke.

You, however, have exceeded my expectations and proven to be a better man than I, even if you should turn out to be a woman.

Of course, if you want to jack up the heartrate and increase sweat secretion for any reason, just kidnap someone, blindfold them and hook them up to the game.
Now, should parts of the game demand an increased heart-rate, you can simply apply gentle electroshocks to their gonads (30.000V should suffice), followed by a tender epinephrine injection straight to the heart.
Great idea, I did not think of that. However I already see the future headlines... Gaming leads to kidnapping and torture. Media never understand us. Gaming doesn't lead to either of those. Kidnapping and torture leads to gaming.
Uh, I think in the context of the example given, the media would actually be correct for once.
Then again, maybe you can combine this with something a little kinkie and go for the unholy trifacto of gaming leading to "violence, drugs and sex".

This would of course mean that you get yourself a willing victim to drag into your torture chamber gaming lair and get some SM-style-stuff going together.

I can practically see it before my eyes:
Gaming and sex combined into an entangled package of nasty, limbs flying everywhere, Monsters and animal noises all around, tension rising, sweat and bodily fluids flowing freely, multiplayer-games and LAN-parties turn into veritable orgies, celebrating lust, gluttony and decadence, games would finally manage to fulfill all carnal desires at once and we could indulge not only in Gluttony, Sloth, Wrath, Pride, Greed and Envy whilst playing a game, but also finally bring Lust into the mix...
The future of gaming is scary... I think I'll just stick with the past for now...
You better believe that the past is disturbing as well.
Does the term "REZ Trance Vibrator" ring a bell?
If not, google it and prepare to be amazed weirded out beyond belief.


That game makes sense though. It combines foreplay and video games. It's strange that it hasn't been done with more games.

There is of course the "massage" game on Xbox Live arcade that lets you adjust how the controller vibrates. If I remember correctly that game has both local and online multiplayer.
So there is a "game" that enables you to have sex with your Xbox?
Does it at least check you out using the kinect and make inappropriate jokes at the worst time, whilst the controller occasonally goes limp`?
I would really hope so, otherwise that game would be completely unrealistic.
 

keideki

New member
Sep 10, 2008
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I don't really think I want my game companies to be measuring how much I sweat when I play games. Plus I live in Arizona, sweating is kind of something we have to deal with here.
 

MammothBlade

It's not that I LIKE you b-baka!
Oct 12, 2011
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Mortis Nuncius said:
Will the Valve Diaper be compatible with Slender: The Arrival?

If so, then I'm sold.
Would also be useful for gaming marathons, too. That would save quite a bit of lost time in toilet breaks.


KoudelkaMorgan said:
I miss the days where it was just accepted that people enjoyed pressing buttons on a controller, and rumble was all the gimmick we needed if at all.

The mentality of "this would be a cool gimmick, lets try to cram it into every game we can while its still novel" is just beyond understanding to me.

People play games, on some level, because they want to escape/engage their imagination/have fun.

The fact that the goal of some developers no longer seems to be about creating new worlds using the near limitless power of imagination, and instead making sure that they can make innovative ways to actively break your immersion is sad.

By that I mean that motion control, aggressively terrible 3D, second screens on your huge controllers, etc. are all things that actively fight your immersion instead of aiding the game design. Why have a game designed with a sense of depth and artistry when you are just gonna have it popping out of the screen like a jack-in-the-box? Why let people's minds tell them what is foreground or background when you can make it glaringly obvious?

Why design a game that requires real skill, nuance, and timing when you are forcing people to flail their limbs like an octopus to control it? Simple, you don't you dumb it down so that anyone with a nervous twitch can dominate the game with their back to the screen.
No, I think this is the sort of mindset that stifles innovation.

Yes, a lot of the new peripheral technologies fail to live up to the hype - but that's because they're nothing more than peripheral. If this is to work, it needs to be fully integrated into the game mechanics, instead of a tacked on "gimmick". Rumble/vibration itself used to be dismissed as gimmickry, the key is making it a technology that people expect, so that games just wouldn't be the same without such.

Inevitably, some hyped technologies will fall flat and be forgotten, but the good ones will be refined and shine through.

You can't generalise like that, either. A lot of people don't just play games to escape reality, they play for immersion, or reality enhancement.

This potentially opens up a whole new array of possibilities. We'll have to see how it works in practice before coming to any conclusions.
 

Xarathox

New member
Feb 12, 2013
346
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ResonanceSD said:
This could work, but most games aren't really geared towards physical activity -_- eye tracking yes, sweat collection no.


I mean come on, the most obvious thing to measure biofeedback and have the results feed back into the game would be a heartbeat tracker.

Stressed in TF2's MvM mode? High heartrate? EVEN MORE SCOUTS!
Agreed. I generally don't sweat during play sessions of video games, unless the AC is broken and it's 100 degrees in the house. Even then I don't sweat all that much (I'm quite skinny) so a sweat detection system likely wouldn't work properly with someone like me.
 

zerragonoss

New member
Oct 15, 2009
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Just like to point out to all the people saying sweat wont work, you are almost always secreting small amounts of fluid, it may not be noticeable but this is how fingerprints work so if you are unsure just go apply clear tape to your finger and pull it of no matter how many times you do it you still get the same marking. A decent sensor can read really small amounts and would probably work off changes form the baseline it would not require a noticeable amount of sweet.
 

Steve the Pocket

New member
Mar 30, 2009
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So, Amnesia where the sanity meter tracks the player's actual calmness instead of basically saying "you are scared because we say you are"?

Could be interesting... but what happens when you run into jaded players who aren't fazed by anything? Do those sorts of people automatically dominate at the game? Aren't they also going to be the most bored?
 

BX3

New member
Mar 7, 2011
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Sweat I don't think could work, mostly because there are too many variables involved. I feel someone said it best earlier, a heartrate monitor would be more accurate.

Eye detection would be the shit, though.
 

TheNaut131

New member
Jul 6, 2011
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Steve the Pocket said:
So, Amnesia where the sanity meter tracks the player's actual calmness instead of basically saying "you are scared because we say you are"?

Could be interesting... but what happens when you run into jaded players who aren't fazed by anything? Do those sorts of people automatically dominate at the game? Aren't they also going to be the most bored?
Well, if they find someone isn't fazed for a bit, I figured the game could just do this:

"Hmm, this guy seems to be having a fun time...LET'S FIX THAT." Pretty much the Left 4 Dead director.

OT: ...remember when Valve made games?