Oh god. Can you imagine trying to play a hero like Meepo or Invoker with that controller? Or Chen? Or Enchantress? Or even Visage? Yeah, probably not going to work very well.
Its easy to downplay it. The game is not made for it thus your performance is going to suck.Shadow-Phoenix said:PC people are gonna love when their games support a controller and then get to kick supposed ass against those that do use one.
Queue people once more downplaying the controller, time isn't going to change anytime soon.
You'd obviously use QWERTZ for skills and not the legacy keys. Legacy doesn't have any purpose on a controller anyway.Maerx said:If you want to play something like legacy Invoker that requires 14 keys just for the skills that's just out of the question.
I doubt any kind of professional or even high skill level in general matters here, this is aimed more at casual folk to whom an increase in reaction/input time doesn't make that much of a difference.Vigormortis said:Technically, at a professional level, yes. There are.
You really have no idea. The micro management just in controlling last hits in the laning phase will be a nightmare, and that's one of the most vital part of the game. Fail to control the Clinkz' farm, and he'll murder your everything when he has a 12 minute orchid.josemlopes said:Wait, DOTA 2 (and MOBAs in general) are complex for a controller? Are there really that many inputs in these games that a controller cant handle?
Kinda your skill's fault if controller people get matched with youVaccine said:Now I can get people in my games who don't speak english on english servers and using a less optimal method of control, thank you based Valve!
6 skill buttonsjosemlopes said:Wait, DOTA 2 (and MOBAs in general) are complex for a controller? Are there really that many inputs in these games that a controller cant handle?
So basically what you're trying to say is:DaViller said:I like valve and im Overall pleased with the way they handled dota(ofc things coud still be better), but if this gets implemented and console players can actually join in the pc pool it will be the death of the greatest multiplayer game I have ever played.
I don't think it's complexity that makes using a controller a bad idea but rather the fact that these types of games require a certain amount of finesse that controllers lack. I'm not saying using a controller wouldn't work, in fact it would probably be great for more noncompetitive players. But as far as competitive play is concerned, I don't think controller support will really catch on.josemlopes said:Wait, DOTA 2 (and MOBAs in general) are complex for a controller? Are there really that many inputs in these games that a controller cant handle?
Dude just leave it allright.Shadow-Phoenix said:snip
Telling me to leave it doesn't mean I'll "leave it", that's exactly what I saw you coming off as, in future don't word it in such a manner.DaViller said:Dude just leave it allright.Shadow-Phoenix said:snip
Sorry dude but your response came of as kinda prickish as well, so lets just be cool on this.Shadow-Phoenix said:Telling me to leave it doesn't mean I'll "leave it", that's exactly what I saw you coming off as, in future don't word it in such a manner.
Well the way other people play will always impact your enjoyment of a multiplayer title, especially a teamplay heavy one. They can port the game to console im cool with that (although I would rather have them spend the effort on making the actual game better), but joining pools would be a very bad idea. Nobody ones to lose games because a teammate is practically handicapped and nobody wants to be the guy who just feeds and drags his entire team down with him. I don´t see any good in doing something that will only help to lessen everyones overall enjoyment of a game.Kheapathic said:I say let it destroy the fanbase, fat chance. If people are so insecure and think a possible control scheme is going to completely sink a game; they probably don't have a lot of faith in the game, developer, or anything else associated with it. Or they see themselves as better than they really are, since the only thing holding the game back is how others choose to play.
Never played Shadowrun, not much of a FPS guy. At the same time I was unaware MOBA's require the skill precision of headshots.[/quote]Kheapathic said:The failure of the cross platform online multiplay for the ShadowRun fps would prove you wrong.AzrealMaximillion said:If that were the case then people playing the ShadowRun FPS on the 360 would not have gotten routinely stomped out by the PC players every single time in cross platform play. Sorry but controllers are not good enough to be used side by side for most multiplayer games. Controllers only have an advantage in fighting games and racing titles. Games like FPS and strategy like DOTA2, its not debatable.