I like Immersive Sim RPGsSystem Shock 3 is dead.
Cyberpunk 2077 is hated.
Now this
No one can make an Immersive Sim RPG for shit anymore.
They are also not that popular and economically untenable
I like Immersive Sim RPGsSystem Shock 3 is dead.
Cyberpunk 2077 is hated.
Now this
No one can make an Immersive Sim RPG for shit anymore.
That's all well and good, but it does seem like the dev hell that is coming off of this game is coming from a group of developers who have no leadership, and no clear vision to what they are trying to create (just like with Anthem). I'm sure there is a lot of "game" created at this point for VMB2, assets, character models, etc, and the body of work that is there is likely the reason it hasn't outright been canned. However that doesn't mean that what has already been made can be put together into something that isn't a complete mess.It seems remote, doesn't it? The one redeeming feature here might be that Paradox is obviously intent on delivering the best Bloodlines II they possibly can, even if that means being absolutely brutal and cutting down the developers in the process. Depending on which studio they re-assign the game to they might be able to salvage it and pull a functional game from it. Because lets be honest here (and I am saying this as a Bloodlines fan): Bloodlines 2 was never going to live up to its own hype. Bloodlines is almost mythical today, despite its atrocious, rushed last third and being almost unplayable without fan patches. If Bloodlines 2 is as good as the original on release, and not the rose tinted nostalgia fueled dream most people have, it will still be a very good game.
They aren't? What counts as immersive sim rpg though? Does Pillars of Eternity count? Divinity? Balder's Gate?I like Immersive Sim RPGs
They are also not that popular and economically untenable
Top down CRPGs like Pillars, Divinity, and Shadowrun are (relatively) cheap to make. They don't need a great deal of graphical polish to look presentable. The usual viewing distance is pretty far from the assets, and there's often a fixed perspective that means levels only have to be seen by one angle. Systems for combat and dialogue are usually separate and contain carefully controlled and simple systems. "Level design" isn't really a thing, there's just a scripted sequence of encounters and things you have to do in a given area. You might be able to choose what fights occur and bypass some through scripted events, but it's almost impossible to do anything that wasn't intended by the devs.They aren't? What counts as immersive sim rpg though? Does Pillars of Eternity count? Divinity? Balder's Gate?
They might not be the most mass-produced games, but complex rpgs still come out at a decent clip and always do fairly well.
Might explain why people are so mad at Bethesda. Considering Fallout 4 and 76 weren't stellar and TES6 is a long way off.snip
Prey's one. How far they contain RPG elements varies, but intricate level design and diversity in approach is a hallmark. Thief II completely forgoes RPG elements while retaining significant flexibility in approach, while Deus Ex opens up a lot options depending on what stats you've chosen. Something like New Vegas is somewhere between CPRG and immersive sim design sensibility, since it's largely composed of linear dungeons with scripted events like a CRPG, but does allow for some on the fly tactical decision making and has a fairly immersive first person perspective. Touches of immersive sim design sensibility can also add a unique flavour to games that aren't completely full blooded immersive sims. Bioshock's levels are relatively linear and there's an overall emphasis on fast paced shooting, but there's still opportunities for exploration and environmental puzzle solving and storytelling, as well as allowing your character build to be tweaked to your liking. Half-Life is very firmly a pure shooter, but twitch reflexes will only carry you so far; careful examination of the environment and creative use of your tools are more or less necessary to proceed.Might explain why people are so mad at Bethesda. Considering Fallout 4 and 76 weren't stellar and TES6 is a long way off.
I guess the most recent Sim I can think of would be Prey? I think that's right, or I guess technically Cyberpunk 2077 but we know where that's at atm don't we?
Well again if the games are to be as deep as you imply, the shody development of VM2 that we've thusfar seen can't be a good sign.
Something is wrong when I now believe that Elder Scrolls 6 will happen before System Shock 3 and have more chance of being good then VM2 and more stable then Cyberpunk.Might explain why people are so mad at Bethesda. Considering Fallout 4 and 76 weren't stellar and TES6 is a long way off.
I guess the most recent Sim I can think of would be Prey? I think that's right, or I guess technically Cyberpunk 2077 but we know where that's at atm don't we?
Well again if the games are to be as deep as you imply, the shody development of VM2 that we've thusfar seen can't be a good sign.
I have no sympathy for the people who are still placing the blackened stumps that used to be their hands on the stove. "It won't burn me this time!"People have already preordered the game.
I have occasionally predordered things but it's always been expansions that are already finished to games that I already own, rather than games that may one day exist.I have no sympathy for the people who are still placing the blackened stumps that used to be their hands on the stove. "It won't burn me this time!"
Atomic Heart is coming out later. So there's that, if you're interested.System Shock 3 is dead.
Cyberpunk 2077 is hated.
Now this
No one can make an Immersive Sim RPG for shit anymore.
Dishonored 2 and its expansion came out around Prey. Which had middling sales like Prey. Which is really disappointing, as they are all great game.Might explain why people are so mad at Bethesda. Considering Fallout 4 and 76 weren't stellar and TES6 is a long way off.
I guess the most recent Sim I can think of would be Prey? I think that's right, or I guess technically Cyberpunk 2077 but we know where that's at atm don't we?
Well again if the games are to be as deep as you imply, the shody development of VM2 that we've thusfar seen can't be a good sign.