"The catch is that you have to take over a character and that character has to be the opposite gender of what you already are because reasons."
So you're telling me that I can be plugged into a game matrix style, but not only do I have to be put into an existing character (that I can buy, time constraints and all), but my mind is somehow incompatible with male character models despite the sheer cosmeticness of gender in a virtual world? That's an arbitrary limitation if ever I heard one, but whatever, I guess.
So you're telling me that I can be plugged into a game matrix style, but not only do I have to be put into an existing character (that I can buy, time constraints and all), but my mind is somehow incompatible with male character models despite the sheer cosmeticness of gender in a virtual world? That's an arbitrary limitation if ever I heard one, but whatever, I guess.
I'm not sure I see the qualitative difference there. What makes Shepard a valid option but disqualifies the Dragonborn? Off the top of my head the only significant difference there is that Shepard is definitively human whereas the Dragonborn can be one of 10[footnote]7 if you compress the Imperials, Nords and Redguard into a single race (Breton I'm content to leave alone due to its elven heritage), more if you include races added through modding[/footnote], but I'm not sure that's the rationale invoked. Would MMO characters like the Player Character in Guild Wars 2 be viable? World of Warcraft? Secret World? Mount and Blade? The Warden in Dragon Age: Origins? What is the actual nature of the limitation here? Is it about how much you can customize the character, whether or not they have a fixed major story arc, an established personality, voice acting...where's the line that's been drawn?KazeAizen said:EDIT: Because I'm seeing this early it has to be an established character. i.e. No custom gender created characters like Skyrim but Fem shep from Mass Effect and the Pokemon trainers would count.