Now I'm sure many people on this site are of the belief that video games can be considered art, but that's not what this thread is about. If, as I and presumably many of you hope, video games are accepted into the public eye as relevant then one can assume that they would get the movie treatment and schools would start teaching classes on them. It might take a few more decades, but I believe games will be given credit where credit is due.
The question is, what games would be discussed in said class, and what would be said about them? You can't just pick any game and start talking just as much as you can't just pick a movie of the (now non-existent) Blockbuster shelf, or a random book out of the library and discuss it in depth. So what games have enough artistic/narrative/historical merit that they would deserve to be discussed in an educational setting, and what about them would be discussed?
Now please, PLEASE don't just start listing off your favorite games, which is why I am making the requirement that you must give a valid reason for it to be taught aside from you "liked it."
If I personally had to choose a game, one would definitely be Bioshock. The symbolism and metaphors to political economic theories present in pre-war America make it one of the few games that I honestly feel could hold up to analyses in an English class (And yes I know it borrows heavily from Ayn Rand's Atlas Shrugged, some references being more blatant than others) and that's just the literary merit, the simple characterization, foreshadowing and ATMOSPHERE, good god the atmosphere could not have been better (Especially on Cohen's level) are all wonderful.
So what about you? Remember the fact that they're games allow us to look at aspects of it that aren't available in previous mediums, just because I chose a very classical example of analysys, doesn't mean you can't look at something in the sense of gameplay (but NOT just that it's good, I mean innovation) or the interactive nature of the story telling not available to books.
The question is, what games would be discussed in said class, and what would be said about them? You can't just pick any game and start talking just as much as you can't just pick a movie of the (now non-existent) Blockbuster shelf, or a random book out of the library and discuss it in depth. So what games have enough artistic/narrative/historical merit that they would deserve to be discussed in an educational setting, and what about them would be discussed?
Now please, PLEASE don't just start listing off your favorite games, which is why I am making the requirement that you must give a valid reason for it to be taught aside from you "liked it."
If I personally had to choose a game, one would definitely be Bioshock. The symbolism and metaphors to political economic theories present in pre-war America make it one of the few games that I honestly feel could hold up to analyses in an English class (And yes I know it borrows heavily from Ayn Rand's Atlas Shrugged, some references being more blatant than others) and that's just the literary merit, the simple characterization, foreshadowing and ATMOSPHERE, good god the atmosphere could not have been better (Especially on Cohen's level) are all wonderful.
So what about you? Remember the fact that they're games allow us to look at aspects of it that aren't available in previous mediums, just because I chose a very classical example of analysys, doesn't mean you can't look at something in the sense of gameplay (but NOT just that it's good, I mean innovation) or the interactive nature of the story telling not available to books.