Supply a list of rules you'd like to see game developers adhere to.
Stealth Missions/Games
1) Thou shall make sneaking around fun -- see almost every stealth mission in a FPS for why this needs to be said.
2) Thou shall not require absolute stealth at all times. A player needs to be able to learn through trial and error without endless reloading.
3) Thou shall provide a logical reason why absolute stealth must be maintain on those mission that require it; and, no, because guards will be alerted is not a good reason when you've killed three thousand guards before breakfast.
4) Thou shall do all you can to minimize the Artificial Stupidity of the guards without making the game completely unfun to play... a hard task, but do your best.
Sandbox games
1) Thou shall allow the player to reject a mission [Side story, as I was heading out to accept a mission in GTA IV, I accidentally walked right into one of those side missions, where the woman is berating me because I don't want to go across town to do whatever trivial bullshit she wants me to do... eventually she wears my in-game character down and he agrees to go way the fuck out of his way to help this ungrateful ***** out... and I'm stuck in a mission I don't want to do for a NPC that I just want to kill, so I did the only reasonably thing, I killed her and continue on to my original mission choice.]
2) Thou shall allow the player to replay cut-scenes and missions.
3) Thou shall actually have a wide variety of side missions to justify making this is a sandbox game and not just a linear shooter... yes, I'm looking at you Mafia II.
4) Thou shall allow the player to finish side missions and achievements after they finish the main story... yes, I'm looking at you Fallout 3.
5) You shall not require the character to collect a bunch of bullshit items to progress on story missions... and I'd really like it if you didn't do it on side missions either.
6) Thou shall not slip a race in the middle of the story mode that requires a near-perfect run and lots of luck to win. Yes, I'm looking at you GTA: Vice City.
Stealth Missions/Games
1) Thou shall make sneaking around fun -- see almost every stealth mission in a FPS for why this needs to be said.
2) Thou shall not require absolute stealth at all times. A player needs to be able to learn through trial and error without endless reloading.
3) Thou shall provide a logical reason why absolute stealth must be maintain on those mission that require it; and, no, because guards will be alerted is not a good reason when you've killed three thousand guards before breakfast.
4) Thou shall do all you can to minimize the Artificial Stupidity of the guards without making the game completely unfun to play... a hard task, but do your best.
Sandbox games
1) Thou shall allow the player to reject a mission [Side story, as I was heading out to accept a mission in GTA IV, I accidentally walked right into one of those side missions, where the woman is berating me because I don't want to go across town to do whatever trivial bullshit she wants me to do... eventually she wears my in-game character down and he agrees to go way the fuck out of his way to help this ungrateful ***** out... and I'm stuck in a mission I don't want to do for a NPC that I just want to kill, so I did the only reasonably thing, I killed her and continue on to my original mission choice.]
2) Thou shall allow the player to replay cut-scenes and missions.
3) Thou shall actually have a wide variety of side missions to justify making this is a sandbox game and not just a linear shooter... yes, I'm looking at you Mafia II.
4) Thou shall allow the player to finish side missions and achievements after they finish the main story... yes, I'm looking at you Fallout 3.
5) You shall not require the character to collect a bunch of bullshit items to progress on story missions... and I'd really like it if you didn't do it on side missions either.
6) Thou shall not slip a race in the middle of the story mode that requires a near-perfect run and lots of luck to win. Yes, I'm looking at you GTA: Vice City.