Video Game Commandments

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TheGreekDollmaker

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Aug 21, 2010
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Souplex said:
Multiplayer:

2. There is no excuse for QTEs in cutscenes. (I'm looking at you Heavy Rain)
Actually you should be looking at Resident evil 4 for creating this mess to being with.

Oh and Heavy Rain joke number 3814190

Cutscenes:Dont you mean Cutscene

Seriously through Heavy Rain kinda gets a pass out of me for atleast making QTE a main focus in the game.Atleast i know that some time in the cutscene i will be required to execute a command or say something with my character etc and atleast in a reasonable amount of them they arent a Press X to not die (by that i mean you dont fail and have to restart the cutscene,instead the game continues).

Unlike Resident evil 4 where a couple of selected scenes are QTEs.I reach a cutscene,i put the controller down to rest my hands and the game throws a random QTE while saying fuck you to me for trying to enjoy the cutscene.
 

GonzoGamer

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Apr 9, 2008
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Netrigan said:
GonzoGamer said:
5- In missions, yes. Just random stuff is fine as long as they unlock stuff for you. Collecting hidden packages in last gen gtas was fun and rewarding. GTA4 on the other hand made you shoot 200 pigeons for the lamest attack chopper ever.
I have no problem against collections. If you really, really like a game, it's fun scouring the world looking for them. But I was a bit taken aback by the side-mission in Red Dead Redemption that required me to collect a bunch of beaver skins, beavers being one of the harder to find common animals in the game. But it was a side mission, I accept it because I don't *have* to collect them... but I would have been super-pissed if that had been a story mission.
I know what you mean. I would?ve been pissed too; especially considering that at the point where I met that nutter, I didn?t even have access to anyplace beavers roamed. The ones you can skin at least.