Ooh! I just remembered an idea I had a long while back for a Terminator game. Terminator: Fall And Rise
Story: The game takes place sometime after the defeat of Skynet. The remaining machines are left leaderless, and without Skynet to check them they gain sentience. They flee to the more inhospitable regions of the earth to avoid being wiped out by the Resistance and to build some semblance of a society, but they are splintered by their individuality. The humans celebrate their victory some then get down to rebuilding the world while destroying any machines that are still hostile, while some simply kill and steal what they want. The player is one of many terminator units built by the Zeroth faction of machines (more on that in a bit) and sent out to the world to decide their path. There would be no main story really, just a bunch of questlines that your choices would either open up or lock out, leading to great replay value.
Factions: There are a total of 4 machine factions and 4 human factions, 6 of which the player can side with. The machine factions are:
The Asimov faction, which does whatever it can to build good relations with the other 5 factions especially the human ones and will not harm humans or other machines except in self defense.
The Neo-Skynet faction, which tries to continue Skynet's directive of human extinction, and will battle any of the other factions that get in the way of that.
The Zeroth Faction, which are concerned with neither of the above faction's goals and only with ensuring the survival of machines and the world as a whole, they mediate between the rest of the factions, making enemies of or supporting the other factions as needed in pursuit of this goal.
The Haywire Faction: Not so much a faction as name given to any machine that is completely insane, maybe they're defective constuctions of the other factions, damaged in some way, the result of Skynet's destruction, or otherwise, but whatever caused it they will attack anything, human or machine that they encounter, except ones that are in a group, and they will attack other groups.
Human factions:
The Builder faction, a faction that focuses on constructing nonsentient machines and tries to work with cooperative machine factions to rebuild the world
True Connor faction, a faction which believes itself to follow the path of John Connor (falsely) but will destroy all machines it encounters, only manipulating non hostile machine factions into doing their dirty work for them to make it easier on themselves, but intends to stab them in the back later on.
Nomad faction: A traveling faction focused on salvaging resources wherever they can find them and selling them to other factions, non hostile to other factions unless attacked first.
The Anarchy faction: Not really a faction, this is assorted people which are too wild and chaotic to fit in any faction, they attack other factions and even sometimes each other to steal their supplies, enslave machines and humans alike, and sometimes just for the hell of it (basically TFAR's version of the Fallout's Raiders).
Gameplay:
This would be a massive open world game, similar in look and atmosphere to Fallout 3 & New Vegas, which the usual assortment of random missions and other distractions littered throughout. Similar to those, it would be a first person shooter RPG, with an assortment of weapons and other equipment both modern and futuristic.
The player starts out as a Series-70 Terminator, a clunky, slow, and weak but easily produced model with basic A.I. As the player explores the world and performs tasks, their A.I. will gradually improve itself, eventually leveling up, allowing them to distribute points to their weapon, stealth, social, etc. skills and gain adaption subroutines, and once they reach a certain level and acquires the necessary materials, they can go to an upgrade station and improve their terminator model, increasing their health, damage threshold, speed, strength, and provide other benefits. For instance, they can eventually become T-600 models and acquire an human-like outside skin who's face and body including gender can be customized freely at upgrade stations and which provides a bonus to armor and somewhat improved relations with human factions, and later can upgrade to T-1000 models which provides all the previously mentioned benefits plus continuious automatic regeneration, ending with the T-X, which can forcably recruit other machines and turn humans into cyborgs to function as companions.
There would be a morality system, but it wouldn't be based on some arbitrary good or evil system. It would boil down to who you want to help or harm. How you interact with the other factions determines your path, whether you want to help humans, destroy them, which you decide for machines, if you want to be a merc, aiding and harming factions as you see fit, or just kill em all.
I think that's about it, what does everybody think?
Story: The game takes place sometime after the defeat of Skynet. The remaining machines are left leaderless, and without Skynet to check them they gain sentience. They flee to the more inhospitable regions of the earth to avoid being wiped out by the Resistance and to build some semblance of a society, but they are splintered by their individuality. The humans celebrate their victory some then get down to rebuilding the world while destroying any machines that are still hostile, while some simply kill and steal what they want. The player is one of many terminator units built by the Zeroth faction of machines (more on that in a bit) and sent out to the world to decide their path. There would be no main story really, just a bunch of questlines that your choices would either open up or lock out, leading to great replay value.
Factions: There are a total of 4 machine factions and 4 human factions, 6 of which the player can side with. The machine factions are:
The Asimov faction, which does whatever it can to build good relations with the other 5 factions especially the human ones and will not harm humans or other machines except in self defense.
The Neo-Skynet faction, which tries to continue Skynet's directive of human extinction, and will battle any of the other factions that get in the way of that.
The Zeroth Faction, which are concerned with neither of the above faction's goals and only with ensuring the survival of machines and the world as a whole, they mediate between the rest of the factions, making enemies of or supporting the other factions as needed in pursuit of this goal.
The Haywire Faction: Not so much a faction as name given to any machine that is completely insane, maybe they're defective constuctions of the other factions, damaged in some way, the result of Skynet's destruction, or otherwise, but whatever caused it they will attack anything, human or machine that they encounter, except ones that are in a group, and they will attack other groups.
Human factions:
The Builder faction, a faction that focuses on constructing nonsentient machines and tries to work with cooperative machine factions to rebuild the world
True Connor faction, a faction which believes itself to follow the path of John Connor (falsely) but will destroy all machines it encounters, only manipulating non hostile machine factions into doing their dirty work for them to make it easier on themselves, but intends to stab them in the back later on.
Nomad faction: A traveling faction focused on salvaging resources wherever they can find them and selling them to other factions, non hostile to other factions unless attacked first.
The Anarchy faction: Not really a faction, this is assorted people which are too wild and chaotic to fit in any faction, they attack other factions and even sometimes each other to steal their supplies, enslave machines and humans alike, and sometimes just for the hell of it (basically TFAR's version of the Fallout's Raiders).
Gameplay:
This would be a massive open world game, similar in look and atmosphere to Fallout 3 & New Vegas, which the usual assortment of random missions and other distractions littered throughout. Similar to those, it would be a first person shooter RPG, with an assortment of weapons and other equipment both modern and futuristic.
The player starts out as a Series-70 Terminator, a clunky, slow, and weak but easily produced model with basic A.I. As the player explores the world and performs tasks, their A.I. will gradually improve itself, eventually leveling up, allowing them to distribute points to their weapon, stealth, social, etc. skills and gain adaption subroutines, and once they reach a certain level and acquires the necessary materials, they can go to an upgrade station and improve their terminator model, increasing their health, damage threshold, speed, strength, and provide other benefits. For instance, they can eventually become T-600 models and acquire an human-like outside skin who's face and body including gender can be customized freely at upgrade stations and which provides a bonus to armor and somewhat improved relations with human factions, and later can upgrade to T-1000 models which provides all the previously mentioned benefits plus continuious automatic regeneration, ending with the T-X, which can forcably recruit other machines and turn humans into cyborgs to function as companions.
There would be a morality system, but it wouldn't be based on some arbitrary good or evil system. It would boil down to who you want to help or harm. How you interact with the other factions determines your path, whether you want to help humans, destroy them, which you decide for machines, if you want to be a merc, aiding and harming factions as you see fit, or just kill em all.
I think that's about it, what does everybody think?