[Video Game] Left 4 Dead

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Cloud73

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Apr 15, 2009
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Oi. Hi again. I decided I'd go ahead and review another game quickly, and I've been feeling a little defeated since my review on Sven Coop. Only 31 people bothered to read that review, and my other one I did recently is over a webgame... so I feel a little obligated to review something popular which I'm sure EVERYONE will read. After all, reviews are meant to be persuasive... but who'd read a review on something no one cares about?

So, here's something everyone cares about:



I can't exactly remember what was running through my mind when I first heard about this game. I do know that when I found out about it, though, I was busy trying to find a half-decent zombie game that fit a certain criteria I had invented in my head. While I admit now that the expectations I had invented in my head were rather high, I thought perhaps a multiplayer, sandbox RPG/FPS zombie game wouldn't be so far-fetched. It wasn't until later that it occurred to me why the game Dead Rising was so popular, but even that game didn't really fulfill my dreams. I became rather put out by the idea of there ever being a truly great zombie game. Then Left 4 Dead came out...

... and proved my point.

Now, do NOT get me wrong. Left 4 Dead is a great game. I still enjoy getting on every once in a while to play it. However, it doesn't really take me that long ranting about it for people to understand me when I say that it is a VERY SHALLOW GAME. You can jump in, play maybe 30 min., and then you've experienced the majority of the gameplay. Now, there is CERTAINLY more to it than that... but you have to know what you're looking for from it. If what you want is a captivating, super-intensive game, then you'll do better with Resident Evil. But if you just want some simple, zombie-based fun, then this game does it.

The premise is simple, and everyone has heard about. Four people (Francis, Zoey, Louis, and Bill) are the most unlucky zombie-apocalypse survivors on the planet, and they have to try and escape multiple scenarios which they keep falling into by reaching the end of a 10-20 min. linear pathway at what is invariably called the "safe room". They continue this pattern until the massive zombie orgy at the end of 5 or so of these, at which time they make an escape on one of a few various escape vehicles. Cool.

There are a total of 6 guns in the game, 2 throw-able bombs, and 2 healing items. And a melee attack. That's it, and they function very well. The game rarely suffers from balancing issues because of this. And yet, here is where some of my problems arise. First off, for a game that's been made by Valve, that happens to be a very short list of weaponry. It's not like they're well known for packing characters up to the proverbial brim (*cough*), but what's up? Can't there be a BIT more variety?

Then there are the enemy types. There's 6 basic enemies in the game:

1. Infected - Basic drone
2. Witch - Insta-kill deathtrap
3. Tank - Playable "tank" zombie built like the Hulk.
4. Hunter - Playable "hunter" who can leap extreme heights and distances
5. Smoker - Playable "licker" whose tongue works like a long-distance grapple weapon.
6. Boomer - Playable "bomb" who's barf is a zombie-wave bait.

...which is perfectly fine for a game if you want to play AS the zombies. However, all my fantasies involve shooting them to death. If I'm playing a game where it's more enjoyable to BE the zombie, have I really found what I'm looking for? Yet, that's more a personal objection. So...

What about the environments? Well, I actually can't complain at ALL about the game environments. The levels are well thought-out, despite being obscenely linear, and the detail put into each part is a pleasure to behold. I especially loved finding some graffiti by other survivors, because the majority of it is quite humorous. The game takes on quite an air of humor, by the way, which is one of its more enjoyable traits. I love a game that makes fun of its most recognizable traits.

So, again, what's the big problem? Well, to put it bluntly, I agree with Zero Punctuation's old review; the game is way too damn short. I've gotten so tired of it that I'll ONLY play it at these short intervals. There's only so much you can replay the game before it loses all its novelty. Why don't we have more serious, in-depth zombie games?



I guess everything I have said in here amounts to the same shit that's been said over and over again about this little gem. But for some reason, the message can't be stressed enough; WE WANT A GOOD, DEEP, ZOMBIE GAME. A decent game company could make a lot of money if they'd just come up with such a game. Instead, we keep getting a constant flow of cash-in games or spin-offs. Games like Left 4 Dead are a great step in the right direction, but what will it take for developers to nail it on the head? I'm still waiting for that game.

...

P.S. I will probably play L4D2 when it comes out, but my expectations are not high. You'd be a fool to simply think that it'd be THAT much different from its predecessor. Not that it's a bad thing....
 

kvenox

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Oct 17, 2008
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good review i totally agree with you the game is too short and there is not enough weapons
 

Screens

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Oct 31, 2008
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Hit pretty much every point there is in this shallow, shallow game. Good review. It doesn't matter what anyone says to me, but I can't help but think that Valve seriously rushed this game.

And don't mention Zero Punctuation in your review. Even if you agree with Yahtzee, a lot of people here might berate you for doing something like that. Best to just stick with your own guns.
 

D_987

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Jun 15, 2008
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Cloud73 said:
Oi. Hi again. I decided I'd go ahead and review another game quickly, and I've been feeling a little defeated since my review on Sven Coop. Only 31 people bothered to read that review, and my other one I did recently is over a webgame... so I feel a little obligated to review something popular which I'm sure EVERYONE will read. After all, reviews are meant to be persuasive... but who'd read a review on something no one cares about? Nice little introduction, but completely unnecessary - the "Oi" section dosn't help matters

So, here's something everyone cares about:

I can't exactly remember what was running through my mind when I first heard about this game. I do know that when I found out about it, though, I was busy trying to find a half-decent zombie game that fit a certain criteria I had invented in my head. While I admit now that the expectations I had invented in my head were rather high, I thought perhaps a multiplayer, sandbox RPG/FPS zombie game wouldn't be so far-fetched. It wasn't until later that it occurred to me why the game Dead Rising was so popular, but even that game didn't really fulfill my dreams. I became rather put out by the idea of there ever being a truly great zombie game. Then Left 4 Dead came out... You don't really explain anything about the game - it reads as though the player has played Left 4 Dead before, and mentioning games such as Dead Rising (one I have not played and therefore I do not understand the reference)

... and proved my point.

Now, do NOT get me wrong. Left 4 Dead is a great game. I still enjoy getting on every once in a while to play it. However, it doesn't really take me that long ranting about it for people to understand me when I say that it is a VERY SHALLOW GAME. You can jump in, play maybe 30 min., and then you've experienced the majority of the gameplay. Now, there is CERTAINLY more to it than that... but you have to know what you're looking for from it. If what you want is a captivating, super-intensive game, then you'll do better with Resident Evil. But if you just want some simple, zombie-based fun, then this game does it. This paragraph is poor, it reads as extra padding - you attempting to increase the length of your review. It offers little infomation to the reader and could easily be omitted entirely

The premise is simple, and everyone has heard about. Four people (Francis, Zoey, Louis, and Bill) are the most unlucky zombie-apocalypse survivors on the planet, and they have to try and escape multiple scenarios which they keep falling into by reaching the end of a 10-20 min. linear pathway at what is invariably called the "safe room". They continue this pattern until the massive zombie orgy at the end of 5 or so of these, at which time they make an escape on one of a few various escape vehicles. Cool. A minimalistic description and one that does not read concisly.

There are a total of 6 guns in the game, 2 throw-able bombs, and 2 healing items. And a melee attack. That's it, and they function very well. The game rarely suffers from balancing issues because of this. And yet, here is where some of my problems arise. First off, for a game that's been made by Valve, that happens to be a very short list of weaponry. It's not like they're well known for packing characters up to the proverbial brim (*cough*), but what's up? Can't there be a BIT more variety? You claim the game suffers from "balancing issues" yet fail to back up this point. I also do not see what is so wrong with the limited number of weapons - care to explain just why you need more variety?

Then there are the enemy types. There's 6 basic enemies in the game:

1. Infected - Basic drone
2. Witch - Insta-kill deathtrap
3. Tank - Playable "tank" zombie built like the Hulk.
4. Hunter - Playable "hunter" who can leap extreme heights and distances
5. Smoker - Playable "licker" whose tongue works like a long-distance grapple weapon.
6. Boomer - Playable "bomb" who's barf is a zombie-wave bait.

...which is perfectly fine for a game if you want to play AS the zombies. However, all my fantasies involve shooting them to death. If I'm playing a game where it's more enjoyable to BE the zombie, have I really found what I'm looking for? Yet, that's more a personal objection. So... Again you don't explain why its more enjoyable to be the zombie...in fact this is your first mention of a versus mode...

What about the environments? Well, I actually can't complain at ALL about the game environments. The levels are well thought-out, despite being obscenely linear, and the detail put into each part is a pleasure to behold. I especially loved finding some graffiti by other survivors, because the majority of it is quite humorous. The game takes on quite an air of humor, by the way, which is one of its more enjoyable traits. I love a game that makes fun of its most recognizable traits.

So, again, what's the big problem? Well, to put it bluntly, I agree with Zero Punctuation's old review; the game is way too damn short. Don't mention Zero Punctuation in a review...

I've gotten so tired of it that I'll ONLY play it at these short intervals. There's only so much you can replay the game before it loses all its novelty. Why don't we have more serious, in-depth zombie games? I feel you are missing the whole point of the game - its not meant to be a deep game;its a fun co-op shooter meant to be played every so often with friends.

I guess everything I have said in here amounts to the same shit that's been said over and over again about this little gem. But for some reason, the message can't be stressed enough; WE WANT A GOOD, DEEP, ZOMBIE GAME. A decent game company could make a lot of money if they'd just come up with such a game. Instead, we keep getting a constant flow of cash-in games or spin-offs. Games like Left 4 Dead are a great step in the right direction, but what will it take for developers to nail it on the head? I'm still waiting for that game. Correction - you want a deep zombie game. I don't think you know what you want in terms of a zombie game; as you don't explain why Left 4 Dead has such flaws, only that you feel they are there.

...

P.S. I will probably play L4D2 when it comes out, but my expectations are not high. You'd be a fool to simply think that it'd be THAT much different from its predecessor. Not that it's a bad thing....
Overall, not a bad review; not great, but not bad. The flow is done well and the spelling / grammar is superb. You fail to back-up a number of criticisms and don't really review the game as you do moan about it not being the game you want. You fail to explain a number of mode in any detail - briefly mentioning versus for example.

I suggest you read the recently stickied thread guide on how to write a review and edit your style accordingly.

http://www.escapistmagazine.com/forums/read/326.120165
 

Cloud73

New member
Apr 15, 2009
36
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D_987 said:
Cloud73 said:
Review of my review...
Overall, not a bad review; not great, but not bad. The flow is done well and the spelling / grammar is superb. You fail to back-up a number of criticisms and don't really review the game as you do moan about it not being the game you want. You fail to explain a number of mode in any detail - briefly mentioning versus for example.

I suggest you read the recently stickied thread guide on how to write a review and edit your style accordingly.

http://www.escapistmagazine.com/forums/read/326.120165
I was about to post something scathing, but I could not shake the feeling that I was missing something about your critique. After reading it a few more times, I shook off the mantle of stuck-up-did-everything-right and now totally agree with your criticisms. The review did nothing to take the game objectively, and the important parts were too short and flowed poorly. Now I feel rather pathetic thinking about what I was going to say in response, and the problems that have been inherent in my writing are now much more obvious.

Since you took the time to take my review seriously, I'd like to thank you. This will make me look closer at how I write in the future, and maybe I can avoid those problems. I hope you'll be willing to do the same for my reviews in the future.

Thank you. =D
 

ceyriot

New member
Jul 21, 2008
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I agree with both you and D_987, however on different points.

First of all, your choice of paragraphs. D-987 hit the nail on the head with his analysis of your review being more of a whine than an actual review.

However, you original point of reviewing something that everyone cares about will actually catch some fish is right.

So in the future, my advice is to review games that are well-played. As I don't know how long this review took you, I recommend to look over it a few times, maybe get a friend (that is good with essay writing) to look over it as well. That should get your reviews well looked-at, as well as being good reviews. For more pointers, look at Zero-Production - not for his actual "reviews", but for what he reviews.
 

danosaurus

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Mar 11, 2008
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D_987 said:
Cloud73 said:
Overall, not a bad review; not great, but not bad. The flow is done well and the spelling / grammar is superb. You fail to back-up a number of criticisms and don't really review the game as you do moan about it not being the game you want. You fail to explain a number of mode in any detail - briefly mentioning versus for example.

I suggest you read the recently stickied thread guide on how to write a review and edit your style accordingly.

http://www.escapistmagazine.com/forums/read/326.120165
:O Can you please do that for my Okami review!!?!
I need this sort of feedback!