Video Game School Projects

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Paragon Fury

The Loud Shadow
Jan 23, 2009
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Alright, perhaps its' just work block (read: procrastination), but in 1 week I have to give three presentations. They're all freeform, and I've decided to go with a unique twist this year; I'm doing every single one of them on video games.

The three classes are:

Psychology of Leadership; for which I am doing how leadership is presented in the entertainment industry's fastest growing medium,

Problems of Modern Society; where I doing a presentation about censorship, and how new forms of media; particularly video games are in danger from ever more hostile censorship laws

and

World Lit.; where I'm going for the low-hanging fruit of "How world literature is the biggest influence on video games and their stories".

The presentation for World Lit. is basically done; a topic that easy practically writes itself.

As for the other two, I'm almost there, but I'm just short. I've got the outlines and what I want to do, but I'm not if I'm making the point just right, or if I'm missing something important.


For Psych. of LDRSHIP I am using three game series in particular; Mass Effect, Gears of War, Final Fantasy and a few other games. I plan to examine how they illustrate levels of leadership (Gears) in organizations, diversity in leadership (Final Fantasy, various) and placing players in positions of leadership (Mass Effect). I also plan to use them illustrate the industry's bias in displaying leadership (Mass Effect, Final Fantasy). This one I'm a little bit more sure about, but with as much research as I've done, I'm not sure if there isn't something interesting out there I've missed that I could use that you could point out for me.

But for my Society class, I'm at a bit more of a stumbling block. While I have the basic idea down, I'm having problems pushing home the point. Pointing out censorship in countries like China and Korea and Turkey is easy; its driving home the point about it occuring in even in Western nations like Autralia and America thats the issue. Sure Thompson, Atkinson and California vs. EMA, but it seems empty, since most of them have come up short. Maybe what I'm looking I'm looking for here is things from other countries that wouldn't make themselve readily noticable to me while looking online.



And don't worry; these were both fairly open-ended projects, with students allowed to work in groups and use basically any reliable resource they could find, so this isn't cheating.
 

snowman6251

New member
Nov 9, 2009
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It goes a pretty different route from what you've been thinking about so far but if I were writing the leadership one I would've instantly gone for World of Warcraft and talked about guild dynamics. You could maybe work that into the "players in positions of leadership" aspect. I used to play WoW and quit after realizing how much of life it was consuming but my experience with it has given me respect for (some) guild leaders/raid organizers. Getting 40 people from around the globe to coordinate and successfully take down a difficult boss is an incredibly daunting task and I think the process could be an interesting one to look at.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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I'm not sure if there isn't something interesting out there I've missed that I could use that you could point out for me.
The guy above mentioned World of Warcraft - leading a raid group of up to 40 via VOIP/Text, maintaining their interest and concentration for 2-4 hours in the evening is no simple task especially in the face of some really fucking annoying boss fights. Online player leadership in general - such as in team FPS games (L4D, CS:S, etc.) would be a decent way to take it.

Also strategy games, since those basically put you in the Commander's seat, be they RTS (C&C, TA, SC etc) or TBS (FE, AW, Chess). Then there's more refined squad-based tactical shooters. Mass Effect is sort of there, but Operation Flashpoint, Rainbow Six, SWAT 4, and the like are probably a bit deeper as far as "leading" goes, though ME obviously hits the WRPG quota required for such things.

Your society one...I'm a bit less sure about. I think pressing the California vs. EMA position is your best bet as its recent, has funny anecdotes, and is probably fresh in the minds of most people there.

You might want to consider dropping Six Days in Fallujah in there as well, a decent enough summary of the goings on you can find courtesy of Extra Credits [http://www.escapistmagazine.com/videos/view/extra-credits/2414-Facing-Controversy] if you don't already know. The more recent Medal of Honor reboot and the "Taliban" being changed to "Opposing Force" could be worth including, but I'm not sure how well you could tie them into your topic.
 

LightOfDarkness

New member
Mar 18, 2010
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Yeah, for your leadership presentation, talk about players leading other players more than players leading NPCs.
The NPCs are probably designed to be led, after all.
I'm reluctant to tell you to use FPS games, simply because teamwork does not equal leadership.
When playing in a TF2 game with teamwork, I rarely see just 1 person telling everyone what to do. Usually everybody chips in and offers advice.
 

EcHoFiiVe

New member
Nov 28, 2010
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I did something vaguely similar to this last year in my sophmore year of high school. My Global History teacher gave us an extra credit assignment, about World War II, so me and a friend of mine got together and filmed the entire thing using Call of Duty: World at War. We got an A on the assignment for originality and use of a separate medium. I think incorporating your own interests into school projects is a good thing! Shows change in the education system to a broader and more interactive future in school.
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
5,161
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It not about how players actually lead other players, but rather how games display the ideas and concepts society has about leaders.