Video game villains

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thejboy88

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This is a subject I have been wanting to get off my chest for some time now.

Villains (or antagonists, whichever you prefer) in video games are almost always either bland, unexplained or just completely over the top. It seems that everytime a villain is needed, they are just given the faintest hint of a motivation (aka Bowser) or just do bad things for reasons that can best be described as a parody of serious drama (aka Sephiroth).

My biggest problems with this is that if these characters are going to be made, they need to be fleshed out more, given legitimate reasons for doing what they do and most importantly, not to be seen as villainous when they do it.

For example, a very wise person (I forget their name, Joseph Campbell I think)once said of villains that "they are the hero of their own story". This, I think, is the best way to go about making a good villain, by making them a character who does things because they genuinely believe that they are doing the "right thing". They should only be villainous in the sense that they are in some way opposed to the protagonist (aka the player character).

Another great way to create villains is to make them a "shadow of the protagonist" (again not my words). In other words, they have to in some way reflect the actions or motivations, or backstory of the main characters. This would render them in a sort of "there but for the grace of god" type situation, showing what the main character could have become under different circumstances.

One of the best examples I have ever seen of this type of "villain" are the Colossii of "Shadow of the Colossus". Here the antagonists are a series of giant creatures that the protagonist has to slay in order to bring back someone close to him to life. Now while we may support the protagonist for doing this, the colossii in question never seem hostile. They never attack unless attacked or disturbed themselves and the protagonist is often very single minded and brutal in his treatment of them. This game really had me think about whether or not these antagonists could be considered as villains, or even if the player character could be considered a "hero".

Good and evil are very complicated subjects and need to be treated as such. And while some may see the world in black and white, we need to ensure in future, that antagonists are merely a darker shade of grey.
 

Onyx Oblivion

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Loghain from Dragon Age was a very good modern villain. I actually felt kind of sorry for the paranoid bastard. Arl Howe was just a dick, but Loghain was great. His paranoia and xeno-phobic tendancies stemming from his past with Orlais.
 

Drakmeire

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I enjoy when the villain is both physically intimidating and you have a strong urge to punish them for their past deeds for some reason I want to go with sephiroth here but I think the his theme song makes me a little bias.
<youtube=JPPzaIYPAqU>
if that song was playing while I was fighting a puppy I would still be convinced I am battling the destroyer of worlds
 

Jamboxdotcom

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maybe i'm viewing it through rose-colored glasses, but i actually felt Sephiroth was rather compelling as a villain. i found his initial motivation to be fairly understandable, and in the end he had descended into insanity, which is understandably opaque to a sane person.
 

ComicsAreWeird

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I like the characters of the Legacy of Kain series. In Blood Omen, you play as Kain. But in Soul Reaver you play as Raziel and Kain is the villain. Even though Kain is an evil bastard, the player can understand his motivation for betraying Raziel: he felt threatened.

That is why i think LoK is so damn good. Great character-driven storytelling, where people arent evil just for the sake of being evil.
 

Jamboxdotcom

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Mackheath said:
This is what I like about modern fantasy; it seems to be doing away with the swords-n-sorcery shite and brings in heroic villains and villainous heros.

If anyone is interested, read The First Law by Joe Abercrombie. The characters in that are-to me-some of the best concieved in any novel I have ever read.
if you like well written villains (and characters in general), check out George R.R. Martin's Song of Ice and Fire series (yeah, you probably already have, or at least have had a million people recommend it, i'm gonna say it anyway). really only 2 or 3 people in the series that are unrelatable, and that's mostly because they're pants-on-head crazy
(Cersei, Joffrey, Caitlynstein)
.
 

sms_117b

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Kane (C&C) is a brilliant villain, charismatic, and fully believes in his goals, if I were part of that worlds unwashed masses there's a good chance I'd follow him.

Logain (DA:O) is a great villain, you do feel sorry for him, as far as he's concerned he's completely justified and if you're not good with the side quests and charisma, the landsmeet agrees with him.

Soverign (ME) was great, his monologue/conversation with Sheperd were chilling the first time I went through the game, his motives however have a bit of a cop-out, but I'll BioWare slide on that.
 

The Rockerfly

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I'm sorry, parody of drama? If that isn't pretentious I don't know what is

OT: Gnasty Gnorc was the best villain of all time. The dragons said shit about him, he overheard and he attacked them out of rage and jealousy
 
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thejboy88 said:
Another great way to create villains is to make them a "shadow of the protagonist" (again not my words). In other words, they have to in some way reflect the actions or motivations, or backstory of the main characters. This would render them in a sort of "there but for the grace of god" type situation, showing what the main character could have become under different circumstances.
I suppose the best example of that I can think of is Darth Nihilus in KotOR II. He is in essence, described as what could've happened to the player character.
 

Spy_Guy

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Baron von Blitztank said:
I always thought that Kessler from InFamous was a good villain.
I agree. His motivations felt slightly more nuanced than "kidnap princess and hide her in a different castle".
 

BlastedTheWorm

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I think Saren Arterius was a good villain, and while I can't say he was a good villain in the strictest sense, I thought Liquid Snake was great.
 

JoJo

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I think Fable 2's villain was actually quite a well characterised one, as he did his evil to try to bring his wife and daughter back from the dead, an understandable goal, rather than a lot of video game bad guys or girls who are just evil or want to take over the world etc for the sake of it. Alas though we know that video games often don't have either the best characters or stories out of all mediums.
 

MrShowerHead

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Onyx Oblivion said:
Loghain from Dragon Age was a very good modern villain. I actually felt kind of sorry for the paranoid bastard. Arl Howe was just a dick, but Loghain was great. His paranoia and xeno-phobic tendancies stemming from his past with Orlais.
Ninja'd

Just completed Dragon Age few hours ago. Best RPG I've ever played.

As for Loghain.... Yeah, we was great.....especially in the Landsmeet.
I was getting angry myself from his words, he was so....I don't know. That's how powerful villain he was. Or maybe that's just me.
 

Sinclair Solutions

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I think a prime example of a "hero of his own story" type of villain is Andrew Ryan or Sofia Lamb. Both genuinely believed that what they were doing was the right thing to do, and others just weren't smart enough or didn't have the same vision they had. I think that's what made them good villains (Ryan a hundred times more than Lamb, but still). Edgar Ross, the main villain in Red Dead Redemption, knew full well that he was being a massive dick, yet he did what he did because it was right for the country.

On the whole, I would say I would agree with you on that point. One of the problems I had with the movie Avatar was that Stephen Lang's character was a dick for being a dick's sake. He didn't give a shit about the land, he just wanted to kill people. I think villains that are evil for no substantial reason are a bit of a letdown.
 

scorptatious

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One villian in a game that I thought could've been a great villian would have to be Clockwerk from Sly Cooper.

Clockwerek spent hundreds to thousands of years killing off members of the Cooper clan. He says it's because of his jealously and hatred towards them. What the game never explained though is why he hates them so much. Did one member of the Cooper clan screw him over? Did one of them steal something from him that made him royally pissed off to the point of insanity?

If the game actually went into further detail into his motivation, then maybe Clockwerk could've actually been somewhat more of a sympathetic character. I mean all the other members of the Fiendish Five,(minus Raliegh) have some background story that made you feel at least somewhat bad for them, why couldn't they have done that with Clockwerk? Hopefully, whenever Sly 4 comes out, we get to learn more about him.
 

Jabberwock xeno

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All the villians in the halo sereis are fleshed out in the books and related media...

I always thought Majora from LoZ was a pretty good villain, much better thean Ganon anyways.
 

THE M3RCENARY

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My favorite villian is GLaDoS from Portal. Mostly because she is basically HAL 9000. The scary thing is she is an AI system and has no (real) human emotions. Even though she was created by humans.
 

IkeGreil29

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That's why there should be antagonists, rather than villains, in games. Probably the best at giving out shades of grey is Dragon Age... so hard to make choices in that game sometimes, especially if you're trying a certain path.

On the other hand, I feel there also need to be simple villains; Ganondorf and Bowser are simple, but I can't see any way of tampering them.