Aiddon said:
Mister K said:
Again with generalization....
Then don't generalize in the first place if you don't want a comment that, while snarky, isn't that far off the mark. Unlike most people in this thread I actually read what they're asking for and the context of WHY they're asking for it. None of them are unreasonable. When you have people frequently vomiting, coughing up blood, or losing their voice due to the stressful sessions that these game makers frequently demand then it was going to come back to haunt them. Fact of the matter is this: this needed to happen and it was long overdue. The gaming industry, if it's going to keep wanting professional VO in its products, has to learn to WORK with actors instead of just treating them like a tool to exploit and throw away. It might also help open discussion as to why the does nothing to solve the image of companies being exploitative to not only VAs but to their own employees. The gaming industry seriously needs to start acting like an actual INDUSTRY.
Its all fine and dandy, but I doubt that VA's have levelage to put any pressure. Nobody says "Hey, John Doe voiced this guy, I am totally buying the game now". People like them don't sell games, gameplay, artstyle, characters and writing do. Voice actors are as far from essential element of gaming industry as one can be while still having some relevance.
If programmers went on strike, or artists, it would've been problematic because it is hard to find adequate replacement for people who actually make games. With VA's, it is not so. They are like media players in cars: rather nice to have, but not neccessary.
As I've said, I'd preffer to see them come to some agreement. But if anything bad happens as a result of it, I am more than sure that it will be lack of voice acting in games made by aformentioned companies, or unprofessional one.