In general I only see two points of view on this: people citing research saying that games DO cause violence, and people outright refuting it.
But why are we even discussing this? If video games genuinely caused violence, we would see this in overwhelming quantities. And if they really DO cause violence, then they clearly cause only very tiny amounts in very small numbers of people. Which you could say about nearly anything else on Earth. Why are games so singled out for this?
I just got back from a probability exam, so forgive this, but I wanted to check something:
Let's take a violent game: (Modern Warfare 3) and assume that every murderer in the UK plays it.
There are roughly 600 murders a year in the UK.
MW3 sold roughly 1000000 units in the UK.
There are roughly 62000000 people in the UK
P(murderer|MW3) = the probability of being a murderer given that you play MW3
P(murderer|MW3) = P(MW3|murderer)P(murderer) / [P(MW3|murderer)P(murderer) + P(MW3|¬murderer)P(¬murderer)]
P(MW3|murderer)P(murderer) = (1/1) * (600/62000000) = ~0.000009677
P(MW3|¬murderer)P(¬murderer) = (999400/61999400) * (61999400/62000000) = ~0.016119
so:
P(murderer|MW3) = (~0.000009677) / (~0.000009677 + ~0.016119)
WolframAlpha tells me this works out to be: 0.0006.
0.06% in other words. Meaning if you take my ridiculous assumption that all murderers play CoD, there is a 0.06% chance that any CoD player taken at random will be a murderer. That is so close to nothing it's not even funny.
tl;dr
It doesn't matter what studies show if there isn't actually an observed consistent effect that violent games have on people driving them to be violent. There isn't. The ratio of murdering gamers to non-murdering gamers is so unbelievably tiny, why are we even still talking about this?
But why are we even discussing this? If video games genuinely caused violence, we would see this in overwhelming quantities. And if they really DO cause violence, then they clearly cause only very tiny amounts in very small numbers of people. Which you could say about nearly anything else on Earth. Why are games so singled out for this?
I just got back from a probability exam, so forgive this, but I wanted to check something:
Let's take a violent game: (Modern Warfare 3) and assume that every murderer in the UK plays it.
There are roughly 600 murders a year in the UK.
MW3 sold roughly 1000000 units in the UK.
There are roughly 62000000 people in the UK
P(murderer|MW3) = the probability of being a murderer given that you play MW3
P(murderer|MW3) = P(MW3|murderer)P(murderer) / [P(MW3|murderer)P(murderer) + P(MW3|¬murderer)P(¬murderer)]
P(MW3|murderer)P(murderer) = (1/1) * (600/62000000) = ~0.000009677
P(MW3|¬murderer)P(¬murderer) = (999400/61999400) * (61999400/62000000) = ~0.016119
so:
P(murderer|MW3) = (~0.000009677) / (~0.000009677 + ~0.016119)
WolframAlpha tells me this works out to be: 0.0006.
0.06% in other words. Meaning if you take my ridiculous assumption that all murderers play CoD, there is a 0.06% chance that any CoD player taken at random will be a murderer. That is so close to nothing it's not even funny.
tl;dr
It doesn't matter what studies show if there isn't actually an observed consistent effect that violent games have on people driving them to be violent. There isn't. The ratio of murdering gamers to non-murdering gamers is so unbelievably tiny, why are we even still talking about this?