This has been something I've wanted to talk about for a while, but I always end up not making the thread because I don't know how to present what I want to say. I would like to talk about how video games, and any attempt to make the medium an artistic one, is hampered by our own perceptions of what makes a video game. Frankly, it's horribly narrow. A lot of this has to do with the nature of the industry being geared towards entertainment, but also in its history.
When Thomas Goldsmith first messed around with radars, he was doing it for fun. And not much has really changed. We've added stories and cinematic elements, but the medium is ultimately still chained to that idea of it being that it should be a game first. This is a little like saying that a book isn't a book unless it's a choose-your-own-adventure, or that every book has to have pictures to color in. It's absurd, and easy to see how it might hamper the medium. For games, that problem exists.
I think we need to change this and broaden the ideas of what makes a game a game in order for the medium to truly advance. The only thing which really sets games apart is that element of interaction, and it's been rather neglected. The degree of expertise in execution has steadily advanced, but the disregard shown to the essence of the medium has resulted in a very shallow growth.
There's no maturity to the growth, resulting in this thing which is so large and clumsy. It can't explore its own limitations because it has to include our expectations of what makes it what it is for us to even acknowledge it's legitimacy as a video game. We shouldn't do away with the notion that games can be fun and entertaining, but I think we've put a little too much faith in the idea that all games should be fun and entertaining.
When Thomas Goldsmith first messed around with radars, he was doing it for fun. And not much has really changed. We've added stories and cinematic elements, but the medium is ultimately still chained to that idea of it being that it should be a game first. This is a little like saying that a book isn't a book unless it's a choose-your-own-adventure, or that every book has to have pictures to color in. It's absurd, and easy to see how it might hamper the medium. For games, that problem exists.
I think we need to change this and broaden the ideas of what makes a game a game in order for the medium to truly advance. The only thing which really sets games apart is that element of interaction, and it's been rather neglected. The degree of expertise in execution has steadily advanced, but the disregard shown to the essence of the medium has resulted in a very shallow growth.
There's no maturity to the growth, resulting in this thing which is so large and clumsy. It can't explore its own limitations because it has to include our expectations of what makes it what it is for us to even acknowledge it's legitimacy as a video game. We shouldn't do away with the notion that games can be fun and entertaining, but I think we've put a little too much faith in the idea that all games should be fun and entertaining.