Can't really think of a good reason to change it. It's quick, it's functional, and instantly recognizable by all persons.
I got to here before I started singing the original Digimon theme in my head.blackrave said:Any suggestions for other name?
Digital games? (Digames, Digigames?)
And your rigid view is the correct one because...?zehydra said:but that is not an example of victory/loss conditionburningdragoon said:"I'm no longer enjoying this game" sounds like a loss condition to me.zehydra said:A game has to have a victory condition and/or loss condition
Edit: Right the topic. Come up with a 2-3 syllable word that doesn't sound pretentious and maybe it will catch on. It won't, but maybe.
Victor/Loss conditions are defined with respect to the game. However you feel has no bearing on these conditions; they are objective.burningdragoon said:And your rigid view is the correct one because...?zehydra said:but that is not an example of victory/loss conditionburningdragoon said:"I'm no longer enjoying this game" sounds like a loss condition to me.zehydra said:A game has to have a victory condition and/or loss condition
Edit: Right the topic. Come up with a 2-3 syllable word that doesn't sound pretentious and maybe it will catch on. It won't, but maybe.
Is Skyrim a game? You never "win" the game as it keeps going on and on. You can finish a quest path, but you will always be able to roam round the world fighting monsters. You can die, but you simply reload and continue from where you left off, so it barely counts as a "loss". By your definition, many open world games cannot be considered games, which I completely disagree with. Do you consider it winning when you complete the main storyline? When you do that and all the side quests? When you have acquired all acheivements/trophies? For games like Skyrim or Fallout, this is totally subjective as it depends on the person playing and how they determine when they have "won" the game.zehydra said:Victor/Loss conditions are defined with respect to the game. However you feel has no bearing on these conditions; they are objective.burningdragoon said:And your rigid view is the correct one because...?zehydra said:but that is not an example of victory/loss conditionburningdragoon said:"I'm no longer enjoying this game" sounds like a loss condition to me.zehydra said:A game has to have a victory condition and/or loss condition
Edit: Right the topic. Come up with a 2-3 syllable word that doesn't sound pretentious and maybe it will catch on. It won't, but maybe.
For instance, just because you find chess boring doesn't mean you lost
Why do the win/loss conditions need to be explicitly written into the game to be valid? And why do games need explicit win or loss conditions to count as games?zehydra said:Victor/Loss conditions are defined with respect to the game. However you feel has no bearing on these conditions; they are objective.burningdragoon said:And your rigid view is the correct one because...?zehydra said:but that is not an example of victory/loss conditionburningdragoon said:"I'm no longer enjoying this game" sounds like a loss condition to me.zehydra said:A game has to have a victory condition and/or loss condition
For instance, just because you find chess boring doesn't mean you lost
Technically speaking you didn't lose so much as forfeit the game. That is, you giving up is external to the game itself, not a part of the game. The Victory condition of checkmate is part of the game.burningdragoon said:Why do the win/loss conditions need to be explicitly written into the game to be valid? And why do games need explicit win or loss conditions to count as games?zehydra said:Victor/Loss conditions are defined with respect to the game. However you feel has no bearing on these conditions; they are objective.burningdragoon said:And your rigid view is the correct one because...?zehydra said:but that is not an example of victory/loss conditionburningdragoon said:"I'm no longer enjoying this game" sounds like a loss condition to me.zehydra said:A game has to have a victory condition and/or loss condition
For instance, just because you find chess boring doesn't mean you lost
If you're in a chess competition and then just stop for whatever reason, you've still lost even if you didn't lose by the explicit state of checkmate.
Typically beating the "main quest" is usually considered beating the game, but though it's not really clear in open world video games. Their status as a game is fuzzy. You might consider something like Skyrim to be an entity that has many different games within it.COMaestro said:Is Skyrim a game? You never "win" the game as it keeps going on and on. You can finish a quest path, but you will always be able to roam round the world fighting monsters. You can die, but you simply reload and continue from where you left off, so it barely counts as a "loss". By your definition, many open world games cannot be considered games, which I completely disagree with. Do you consider it winning when you complete the main storyline? When you do that and all the side quests? When you have acquired all acheivements/trophies? For games like Skyrim or Fallout, this is totally subjective as it depends on the person playing and how they determine when they have "won" the game.zehydra said:Victor/Loss conditions are defined with respect to the game. However you feel has no bearing on these conditions; they are objective.burningdragoon said:And your rigid view is the correct one because...?zehydra said:but that is not an example of victory/loss conditionburningdragoon said:"I'm no longer enjoying this game" sounds like a loss condition to me.zehydra said:A game has to have a victory condition and/or loss condition
Edit: Right the topic. Come up with a 2-3 syllable word that doesn't sound pretentious and maybe it will catch on. It won't, but maybe.
For instance, just because you find chess boring doesn't mean you lost
Happens to the best of us, sometimes. It's even harder on the web, since it's easy to misconstrue text.ZippyDSMlee said:I see what you did there.... *twitch twitch* sorry I always think the world is out to get me..er is against me..er dose not agree with my opinion >>
LOL
In order to get stuff into my single brain cell everything is put through a blender. And the voices don't help much when they argue with my imaginary friends...Zachary Amaranth said:Happens to the best of us, sometimes. It's even harder on the web, since it's easy to misconstrue text.ZippyDSMlee said:I see what you did there.... *twitch twitch* sorry I always think the world is out to get me..er is against me..er dose not agree with my opinion >>
LOL
Yeah, but he was specifically endorsing it as dovetailing with his idea of a game.COMaestro said:I know that the definition of game used here is word for word from the dictionary, but I would recommend altering it to say a game is an INTERACTIVE activity, to avoid the argument that the definition is too loose and could be applied to reading or watching TV. So reading a book or watching TV is not interactive, as no matter what you do, it does not change the story you are watching/reading.
Just to clarify on that, would driving around out of boredom count as a game?As far as driving around, that CAN be a game, depending on your mindset at the time. How fast can I get to my friend's house or can I beat that other car off the line would be games of sorts. Ultimately, I say a game is something interactive done for entertainment purposes.
I remember playing around with educational games when I was a kid. I liked logic games most of all, but Math Blaster was fun.I do agree with you Xanadu, that games can definitely have a productive purpose. Otherwise, why are there so many educational games for children? I remember playing Math Blaster and such when I was a kid. It was fun, and I learned basic math. Gamification is a wonderful thing and can make dull routine tasks fun when done correctly.
That's interesting, but....To refer back to Microsoft Flight Simulator, you can make your own victory and loss conditions. Simply, if I land the plane without crashing it, I technically have a victory. If I crash, I lose. Alternately, if I wanted to mess around, I could consider it a victory if I crash the plane into the ground creating a spectacular fireball. It's all in the mindset. Same as D&D, as Xanadu mentioned. It is a game, and while your characters can die, that is not a loss as long as the group had fun. So the only win/loss conditions are really did the people playing enjoy themselves or not.
I thought graphic novels were technically different? Like, if it exceeded a certain number of pages, it was a graphic novel. Sort of like how regular books get split between novella and novel.Fappy said:This reminds me of the whole, "It's not a comic book, it's a graphic novel" thing.Zhukov said:For the same reason we still call movies "movies". 'Cause the picture, y'know... moves.
It's what they got called way back when the world was young and nobody bothered to come up with anything new before it stuck.
Do we need something new? Not really. Besides, at this point it would just sound pretentious.
"Excuse me? I'm not playing some "video game" for babies here, I'm partaking in interactive entertainment multimedia thank you very much."
*Shudders*