"Complex moral decisions" really annoy me, I wish developers would keep it simple. Dragon Age for example, either sparing Zevran or killing him when he appears. I choose to spare him for the good choice, yet, party members give me shit for sparing a man who tried to kill me. I showed him mercy and I get told off for it, so did I make a good choice or not? It annoys me alotAnnoying Turd said:tl,dr summary below this poorly written wall of text
I was wondering how many role playing (or whatever genre, really) games actually challenged the players by presenting several options when it comes to your character's morality. Most western RPGs (don't know about JRPGs) give you a choice between idealistic papa jesus, or a psycho/sociopath douchebag ************ who's a combination of dick cheney and dr. evil.
The consequences of your choice of moral archetype are also plain: on one hand, acting like mother Theresa throughout the game gets you all the nicest, hottest girls, phat lewts, and makes the world a better place to live in as you painstakingly solve every single quest in the game the 'good' way, rescuing everybody's kittens, feeding and freeing enslaved orphans, defeating the big bad dragon/mage/sentient spaceship/personal demon, etc.
On the other hand, playing through the game as Samuel Jackson often has you behaving inconsistently, as if you can't decide if you're simply an apathetic sociopath who couldn't care less about the other pixels and just wants shit to end, a kleptomaniac mercenary dude who loves money, or a fucked up megalomaniac sadist who drinks widows' tears. One moment you're justifiably intensely ruthless as the 'anti-hero', but choosing the anti-hero option in the game's climax has you suddenly, for instance, do something unreasonably 'evil' like kill your own cat or nuke a city. Acting like the anti-hero consequently leaves you with the most unsatisfying conclusions to the game, leaving the world a crapsack place with a jaded/enslaved/utterly massacred population thanks to your apathy/cruelty. Also, playing the anti-hero/evil guy has you turn uglier and meaner, your skin becomes scarred or darker, and you glow red.
Now, I'm not complaining about how video games only give you about two real ways to go through things, or how satisfying/unsatisfying the consequences of your moral choices are (the way many anti-hero playthroughs result in an inconsistent protagonist upsets me a little, but that's another issue).
I only wanted to discover what games offered grey and gray morality scenarios, where morality issues do not really present the players with an obvious right/good or wrong/evil solution.
A recently released RPG, 'the Witcher 2' had an overabundance of these events, and I consequently enjoyed the game despite its draconian interface, hour long potion drinking animations and boring dark fantasy setting and bad voice acting and only one ultimate (though satisfying) ending. Even though you got the same ultimate ending with each playthrough with the ladybug and the view of that city, the experiences you go through to achieve that ending varied so much according to how you approached the game. The game never chastised you for your moral choices since there were no truly objective moral decisions to be made in that game; you may get punished for not picking the most prudent dialogue options and that's it. In my multiple playthroughs of the game, all of the moral decisions made by me through the game have impacted the gameplay (different people in the dead book, different companions, different animated custcenes) and yet all of the options seemed valid according to the moral perspective you held; I never felt like a good guy or Darth Vader in the game.
tl,dr: what video games present the player with scenarios that challenge the player with complex moral decisions?
Cogwheel said:Which ending did you go with on your first run? I played blind and went with the Naoya ending, though I was quite torn and almost went with Atsuro.
I thought that too, but the only problem is that they attached paragon or renegade points to each decision, so basically telling you which was the 'good' and which was the 'bad' choice.Z of the Na said:Mass Effect 2. Legion's loyalty mission. One of the deepest moral choices I have ever had to make in a video game. Do I choose to destroy the Geth base and therefore prolonging the war, or do I choose to infect the base with the given virus, rewriting them to be better Geth themselves, like Legion.
There stands the morality. Who am I to change the Geth's perception of the universe? Where do I stand to force the Geth to be like Legion, accepting of organic life? If I remember correctly, Extra Credits touched base on this very example. It really stands out, you see.
Disagree. Imperialist dickhead crusaders trying to bring back an old system that didn't work doesn't exactly scream "good guy" to me.Blue_Devil13 said:Gonna have to disagree with you there. Its painted very early on that Caesar's legion is suppose to bed the bad guys and the NCR are suppose to be the good guys. Sure the NCR show a bit of a bad side with all the drunk soldiers at New Vegas, but its still clear their the "good" choice.JamesStone said:Fallout New Vegas. Caesar´s Legion is the best example of evil dickheads, but they have some potencial for good, and if you side with them, the NCR, Mr. House or Yes Man is just a question of your moral beliefs, and not of black or white general conceptions of good and evi,
Not really a moral choice, one option is clearly good and the other is clearly evil. A moral choice is one that comes down to the morals and beliefs of the individual.KoriLahrcan said:Infamous had a few, One being notable forChoosing between saving the doctors who could save millions, or your lover
Kahunaburger said:Cogwheel said:Which ending did you go with on your first run? I played blind and went with the Naoya ending, though I was quite torn and almost went with Atsuro.Gin's route - I think there's like 6 or something?
I'll agree with you on that, they were painted as good from the start. However, both Fallout New Vegas and Fallout 3 had the making for a good morality system. I've argued before that Caesar's Legion can benefit the Wasteland and I recently realised how Eden's Modified FEV can be seen as the good side. The actual morality in the game is cloudy when you look at it in detail.Blue_Devil13 said:Gonna have to disagree with you there. Its painted very early on that Caesar's legion is suppose to bed the bad guys and the NCR are suppose to be the good guys. Sure the NCR show a bit of a bad side with all the drunk soldiers at New Vegas, but its still clear their the "good" choice.JamesStone said:Fallout New Vegas. Caesar´s Legion is the best example of evil dickheads, but they have some potencial for good, and if you side with them, the NCR, Mr. House or Yes Man is just a question of your moral beliefs, and not of black or white general conceptions of good and evi,
So basically the best choice is a choice that effects nothing whatsoever? Bro, that is not a choice, that's the illusion of choice.The Unworthy Gentleman said:OT: Call of Duty: World at War executed morality beautifully. The beauty of the morality came from it's subtlety, you were never forced to make a decision but you always made a decision. You had the choice of killing prisoner soldiers at a few key points of the game and none of them affected how the game would play out. You could do nothing or remain oblivious to the choice, or you could kill the soldiers, neither one was better than the other.
It was beautifully done.
Firstly, welcome to The Escapist. Secondly, you misunderstand me, for that I blame myself.Sulimo said:So basically the best choice is a choice that effects nothing whatsoever? Bro, that is not a choice, that's the illusion of choice.
And Matthew and Canas and Jaffar and to be honest I always restarted because no-one deserved to die!DaHero said:I always restarted, I DO NOT LET RAVEN DIE!TriggerHappyAngel said:Fire Emblem always forces me to make tough decisions; "Do I let this unit die, or do I restart the whole chapter?"
- Not sure if it qualifies as a moral choice though.