copycatalyst said:
After a strong start categorizing the ways sex is used in games -and doing so in a way that keenly differentiated this article from the way something like Fox News would deal with sex in games- I found myself disappointed by the author's conclusions. Could he honestly believe that a nude Alyx would be a good reward for completing HL2, and that this wouldn't cheapen the product horribly? And what about the bizarre rant, apparently against BioWare or Valve for their "transparent agenda" to, say, depict women in games as something other than trophies?
This is so right.
I find it bizarre that after sketching a very interesting matrix with which to describe sex in games, the author takes off on a bizarre tangent, pointing at bits of the chart and ranting that "everything here, here, and here is STUPID!" Pointing out that titillation can be used in a reward schedule is correct and obvious; suggesting that that's the ONLY way to incorporate sex in games is just ridiculous.
As another poster noted, the Witcher was blatant about its use of titillating content as a reward for completing certain sidequests. They didn't point out that its use of pinup trading cards was a good way to create the atmosphere appropriate to that game world: sex as a commodity, traded in exchange for other goods and services. Emotional connections were ignored, contributing to the idea of your character as a drifter with no meaningful relationships except to his work. That's an appropriate and even important part of the fiction.
However, to suggest that this would fit just as well into the Half-life 2 story is preposterous. The game carefully limits the number of other characters you interact meaningfully with, fostering a sense of a real relationship with each one, as well as existing relationships between NPCs that are entertaining to observe. To have carefully drawn characters like Barney, Kleiner, Eli, and Breen inhabit your world, but then reduce love interest Alyx to "CONGRATS YOU GET TITS" would flat-out break the story.
I vividly remember a particular moment in the combine tower, when you've been running and gunning together for a while. You climb onto an elevator she has hacked open, knowing you're about to separate. As a glass door slides shut between you, she places her palm against it, her tough demeanor slipping for a moment as she quietly asks you to be careful. Before you have time to react or even process this, the platform drops, dragging her away from you. This is a memorable, genuinely emotional moment that always leaves me thinking, "Alright, combine. You just TRY to keep me from getting back to her." You really think that scene can be replaced with jiggle physics?
As far as I'm concerned, there is no "wrong" way to incorporate sex into games. There may be a way that you personally like better, but to dismiss people who approach it a different way is just an attempt to ghettoize gaming narrative. Games can tell whatever stories they want.