I'd like to raise discussion about boss fights. I have a love-hate relationship with them. A hard boss that I can't beat frustrates me insanely, but when I finally beat it I get that great feeling of accomplishment. But nowadays boss fights feel rather easy to me, at least most of the time. I like these hard boss fights. They are rewarding, and bring a nice flavor to a game in my opinion. But I think that while games should have these hard bosses, they should be optional, so it isn't necessary to be a master of the game to complete it.
The questions I'd like to talk about:
Do we need boss fights in video games? How should they be executed?
Quantity/Quality- Should a boss fight be a lot of normal minions or a unique monster/human?
Bosses- should everyone be able to beat them or most of the players or only the most skilled ones?
Optional Bosses- Should bosses be optional, or should everyone brave through them to progress?
What is required to beat one- Should bosses be tests of skill or a test of equipment etc.
I personally love all bosses, even the hardest and most frustrating ones. But nowadays I am afraid that they might die out in the future.
The questions I'd like to talk about:
Do we need boss fights in video games? How should they be executed?
Quantity/Quality- Should a boss fight be a lot of normal minions or a unique monster/human?
Bosses- should everyone be able to beat them or most of the players or only the most skilled ones?
Optional Bosses- Should bosses be optional, or should everyone brave through them to progress?
What is required to beat one- Should bosses be tests of skill or a test of equipment etc.
I personally love all bosses, even the hardest and most frustrating ones. But nowadays I am afraid that they might die out in the future.