This game is going to be such an undertaking for Bioware. So many things could end up sucking...
This was more what I was envisaging (and probably not describing very well). A system by which it is assumed you will role play the class you chose, jedi or sith, but if you consistently act outside the boundaries (trying to be a good sith or a bad jedi) you will affect some sort of in-built morality meter, and shift sides. It would be possible to shift back and forth indeterminately, which would lead to a constantly changing game experience. If you got bored of being nice, you know you're able to change sides by kicking a few puppies, then when that gets boring, you can claw your way back to the light side.The Gentleman said:Again, great idea in concept. Terrible in practice.MelasZepheos said:In the hypothetical situation here, the answer would be, one goes with the Hutts, the others go with the Mandalorians, but the consequences of their actions must be faced in-game. Why should the one who sided with the Hutts be let back in? He must make his case, or prove his worth, or just choose to go it alone from then on.
That would create a whole new experience, one in which you really do shape your own story, since your actions are permanent, and they can even break up a group or smash an in-game friendship.
Besides, it means you'd end up with solo travellors, ostracised from their groups because they made the good choice when everyone else went bad, and they could reenact their very own vengeance storyline further down the line.
The main thing to remember is that the only time that you are perminantly segregated from any other group in a standard MMO is at the character creation, where you pick your side (Alliance/Horde, Sith/Republic, etc.). After this point, it is assumed that you'll be able to play with allied members for the rest of the game, so long as they are willing to take you into their group. If you have continued moments where the possible population of players dwindles, then you get frustration due to the lack of necessary availible classes for your path.
I can, however, see one way around this, which is to not have a branching system, but rather a spectrum system where you can make up for past deeds/kill that box o' kittens that you spared a few levels back. As noted in the article, this has problems with continuity issues, but at the same time closely resembles that final act of Darth Vader killing the Chouncilor. I can also see the ability to possibly change your alliance based on your spectrum position, and wouldn't it be cool to have a Jedi fight for the Sith?
Another option (and the one I thought they were going with, at least from some of the videos) - one player calls the shots on each flashpoint. The choices are made by that player for that player. The others will get their choice on subsequent runs.John Funk said:View From The Road: Flash Frozen
Is The Old Republic?s goal of telling a multiplayer story doomed to failure?
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That's because that story/mission was the Sith Warrior's, not the Bounty Hunter's. Which is why I think that John Funk is missing the point entirely when he is assuming that other players can mess with your Flash-Point.lumenadducere said:Good writeup - I've been thinking about the same thing since I saw the video where the Sith Warrior and Bounty Hunter did the Flash Point where they had to bring in a rebellious ship captain. The dialog in that scenario jumped from player to player, and the warrior was the one who got to choose to kill the captain or not, and he did so. The Bounty Hunter had no say in it, and while I sincerely hope that that's not the final model they choose to go forward with in-game, it seems like it will be. I'll live with it, but I think a lot of players are going to be upset when they have it happen in-game.
Exactly.Astalano said:What you have not considered, Mr Funk, is that it's SUPPOSED to make you feel uncomfortable. As a bounty hunter you side with a Spy, then you're in a forest on Kashyyyk, your partner separated from you by an enormous tree. Does you partner leave you or go off on his own? This creates moments of tension because you can't speak up for your partner, if he makes the wrong choice then you have to deal with the consequences, but THAT IS IMMERSIVE.