This is true, but you have to figure that people who know how to kill other people on a professional level (IE: knowing how not to get caught, leaving behind little/no evidence, when/where, etc), and people who get WAY too obsessed with MMOs has very very little over-lap between the two groups. I don't doubt that there's some hitman out there who makes sure to have all his... "work" done by 6pm so he can make his raid, but there can't be more than a few.Caiti Voltaire said:I've seen the kind of people who play WoW. It wouldn't surprise me in many cases, it seems to breed this absolutely obsessive mindset that honestly kind of scares me.Susan Arendt said:Well, keep in mind, this scenario depends on the ability to get real-world money back out of the game. One hopes nobody's going to off your wife in return for an epic mount alone.
What about Virtual stuff that's given to you?, I was giving a Pony badge by Themis Media (not sure if you've heard of them) and I consider it mine. So when I stop using this site then I don't get to take my Pony with me?.Susan Arendt said:Anyone who has ever paid real-world money for a virtual item has bought something they don't actually own. They are, for all intents and purposes, renting it.Booze Zombie said:Hmm... good points.
Don't know if anyone wants to buy anything they wouldn't own in the end, it'd be like renting a flat but not getting a flat, but instead getting a box that disintergrates after a month.
That was an example. Basically if you can freely convert between ingame and real life money you can use ingame transactions to hide money transfers for illegal purposes (money laundering). There are extremely strict laws about that stuff for companies like PayPal and I'd argue that an MMO with an official cash-out function should be subject to the same laws.Totenkopf said:So... the lesson is:
Don't give people their money back if they sell ingame items for which they paid real cash, or they will hire assassins with that ingame items? Did I get this right?
Guys guys it can be much worse, it can be using Farmville. (remember the kid who spent 1400 dollars on items?!, that can pay a couple of hitmen in India)Caiti Voltaire said:I've seen the kind of people who play WoW. It wouldn't surprise me in many cases, it seems to breed this absolutely obsessive mindset that honestly kind of scares me.Susan Arendt said:Well, keep in mind, this scenario depends on the ability to get real-world money back out of the game. One hopes nobody's going to off your wife in return for an epic mount alone.
It's just a gesture people do when they're vexed...consider it a kind of facepalm.HT_Black said:I'm sorry, but what was squinting and pinching the bridge of my nose supposed to do? I might just be stupid, but I don't understand what you were getting at.
There's something like 12 million players. My brother played, and he's a pot-smoking gangster wannabe. I played, and I have a full-time job, respect women, and have more female friends than male. My uncle played, and he is in a happy marriage, has 2 kids, and is an instructor in the Australian Army. Many of my friends have played, and they're all going on to success.Caiti Voltaire said:I've seen the kind of people who play WoW. It wouldn't surprise me in many cases, it seems to breed this absolutely obsessive mindset that honestly kind of scares me.Susan Arendt said:Well, keep in mind, this scenario depends on the ability to get real-world money back out of the game. One hopes nobody's going to off your wife in return for an epic mount alone.
Don't be stupid. No-one wants to pay for a Shaman.Scrumpmonkey said:The very real problem i see is when a games items become worth real life money becuase they've transcended a barrier when in the games designers plans they are not worth money. Take for example highlevel WoW acconts, your not techcically sipposed to sell them but people do (i know someone who set up a buisness pretty much on that design, of course totally against the terms of use and i guess you can get sued). Could a man pay a hit-man in Lvl 80 Knight Elf hunters? Druids? Shamans?!!KDR_11k said:That was an example. Basically if you can freely convert between ingame and real life money you can use ingame transactions to hide money transfers for illegal purposes (money laundering). There are extremely strict laws about that stuff for companies like PayPal and I'd argue that an MMO with an official cash-out function should be subject to the same laws.Totenkopf said:So... the lesson is:
Don't give people their money back if they sell ingame items for which they paid real cash, or they will hire assassins with that ingame items? Did I get this right?
How about the obvious exampe of WoW gold. it becomes apparent now why blizzard shat themselves over the huge market that was created via gold farming. It was huge buisness.
It's a kind of surreal though to think that a harmless flash MMO could potentially be a vey powerfull money laudering tool but as digital items gain more and more real life worth then i guess we will have to takle these issues more and more.
It was already done (in a sense) with Eve Online back in '06. [http://news.mmosite.com/content/2006-09-07/20060907020333311.shtml]DividedUnity said:Id love to see someone pull off the worlds greatest bank robbery and get away with it cause they used WoW. That would be such a kick in the nuts for police.
I just realised I finally know what EVE is so money based for. Assassins I tells ya
That was quite an epic story. Fair play to them though most people would do the same for that kind of reward. And although it may seem silly if I saw that you could make that much money from stealing stuff from other people in a game nevermind earning it yourself id probably join up to try and get a tasteVoid(null) said:It was already done (in a sense) with Eve Online back in '06. [http://news.mmosite.com/content/2006-09-07/20060907020333311.shtml]DividedUnity said:Id love to see someone pull off the worlds greatest bank robbery and get away with it cause they used WoW. That would be such a kick in the nuts for police.
I just realised I finally know what EVE is so money based for. Assassins I tells ya
Agents joined a Guild, gained their trust and robbed them for $16,500 worth of in game gear. What was interesting at the time is that it was used as a marketing tool by CCP touting it as an example of how hardcore, cutthroat and living their game world was.
I remember hearing that the 30 Billion ISK stolen was sold to gold farmers, but that could just have been wild rumor.
Thats kind of what goes on in EVE from what I understand though not to that scale hers another eve story. http://www.shacknews.com/onearticle.x/57098DividedUnity said:That was quite an epic story. Fair play to them though most people would do the same for that kind of reward. And although it may seem silly if I saw that you could make that much money from stealing stuff from other people in a game nevermind earning it yourself id probably join up to try and get a tasteVoid(null) said:It was already done (in a sense) with Eve Online back in '06. [http://news.mmosite.com/content/2006-09-07/20060907020333311.shtml]DividedUnity said:Id love to see someone pull off the worlds greatest bank robbery and get away with it cause they used WoW. That would be such a kick in the nuts for police.
I just realised I finally know what EVE is so money based for. Assassins I tells ya
Agents joined a Guild, gained their trust and robbed them for $16,500 worth of in game gear. What was interesting at the time is that it was used as a marketing tool by CCP touting it as an example of how hardcore, cutthroat and living their game world was.
I remember hearing that the 30 Billion ISK stolen was sold to gold farmers, but that could just have been wild rumor.
Which is why, if you look further into my post, I clearly say this would be the case and thus don't blame them for not implementing it.Formica Archonis said:And it makes buying a virtual thing more complicated than buying a real thing. Thus will never be implemented.Pendragon9 said:Obviously, the solution is to make it so you have to provide legal information when making these transaction style make, and make penalties for people who don't provide the truth. Then make sure every transaction leaves behind a trail in game. Thus it would leave a proper digital trail.
Actually, your exact words were "Of course, to perfect such a system is almost impossible, so I get what they mean." which I took to mean implementation (authentication servers, prosecution of wrongdoers) with no addressing of usability issues. I don't really care about the implementation one iota.Pendragon9 said:Which is why, if you look further into my post, I clearly say this would be the case and thus don't blame them for not implementing it.Formica Archonis said:And it makes buying a virtual thing more complicated than buying a real thing. Thus will never be implemented.Pendragon9 said:Obviously, the solution is to make it so you have to provide legal information when making these transaction style make, and make penalties for people who don't provide the truth. Then make sure every transaction leaves behind a trail in game. Thus it would leave a proper digital trail.
Did you read that part? :/