Vision...or (possible) lack thereof

Recommended Videos

Manji187

New member
Jan 29, 2009
1,443
0
0
So we've got this phenomenon called gaming...you know the one :) It's about 30 years old by now and it has grown tremendously.

Now we've got HD, online multiplayer, DLC, motion controls, 3D is on the rise...and there's also a thing called "streaming" (OnLive). All in all, it looks to be a great time to be a gamer.

But to me it seems that the gaming industry doesn't really have a long term vision, say 20 years into the future (apart from perhaps Nintendo). It isn't pursuing a goal it has set for itself...it's more like it is fighting day-to-day battles...or more accurately stated: "financial quarters" and "fiscal years". They call it competition but it's more like they are trying to survive by any means.

If the strategy is...do everything that ensures survival...then creative experimentation and innovation will be considered a risk often not worth taking. Serving the lowest common denominator becomes very attractive...and using all kinds of attention attracting gimmicks a necessity.

And so a clear move away from substance towards form is distinguishable, conditioning us to act like magpies....SHINY...DO WANT...MUST GET!

If gaming is ever to evolve to the point of having it's own "War and Peace" or "Citizen Kane", shouldn't we all effectuate a move in that direction? Why?

Because there's a huge difference between the following two questions:

"Where are we going?" (as in...being taken to)
"Where do we want to be?"

The first is reactive...as it contains a passive resignation (I have no hand in the matter). The second is proactive...as it contains a choice...the use of one's will.

Because gamers are a passive crowd (doesn't have to be so...but often is)...and the industry doesn't know where it wants to be...we get nowhere.

Time to move...because there are few things that are as f*cked up as great potential that is never realized.
 

Arcanite Ripper

New member
May 1, 2010
231
0
0
Gaming is a medium. The interests within it are composed on the self-understandings of millions of people, all would up in their own ideas to maintain good health and progression in whatever they care to desire. When you say there's "no goal", i'm not sure what you really
mean or want.

You mentioned "War and Peace" and "Citizen Kane" as what I can only think of as your personal quality merits, though there's two things to say on that.
-There's no central R&D for gaming ideas with all of the various companies and styles, so
how would a company be "progressing" or not towards a better idea? In film, those two movies
were shot-in-the-dark projects. Do we want more uniqueness?
-How is one man able to judge quality right and wrong from what an entire group wants? Retreating back to film examples, someone might of found them lacking.

Just some friendly quips. I should go to bed soon...