That said, I can't remember whether it's a glitch in the game coding or part of the original 40K Epic rules, but you can move 1 square, regardless of how much movement it actually takes up, and still fire all your weapons. It's useful as it allows you to move a unit quickly to the side to see an enemy unit, or to move it out of the sight of a majority of enemy units while still getting maximum shots, however this movement must be before you've finished firing any weapon.
On the campaign you play Lord Commander, a faceless and otherwise nameless protagonist who controls the Imperial Forces on Volistad, a planet of the Imperium besieged by Orks that you're going to liberate. During the cutscenes that pop up once every so often after various missions, you see the characters. The most memorable of these characters is Commissar Holt. The cutscenes are a crap, but at the same time I can't but wish that other games companies made the live action cutscenes that Final Liberation had. I suppose the greenscreening would cost too much, but ah well.
Now, usually something I wouldn't mention in a computer game is the soundtrack, but on Final Liberation the soundtrack is simply mindblowing. I don't know how to describe it. A really industrial technological beat with heavy bass is about as close as I can describe. Other games have good soundtracks, but I've never found a game that has a soundtrack that is as good as Final Liberation's.
Finally, in the encyclopedia that details all the stats for every single unit, there were two options for Tyranids and Eldar, indicating that SSI had intended an expansion. Mod tools were developed and released, and there was a Chaos faction made by the modders, but it didn't get past the alpha stage. It's unfortunately, but there you have it.
So, Final Liberation is a good thorough experience for any tabletop gamer. Unlike games such as Shadow of the Horned Rat and Dark Omen, Final Liberation is heavily based upon the tabletop game, not just using the general ruleset for stats. The large amount of units, amazing soundtrack and the live action cutscenes are all, in my opinion, large plus sides, the worst thing about the game is that there are only two sides, Orks and Imperials (Imperial Guard and Space Marines), and Orks are only available in a skirmish game. Some units also seem slightly overpowered or underpowered, but generally these have a major downside or upside, such as blowing themselves up or being lightly armoured (for Orks), or being able to give out as much punch as they recieve (Space Marines).
That's it from me, later.