I don't want to come across like some HTC shill, so I will leave the in-depth platitudes specific to the headset for another time. I've owned a DK2, and also ordered a rift consumer version.
I want to strike up a conversation about VR in general, VR games, and how epoch defining it is for those among us who have tried it in full-meaning in room-scale-only possible on the vive for the time being. I'm sure there are a couple of threads here somewhere already. Adding another to the chorus.
I'll sum up my platitudes regarding the Vive itself with a short comment; if you have the money and the room-there is no choice to be made. Get it yesterday. Have your mind and body blown (that came out wrong). If not, wait a while. Price will come down, you will find room.
Anyway, about the games. Even a simple wave based tech demo like Space Pirate Trainer is a GENERATION beyond an amazing fps like Doom 2016 (which I put 3 hours into and loved the day it released). Yet I keep coming back to this little VR shooter, sliding, slipping, jumping and diving across the room like a maniac in all directions (I have a 3m x 4m play area) with a smile on my face.
The gameplay and immersion are for the first time completely fused. It is not like the gaming you're used to. It is not merely a different kind of gaming/alternative/side gig. It is gaming as it should be-as it could be for all genres-eventually. As it will be.
Ditto for Audio Shield, another simple concept that makes great use of being IN the game. To 100% Dragonforce's through the fire and flames on very hard for example...would take a few weeks of physical training for the average joe/jane. The skill is no longer just in your fingers/hands.
If you want to talk about hardcore gaming...here it is. For the first time, e-sports becomes physical e-sports. I could see a physical tournament scene developing through VR. From simple bragging rights on global leaderboards to actual scheduled events and prizes. But this does not preclude lighter experiences. Sit-down Space/driving/flight sims are all on another level with a HMD and the peripherals to go with it. RPG's and action adventures/survival (eg Minecraft, Vanishing Realms) are so immersive they are simply much better games in VR. It goes on and on.
I own almost all the VR games worth owning, those on consoles, on PC, etc. I have spent days with the Vive and I feel like that little kid picking up an Atari joystick in the 1980's again.
If you have a passing interest in VR-ask away. I've tried most of the rift and vive demos and games released thus far. I've developed apps on the DK2.
But I'll stress again that it has been stand up room scale VR that keeps rustling my jimmies in a very good-generation defining way. Everybody on earth must try this, it is a game changer (pun intended).
What have been your experiences? /loveaffairwithVR
I want to strike up a conversation about VR in general, VR games, and how epoch defining it is for those among us who have tried it in full-meaning in room-scale-only possible on the vive for the time being. I'm sure there are a couple of threads here somewhere already. Adding another to the chorus.
I'll sum up my platitudes regarding the Vive itself with a short comment; if you have the money and the room-there is no choice to be made. Get it yesterday. Have your mind and body blown (that came out wrong). If not, wait a while. Price will come down, you will find room.
Anyway, about the games. Even a simple wave based tech demo like Space Pirate Trainer is a GENERATION beyond an amazing fps like Doom 2016 (which I put 3 hours into and loved the day it released). Yet I keep coming back to this little VR shooter, sliding, slipping, jumping and diving across the room like a maniac in all directions (I have a 3m x 4m play area) with a smile on my face.
The gameplay and immersion are for the first time completely fused. It is not like the gaming you're used to. It is not merely a different kind of gaming/alternative/side gig. It is gaming as it should be-as it could be for all genres-eventually. As it will be.
Ditto for Audio Shield, another simple concept that makes great use of being IN the game. To 100% Dragonforce's through the fire and flames on very hard for example...would take a few weeks of physical training for the average joe/jane. The skill is no longer just in your fingers/hands.
If you want to talk about hardcore gaming...here it is. For the first time, e-sports becomes physical e-sports. I could see a physical tournament scene developing through VR. From simple bragging rights on global leaderboards to actual scheduled events and prizes. But this does not preclude lighter experiences. Sit-down Space/driving/flight sims are all on another level with a HMD and the peripherals to go with it. RPG's and action adventures/survival (eg Minecraft, Vanishing Realms) are so immersive they are simply much better games in VR. It goes on and on.
I own almost all the VR games worth owning, those on consoles, on PC, etc. I have spent days with the Vive and I feel like that little kid picking up an Atari joystick in the 1980's again.
If you have a passing interest in VR-ask away. I've tried most of the rift and vive demos and games released thus far. I've developed apps on the DK2.
But I'll stress again that it has been stand up room scale VR that keeps rustling my jimmies in a very good-generation defining way. Everybody on earth must try this, it is a game changer (pun intended).
What have been your experiences? /loveaffairwithVR