4K per eye? Jesus... That's a lot of pixels to push. Even 3440X1440 is seriously straining my 980 for a lot of modern games.Emanuele Ciriachi said:Two things:Sexual Harassment Panda said:I borrowed my brothers rift and was instantly struck by how incomplete it feels. The first thing you want to do in the 3D environments is reach out and start interacting with things, so I'm very interested to try out the Vive (or I suppose the rift once the touch controllers come out).
There are very definitely downsides to the presentation. It is kinda pixelated (varying), screen door effect and god-rays are definitely real... But it's so blatant what the potential is as soon as you see the test-environments. What puts me off investing in a Vive immediately is (lack of money) the idea of warping about instead of walking in the games. I don't want to warp about in Fallout 4, that seems completely lame. I've seen footage of a military shooter called "Onward", that lets you actually move around, and people are reporting that it doesn't give them motion sickness. Have you tried this game?
a) about pixelation, it's a very subjective matter - I play since the age of C64, so I find the present resolution improvable but largely acceptable; modern graphic cards will soon bring it to a de-facto resolution of about 4K per eye, but I don't think we will be able to get higher than that anytime soon, technology-wise.
b) about movement, teleporting around is a bit of a clutch; I didn't play Onward, but I did play Alien Isolation on the DK2 and I found that style of movement much, much more immersive. I definitely think it's going to be the standard going forward, and should work decently for the Oculus as well.
I'm sufficiently interested that I might pull-the-hammer on a vive after my next pay-day.