Fischgopf said:
Anyone remember... [snip]
"It adds nothing.." -- so head tracking that puts you in the game and draws you into being immersed as the character your playing hopped on with full body tracking that allows you to crouch down in reality and - in turn, you do the same in the game, capable of reaching down and filling a bucket with water from a stream, or climb a ladder one hand grip at a time, reload a gun in real time with real reaction speed and in your panic, drop the clip and need to turn and run instead; truly turn items around in real time and experience it as though you were in the game matrix style; never mind the fact it's blatantly capable of further improvement and this is just CV1 -- yeah no, doesn't add a thing but a hat to your face. Such a ridiculous statement coupled with a poor comparison, sorry.
Your entitled to your opinion having tried VR or not; but even when I try to take the side of those that hate on VR or just don't have faith in it; it just falls to pieces -- but it's easily the most hollow when it's such tunnel-visioned on "This will fail because x failed years back! Because nothing ever succeeds after something vaguely similar fails at the same or different point in time!" - It just ends up just a jaded, corrupt viewpoint. I've heard some valid complaints, motion sickness by those prone to it - people who'd rather wait for 4K resolution - the price, the system requirements --- but failing for failings sake isn't one of them, neither is comparisons to old technology that virtually everyone was calling out as a gimmick before they were even released and certainly nobody serious in gaming saw as the grand future; hell, I doubt VR will sweep across the gaming world by storm as it's CV1 form, but it's not leaving either and can be expected only to grow as newer, cheaper models are released.
My only backseated hope is that it's adopted across every game out there in some form, or a company takes over the idea of VorpX and tackles it hardcore. As Vivecraft, Roomscale VR for GTA V, Roomscale VR for Fallout 4; even being fan projects at present these all show how VR fits so amazingly into our everyday games (Well all fan projects except there is a official Fallout 4 VR in the works which they are working on at Bethesda). VR is legitimately good enough I don't play Overwatch on my monitor, I use my headset despite no head-tracking and no roomscale, just because it's comfortable to wear, and seeing it on a virtual monitor in space- in a virtual room, floating in an abyss - or anywhere I choose; a monitor I can make the size of my room or as small and as close as I please, is a far more enticing and enjoyable experience as well as it lets you lose the real world to whatever your playing.