Wait...A and B?

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Fenchurch

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Apr 15, 2009
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fix-the-spade said:
They're in QWEWRTY because in the days of typewriters people could type too fast for the mechanical typewriter to keep up.
It also avoided (or lessened) the problem of jamming in the typewriter.
If I may specify your last sentence: in the QWERTY-keyboard arrangement, often used letters are placed far away from each other. That way, the machine wouldn't jam even if you typed fast.

Also:
fix-the-spade said:
Originally all keyboards were ABCDEF, the QWERTY arrangement was designed to force typists to re-learn the keyboard as well as slow them down.
"For years, popular writers have accused Sholes of deliberately arranging his keyboard to slow down fast typists who would otherwise jam up his sluggish machine. In fact, his motives were just the opposite"
http://home.earthlink.net/~dcrehr/whyqwert.html
 

irishstormtrooper

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Mar 19, 2009
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PhiMed said:
Because the xbox controller is just an snes controller with some additions. They made two L/R buttons instead of one, and added two joysticks. And the snes was just the nes with bumpers and X/Y added. What is confusing to me is why Sony chose to use geometric shapes instead of letters for their face buttons.
Well, why not?
 

damion559

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Jan 1, 2009
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the a and b on the xbox 360 controlers stand for alpha and beta the x and y being the axis in any two dimentional direction.
 

fletch_talon

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Nov 6, 2008
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Probably not revolutionary thinking, but I just realised something regarding the sony buttons.

Circle = 1 line/side
Cross = 2 lines
Triangle = 3 lines/sides
Square = 4 lines/sides

Sorry if its common knowledge, I'd just never thought of it before now.
 

Eiseman

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Jul 23, 2008
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fletch_talon said:
Probably not revolutionary thinking, but I just realised something regarding the sony buttons.

Circle = 1 line/side
Cross = 2 lines
Triangle = 3 lines/sides
Square = 4 lines/sides

Sorry if its common knowledge, I'd just never thought of it before now.
Heh, that is pretty interesting, given that in Japan, the Circle button is the default "confirm" button like the A or 1 buttons usually are.
 

balimuzz

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Apr 15, 2009
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It's just one of those things that was decided back when the SNES moved Nintendo on to the next generation and it stuck.
 

Iskenator67

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Now I'm going to be up all night thinking about this.

Maybe it's because A and B are common letters and easy to remember?
 

Undeed

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May 22, 2008
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Sevre90210 said:
Abedeus said:
Clirck said:
Aaaand they are in QWERTY because it allows for maximum efficiency when writing.
Sorry I just had to do it.

DVORAK and COLEMAK seem to be more efficient yet didn't catch on.
This is not true. An independent study at some point proved that all layouts were equally efficient if people were given the same amount of time to learn the layout. Qwerty won out because it had been on the typewriters and so everyone was already used to it, therefore making it the more efficient format.
 

teisjm

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Charlie_Brown said:
What would you call them instead? 1 and 2 (like the Wii?) perhaps?

It's arbitrary, they have to be labelled something. The A B / X Y thing is interesting though, I wonder if Snes controllers were originally going to have A B C D and then were changed for some obscure reason.
The wii has A and B
 

CrystalShadow

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Apr 11, 2009
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Undeed said:
Sevre90210 said:
Abedeus said:
Clirck said:
Aaaand they are in QWERTY because it allows for maximum efficiency when writing.
Sorry I just had to do it.

DVORAK and COLEMAK seem to be more efficient yet didn't catch on.
This is not true. An independent study at some point proved that all layouts were equally efficient if people were given the same amount of time to learn the layout. Qwerty won out because it had been on the typewriters and so everyone was already used to it, therefore making it the more efficient format.
Eh. Who really knows. It's been said Dvorak, aside from being faster, also reduces the prevalence of RSI.
However, in terms of efficiency, it's certainly not the be-all, end-all of keyboard layouts.
Consider this, for instance:http://www.boingboing.net/2002/07/06/hyperevolved-keyboar.html

-> It gives the k,uypw layout. XD - produced using a genetic algorithm and data about the english language...
 

Roamin11

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Jan 23, 2009
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Why does it matter it could be Jimmy and Jake for all I care there buttons! not life choices
 

jboking

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Oct 10, 2008
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I'm going with they are trying to stick to the snes tradition, while slightly shifting their position.
 

thiosk

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Sep 18, 2008
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The NES had A and B buttons.

But pondering "what is the nature of A? What makes the A button the A button?" is reading WAYYYYY too much into "this button is A. It makes the bad people die on the shiny screen."
 

Pecoros7

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Jun 13, 2008
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Starting with my first console, the Atari 2600, the controller had one button and a joystick. Designators were not needed. The console itself had start and select buttons to, as their names imply, select a mode and start the game. While most controllers still have these buttons, they seem to be delegated to pausing and certain menu functions.
When the NES debuted, its 2-button system required differentiation. Two popular methods would be alpha or numeric. They chose alpha. It would make sense to begin with "A" and progress alphabetically until all buttons are named, in this case proceeding all the way to "B".
The Sega Genesis arrived on store shelves with "A" "B" and "C" buttons. When the SNES followed with a 6-button system, the choice to use "X" and "Y" rather than "C" and "D" was most likely to differentiate the product from its rival. Labeling the shoulder buttons "L" and "R" obviously denote the physical location of the button, but also imply a difference in function, subtly suggesting that they are distinct from the 4 primary buttons.
Sony's geometric shapes were likely an effort towards product branding, seeking to create an interface that was unique in appearance. Given the fact that the button layout was nigh identical to the SNES controller (barring the addition of two additional shoulder buttons), this product differentiation was important.
Skipping a few consoles ahead to the X-box, the use of the "ABXY" format was most likely to take advantage of it's familiarity with gamers. There wasn't much else they could have done to distinguish themselves aside from using a numeric system, but the entrenched popularity of the alpha system would have likely made that a poor decision.