Treeinthewoods said:
Lol, I felt that way when I figured out I could transfer personnel right before the end of each month and they don't get paid. The monthly charge only applies if they are at the base. Must suck to be an X-Com scientist because you transfer back and forth every month and HR keeps "misplacing" your paycheck.
Yeah, playing
X-com is just one big series of moments like this. Even if you read that whopper of a manual, there's no way you can remember it all without having played through the game enough times to have figured most of it out on your own.
Edit: See also, combat flight sims. As someone who grew up on the
X-Wing series, with the occasional foray into
Wing Commander and games like
A-10 II, I never understood how a genre that was so much fun died out. Well, this Summer I found a complete boxed copy of
Starlancer, a Chris Roberts game and the predecessor to
Freelancer. Cue me failing the first mission because I couldn't find the button I needed to lock onto the torpedoes I was supposed to be blowing up. The genre was at a sweet spot of complexity (and, notably, of easing you into it with training missions) in
X-Wing Alliance. If
Starlancer is any indication of what the other series were doing in the twilight hours of the space combat sim, it's no wonder the genre died out.