Walking Dead 400 Days

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Anyone played this DLC yet? Overall it was pretty alright. It has some good new characters and moments. It's not like the "Walking Feels" more so than it is just an exercise in world building, and I personally really liked how close-knit the stories were. It managed to give a lot of information without being too heavy-handed or clumsy.

Have you guys played it yet? Do you like it? Which story was your favorite?
 

Alcaste

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Just finished it. Liked it a bunch, it's more of a tie-in to the second season that'll give you a backdrop for it. Building each character's background up through the choices you made and all that.

Yeah, less 'feels' and all, it was really just a bunch of variables that you ended up deciding, but I'm sure we'll see some impact when the second season hits. I'm looking forward to it.

All things considered, I'm glad I got it and played it.
 

tilmoph

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Solid, definitly worth the 5 dollars. A few minor kicks to the gut, but nothing on the scale of the core game (but with it being mini-episodes, wasn't much of a chance of that happening anyway).

My personal favorite story was Vince's. I'm really looking forward to seeing his backstory elaborated on.

Russel's story kind of annoyed me. It just didn't feel noteworthy at all, some of the dialogue choices seemed to limited, and half the time I didn't really get what I was choosing to do. Not terrible, but my vote for weakest entry.
 

Bellvedere

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Just finished it. I kind of got a bit lost in terms of chronological order though. If someone knows all the dates that would be awesome, otherwise I'll look it up myself.

Of the characters my favourite was Wyatt. I liked Vince too. They both have pretty cool stories. I didn't care for Bonnie at all.

My biggest annoyance was with Shel's Story: Being concerned about keeping their location secret seemed dumb. Their hideout wasn't sequestered away somewhere secret, and given that it would be possible to find valuable supplies at a service station/diner it seems that people would want to check it out anyway regardless of whether they knew people had holed up there or whether they would have any intention to hurting anyone. Besides Shel's group, two other characters ended up there without any knowledge of that group.

Also in terms of choices that carried through from previous episodes:

Was it just the mention of who was left guarding the boat when Vernon's group stole it? Or was there something else I may not have noticed?
 

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Bellvedere said:
also in terms of choices that carried through from previous episodes:

Was it just the mention of who was left guarding the boat when Vernon's group stole it? Or was there something else I may not have noticed?
If you choose to hide after spotting the car in Russells story, you will see the body of either Doug or Carley, depending upon which one you chose. All I know for sure.
 

ChristopherT

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Bellvedere said:
Just finished it. I kind of got a bit lost in terms of chronological order though. If someone knows all the dates that would be awesome, otherwise I'll look it up myself.
______Vince_____2 Days In
______Wyatt____41 Days In
______Russel__184 Days In
______Bonnie__220 Days In
______Shel_____236 Days In
Shel's Choice_259 Days In

I didn't care too much for 400 days, each section was just too sort for me. I was hoping for some sort stories and instead they either don't have a beginning or an ending. It would have been nice to have to have three stories each one twice as long as these each with a beginning and ending, just enough time to get into it and feel sastified. I couldn't feel any accomplishment for completing any of the characters stories.

Russel's was the weakest, should have left that one out and focused more time on the others.

Bonnie's just throws you into that situation, and then forces you to do that because of something else that you can't control. Though the field part was interesting and fun.

Wyatt's also just puts you into something that's out of your control, something that it would have been really nice to be apart of, and I don't see why it wasn't, wouldn't have taken long at all to throw something as it sounded in, very short too. Didn't care for the characters in it, but the story went to a nice place, I liked that part of it, went out and that was interesting. Got to play again to see what the other is like.

Shel's gave me one big problem, an annoying kid. I don't hate kids, I don't hate kids in movies, in books, in games, I just don't, I find very few tough to handle, Duck was okay, a little annoying, but he was just trying to live life, have fun. This kid, no, I really did not like. Then the time jump, why? Why time jump? Then there's no time after that to even build on the characters.

Vince's I liked, but it ended way too soon, give it double or triple the length, to follow after that, and it would have been great. It starts interesting, the time skip makes sense and works, it's not the best thing, but it lets you be there for that moment. Then you're in the bus, and the scene opens up for you.

Overall I need to play over again to view the options, but, as of first play through, not that happy with it, the Vince story was nice, what little there was, but the other's kind of fell flat for me. And I honestly do not care what's in the bag, f the bag. Damn the bag, damn Vernon, and damn that kid. Didn't hate it, just could have been better if it was focused a little more, and cut out the weaker stories.

Choices made spoilers
Shot Danny's Foot, cause pedo, no hate, just was convicted, and the other option was the guy with the money, also Fuck Wall Street =P
Got out of the Car to check on the road kill
Left Nate's crazy ass to slaughtering old people
I said, oh a flash light, what happens if I don't attack a flashlight with a bar of metal. I die? Well that flash light has to die. and then I said, yup, I did it, had no choice, the game made me, I did it, I killed the flash light, I was honest
Then my lesbian lover (i think story went differently in my head here than in the game) tried to get supplies for us so we could leave the cancer patients before we caught cancer from them, then she got caught, and I had to put her down, she should have known better than to get caught. If I left her a live she might have ratted me out to the cancer gang
so, then, Bonnie and Vince left with Tavia to go to a better place - better place my ass, that place is going to turn into another hell hole isn't it?
 

Legion

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I agree with ChristopherT with the thought that it'd have been better to have three characters with longer stories, rather than five with shorter ones. I enjoyed it but they felt like they got cut off far too quickly. If they'd intersected more I think it would have worked but while the characters did interact to an extent, the stories were all pretty separate.

Perhaps if they'd had five characters showing their own perspective of closely related events?

Overall I liked it and it was definitely worth the £3.99 for it though.
 

Bellvedere

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Full said:
If you choose to hide after spotting the car in Russells story, you will see the body of either Doug or Carley, depending upon which one you chose. All I know for sure.
So that's where it is. I had heard that there would be a reference to the Doug/Carly choice and I thought I might have missed it due to not paying enough attention. I didn't hide obviously in this play through. I'll have to check it out next time.

ChristopherT said:
Bellvedere said:
Just finished it. I kind of got a bit lost in terms of chronological order though. If someone knows all the dates that would be awesome, otherwise I'll look it up myself.
______Vince_____2 Days In
______Wyatt____41 Days In
______Russel__184 Days In
______Bonnie__220 Days In
______Shel_____236 Days In
Shel's Choice_259 Days In
Ah okay, I think the major thing that messed me around was:

I played the stories in the order: Vince, Wyatt, Shel, Russell, Bonnie. In Russell's story I killed the policeman walker outside the gas station and he seemed to be the same one that was also chained up in Shel's story. I guess Shel's group must have just happened to find another policeman, and chain him in the same spot.

ChristopherT said:
I didn't care too much for 400 days, each section was just too sort for me. I was hoping for some sort stories and instead they either don't have a beginning or an ending. It would have been nice to have to have three stories each one twice as long as these each with a beginning and ending, just enough time to get into it and feel sastified. I couldn't feel any accomplishment for completing any of the characters stories.
Yeah, it was somewhat unfulfilling to make all these seemingly major decisions and not see where they go. Especially seeing as how so much time (for some characters especially) has passed (in game) between the time you made them and the epilogue. I would not object to longer stories, even if they were just all the same length as Shel's. Wyatt and Bonnie seemed especially short with most of the time consisting of overly long, repetitive action parts:
the dragging the police guy back (I don't know how long this bit would have been if you didn't) and the running through the cornfields.

I think overall it was pretty good though. It was kind of cool how all the stories linked up and despite how little time we got to spend with them, it was good character writing. I'm really looking forward to season 2, and this was a very nice way to introduce and get to know hopefully some of the characters that will be involved.

My decisions were:
Vince - admitted to murdering the guy, and shot the foot off the pyramid scheme guy. The rapist, disregarding his whole claim to innocence, seemed to be more inclined to spring to action and defend others, and therefore seemed more valuable in the situation.

Wyatt - Lost rock, paper scissors (does this guy choose rock every time?), and tried to drag the policeman back to the car. Kind of a silly bit. Seemed like it took twice as long to drag him back and the character dumped him in a heap and ran off by the end of it anyway.

Russell - Chose not to hide. Not really sure why, I guess I figured he'd have seen me anyway and hiding might give him a reason to be aggressive or give chase. Killed the policeman out the back. Left Nate.

Bonnie - Confessed to killing Dee.

Shel - Voted not to kill the non-English speaking guy (because seriously, the whole pointlessness of keeping the gas station base a secret). Drove off rather than kill Stephanie.

Tavia - convinced Bonnie, Wyatt, Russell and Shel to go with her. Vince stayed behind, all alone. It'd be kind of lousy if she and her group had the intention of harming these guys after getting the player to convince them all to go along.
 

BrotherRool

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Do you know that your Walking Dead/400 Day saves would transfer to season 2 if you played the first two on steam and then bought season 2 from telltale?
 

Alcaste

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BrotherRool said:
Do you know that your Walking Dead/400 Day saves would transfer to season 2 if you played the first two on steam and then bought season 2 from telltale?
Your saved games are stored in Documents/TellTale Games - So I believe like Mass Effect or Dragon Age the save files will be globally accessible by all versions of the game.


As far as my choices:

Wyatt - Won rock paper scissors. Had to book it from Nate and left my dudebro behind.

Vince - Admitted to murdering someone for my brother, Pedo thought I meant something different by 'helping' my brother. I figured we'd all be able to escape so I shot his foot off, thinking he'd be the toughest. Woops. Ditched the evidence in the trashcan.

Russell - Didn't hide. Dunno why. Didn't kill the policeman (I didnt even notice him), left Nate when he started going crazy(ier)

Bonnie - Confessed, but said I was sorry. Still dunno what was in the bag.

Shel - Tried to be all caring and nurturing and preserving the human equation. I guess her sister wasn't quite as innocent as Clem was though. She hated me for every decision I made (Let the guy go, kill steph.) I have a feeling it wouldn't have been any different if I chose anything else.

Tavia - Convinced everyone except for Shel and her sister to go with her. She seems nice enough.
 

FootloosePhoenix

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Played it through last night and it turned out to be a decent experience. Of course it wasn't up to the standard of the first season, but I wasn't expecting it to be anyways. Telltale did a good job of getting me to engage with the characters and situations presented in an extremely limited amount of time. Bonnie's story I found to be pretty lacklustre, but other than that I enjoyed all of them. It would've been nice to get more background and depth, though. I actually quite liked Russell's story, though Vince definitely takes the cake as my favourite.

My choices were:
Shot Danny, but I thought "everyone" would have to sacrifice a foot to get out (I presumed one of the guys would get left behind due to time running out though, because that's usually how it goes), so I felt like an asshole when Vince and the other guy (Justin?) left him oozing blood on the floor of the bus. Call me crazy, but I liked Danny and I didn't feel it right to judge him without knowing the facts about the crime he committed.

Lost rock-paper-scissors (which irritated me a little due to my trophy-whore-ness), said "Fuck it" and tried to drag the cop's body back to the car even though I knew it would be pointless since there aren't exactly any hospitals around to treat someone who has just been hit by a freakin' car and got abandoned by Eddie. Well no bloody wonder Wyatt didn't come with Travia; I'd have some trust issues if that happened to me, too.

Ditched Nate. And I was thinking "Gee, maybe getting a ride with this random stranger won't be so bad after all"; mind, that was before he stopped and had a walker clawing at my neck just so I'd rate a girl for his bizarre sexual satisfaction.

I didn't feel like there was much of a choice with Bonnie's story. If there's one thing I've learned from playing The Walking Dead, it's not to lie. I knew I would've felt much worse if I hadn't told the truth about bludgeoning Dee, anyway. Honesty is always the best policy!
...Except when characters flip out on you, then that's no fun. Goddamn Kenny always blew my cover when I did things I felt guilty about/didn't want Clementine to know during the first season, too.

Spared the random dude's life, sped off in the RV with Becca instead of killing Stephanie. I actually had a tough time making that decision. I had Shel standing there in front of the gun and keys for almost a full minute thinking about what I should do. If it had been a timed scenario, I might've killed Stephanie because that's what Becca wanted.

Vince, Shel and Bonnie went with Travia; Wyatt and Russell stayed behind. Kind of a shame; I would've traded Bonnie for either one of them. XP
 

hawkeye52

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Enjoyed the DLC muchly thought it was great

My choices were:
Vince: shot the guy that wasn't wall street material. Honestly there names completely elude me.

Shel: let him free and ran away at first instance

Wyatt: Eddie check out the roadkill after I won 2 out 3 bouts of rock paper scissors consecutively

Bonnie: I didn't lie to Leland.

Russel: Stood up to the crazy man but left him to kill those people

Tavia: Got the whole party to go with her. For some reason I seem to be rather good at party relationship management games because I got everyone to go with me on the final missions on the original season 1 as well.
 

Mikeyfell

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Do you lucky bastards on PC and Mobil get to play it before us console scrubs?

I still have to wait 13 hours before it comes out!
CURSES!

I can't wait that long. Walking Dead was so good, and I really want to get a feel for what Season 2 will be like.
 

FootloosePhoenix

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Mikeyfell said:
Do you lucky bastards on PC and Mobil get to play it before us console scrubs?

I still have to wait 13 hours before it comes out!
CURSES!

I can't wait that long. Walking Dead was so good, and I really want to get a feel for what Season 2 will be like.
The PS3 version was available two days ago, I believe. I just got around to playing it last night. Only the 360 version was delayed until Friday, for some reason.

At least you didn't want it for the Vita, though. That's not seeing a release until August.
 

Mikeyfell

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FootloosePhoenix said:
Mikeyfell said:
Do you lucky bastards on PC and Mobil get to play it before us console scrubs?

I still have to wait 13 hours before it comes out!
CURSES!

I can't wait that long. Walking Dead was so good, and I really want to get a feel for what Season 2 will be like.
The PS3 version was available two days ago, I believe. I just got around to playing it last night. Only the 360 version was delayed until Friday, for some reason.

At least you didn't want it for the Vita, though. That's not seeing a release until August.
That's too bad for me, I have all the other chapters on 360
I'm counting seconds, I'll be pissed if it doesn't come out at midnight sharp.
400 Days is my most anticipated thing from E3
 

Goofguy

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I enjoyed it even if I would have liked to have played out some of the individual stories out.

I wish we could have spent more time playing as Wyatt or Vince, they were the most interesting out of the group.
 

Full

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Legion said:
I agree with ChristopherT with the thought that it'd have been better to have three characters with longer stories, rather than five with shorter ones. I enjoyed it but they felt like they got cut off far too quickly. If they'd intersected more I think it would have worked but while the characters did interact to an extent, the stories were all pretty separate.

Perhaps if they'd had five characters showing their own perspective of closely related events?

Overall I liked it and it was definitely worth the £3.99 for it though.
Well all the stories are at least somewhat connected, the entire thing centers around the gas station. Chel lives in the gas station, Bonnie got attacked by the guy who shot the leg off of, the prison bus was parked outside of the gas station, Russel and whoever the other guy was got stuck at the gas station, Wyatt drove past the gas station, and they all left their notes at the gas station. Me thinks that gas station is going to have quite a meaning next season.

I gotta agree with some of you saying Bonnie's story being the lamest, love triangles are rarely not ham-fisted feeling and the whole story felt a little phoned-in.
 

AlbertoDeSanta

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Really liked it. A bit too short, but What can you do? You pay more for less these days. Enthralling from start to finish and I can't wait to see how this ties in to season 2.
 

trollnystan

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Dec 27, 2010
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I thought it was pretty good, if a little short. But hey for that price point...

In the order I played:

Wyatt won the rock-paper-scissors-spock-lizard game and left his buddy behind.

Russell hid, seeing Carly being worm food. Killed Clyde the cop - the guy who "accidentally" shot the convict in Vince's story. (Bennett, the cop who legs it, was the watch dog in Shel's. Yes, I wikied that =P) - before entering. Left that asshole Nate at the diner, who then shot the old couple.

Shel was against killing the guy, but in the end said nothing forcing Roman to make the decision instead. He killed the guy. When faced with the choice of killing Steph or running, she ran for it.

Vince was honest with his bus mates and shot Danny in the foot - I played it through shooting the other guy and in the epilogue someone mentions it was a good thing Danny was gone by the time the girls got there, so REWIND LIKE A BAWS.

Bonnie was sassy with Leland, told him to slow down, sided with neither of them in the argument, and was honest to Leland about killing Dee.

They all left with Tavia. Can't wait to find out what happens when/if Shel and Bonnie realise their shared history.