Warfighter Work Lands SEALs in Hot Water

Jandau

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Dec 19, 2008
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They must have divulged all the top secret door busting methods... :p
 

Lono Shrugged

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"The trick is right, you get the people behind the desks to tell you where to go, and THEN! ...you taking this down? Right then you kick the door down and shoot the unarmed people in the head and face.....What? oh yeah I said 'Arf! Arf! ************ we're the Seals!' then I shot him. Oh yeah, what has 2 thumbs and gets free drinks and blowjobs for life? that's right you nerds!"
 

Thaluikhain

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Heh, I like the idea of Chinese and Russian intelligence agencies playing the game to learn the US's secrets.
 

blackrave

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Let me guess the secret is that US forces consist mostly from supersoldiers?
Regenerating health, withstanding multiple sniper rounds in the face and slo-mo?
Or maybe that US soldiers are fighting opponents who barely can oppose?
Or maybe that door breaching is the key to the victory?

Man, that is some top secret information material here :)
 

Ilikemilkshake

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Akimoto said:
Personally I feel that getting the professional help is an unfair gimmick to the pros themselves and the advertisment audience. I know one friend who got suckered into buying it because of the 'realistic' tag.
Lets pretend you're not talking about Shooters here and are in fact talking about racing games... How stupid would it sound if you were trying to say it was a gimmick that Gran Turismo or Forza hired consultants to make sure their cars performed realistically?

I'm not saying you're stupid or anything but I think it's a little unfair to pick on Warfighter for hiring consultants just because it's part of a genre that's taking brown and gritty a bit too far, when games from other genres do it all the time.

OT: Kinda sucks for them but to be fair you would have thought asking permission to divulge military secrets (no matter how small they are) would've been a priority...
 

deathninja

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Seems a dick move, but then again being in the service that long they'd know OPSEC, and what would constitute a breach.

The bigger picture is that the Bin Laden raid was to SEAL Six what the Iranian Embassy was to the SAS; It thrust a secretive group into the zeitgeist, and all of a sudden they have film/game/book makers desperate to cover them.
 

Scars Unseen

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Ilikemilkshake said:
Akimoto said:
Personally I feel that getting the professional help is an unfair gimmick to the pros themselves and the advertisment audience. I know one friend who got suckered into buying it because of the 'realistic' tag.
Lets pretend you're not talking about Shooters here and are in fact talking about racing games... How stupid would it sound if you were trying to say it was a gimmick that Gran Turismo or Forza hired consultants to make sure their cars performed realistically?

I'm not saying you're stupid or anything but I think it's a little unfair to pick on Warfighter for hiring consultants just because it's part of a genre that's taking brown and gritty a bit too far, when games from other genres do it all the time.

OT: Kinda sucks for them but to be fair you would have thought asking permission to divulge military secrets (no matter how small they are) would've been a priority...
Okay, let's. So, in a driving simulator, one could benefit from said professional consultation quite a bit given the use of a steering wheel and pedals, and this would result in a fun game. Why? Driving is fun. People race cars because it is fun.

Now let's apply this scenario to fighting in a military unit. Well obviously knowledge of how to properly use firearms is pointless since the only shooting games that use the gun equivalent to a steering wheel are rail shooters, and that's not we're talking about. So what's left then? Tactics? Well real tactics are decidedly less fun than action cinema ones. Regulations? Yeah, that's how I want to spend my weekend. Frankly, the only thing professional consultation could really contribute to the FPS genre is to tell people that you can't make a military FPS realistic without taking out most of the shooting.
 

MrGalactus

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Sep 18, 2010
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Doors actually explode in slo-mo whenever they're touched. Every time you open your door to no explosion, it's a government coverup
 

Al-Bundy-da-G

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surg3n said:
Yawn... seriously.

Here's a thought - if the super secret SEAL team is so fucking super secret, how the hell do we get to know about members of said, super secret SEAL team being in trouble. If this was legit, we wouldn't hear a single word about it, EA wouldn't even hear about it, never mind their cock-handed marketting department.

Ohh wait, I wonder if this is some sort of marketting ploy... Now I have to go and buy Warfighter because it has genuine SEAL secrets and I am a retarded EA customer who believes that SEAL's who just got reprimanded for revealing secrets would go and talk to the press about it.
First off SEAL operators' identities aren't secret, and this was used to set an example to other active duty military personnel about sharing information without a superior's authorisation. Besides, it was their superior officer who spoke to the press not the operators themselves. A SEAL being reprimanded is kind of a bbig deal in military circles so something like this wouldn't stay quiet long.

Secondly this actually bad for EA. Any other consultants they might hire from now on are going to seal up their mouth and recheck everthing to assure this doesn't happen to them.


But whatever, go on with your over zealous hate rant toward EA. Just a stupid market stunt.
 

Ilikemilkshake

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Scars Unseen said:
Ilikemilkshake said:
Akimoto said:
Personally I feel that getting the professional help is an unfair gimmick to the pros themselves and the advertisment audience. I know one friend who got suckered into buying it because of the 'realistic' tag.
Lets pretend you're not talking about Shooters here and are in fact talking about racing games... How stupid would it sound if you were trying to say it was a gimmick that Gran Turismo or Forza hired consultants to make sure their cars performed realistically?

I'm not saying you're stupid or anything but I think it's a little unfair to pick on Warfighter for hiring consultants just because it's part of a genre that's taking brown and gritty a bit too far, when games from other genres do it all the time.

OT: Kinda sucks for them but to be fair you would have thought asking permission to divulge military secrets (no matter how small they are) would've been a priority...
Okay, let's. So, in a driving simulator, one could benefit from said professional consultation quite a bit given the use of a steering wheel and pedals, and this would result in a fun game. Why? Driving is fun. People race cars because it is fun.

Now let's apply this scenario to fighting in a military unit. Well obviously knowledge of how to properly use firearms is pointless since the only shooting games that use the gun equivalent to a steering wheel are rail shooters, and that's not we're talking about. So what's left then? Tactics? Well real tactics are decidedly less fun than action cinema ones. Regulations? Yeah, that's how I want to spend my weekend. Frankly, the only thing professional consultation could really contribute to the FPS genre is to tell people that you can't make a military FPS realistic without taking out most of the shooting.
Are you kidding? Realism in a game doesn't come from using gun or steering wheel peripherals.

I'm talking about the guns/cars performing as they do in relation to shooting/driving characteristics but I imagine they would of hired gun experts or just went to a firing range for this.

I haven't played the game so I can't talk about Warfighter specifically but there's plenty else they can contribute though... Tactics and Regulations are absolutely something they ca n contribute here.. They're not making a "realistic" game in the true sense, how can you when you regenerate health? No, they're making a game with "authenticity"

Remember the AC130 Gunship mission in COD4?
<youtube=xAscuD4loh8>

It's heavily stooped in Regulation. You're not allowed to fire for the first minute until you've sighted friendlies marked by a strobe, until you've sighted the hostiles and taken note of a church that you're not allowed to fire upon because of your rules of engagement.. only then are you given permission to fire.

There's also all of the jargon and chatter in the background and the actual functionality of the gunship... all of that's being used to give you an authentic feel of actually being in an AC130.

If they didn't care about authenticity then I imagine they would have just let you sit and shoot at stuff for 10 minutes without providing any context. So if they didn't consult somebody about that then well done to Infinity Ward for somehow guessing what it's like to be part of a gunship crew...

The basic point i'm getting at is (in regards to FPS games) consulting real military personnel isn't to make the game realistic, it's to make sure what you're doing in the game is given a plausible context.
 

Baldry

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Feb 11, 2009
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Well it's a good job no one played it otherwise people might learn the secrets!
 

Tiger Sora

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Got a buddy in the Marines. He's just an aircraft mechanic, but when he finds out about this I'd bed he won't be to happy. Or he won't care at all, cause it's a video game.
 

dumbseizure

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I don't know why people haven't just come out and said it already.

WARFIGHTER WAS SO BAD THE CONSULTANTS ARE CLOSE TO LOSING THEIR JOBS!!!

There, I feel better now.
 

Baresark

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I don't think they revealed any "secrets" while making the game. It's pretty much delusional to think that the information floating out there not out there. But they were probably not really reprimanded for their special door breaching maneuvers. I know one of the biggest concerns domestically for the military is there appearance (that is socially, of course). I think they would not have been reprimanded if the game turned out good. I think they were reprimanded, at least in part, for consulting on a game that turned out really really bad.

Dan Ariely speaks pretty strait forward when explaining the situation in terms of the two worlds we live in, as he puts it. We live in a world of Social Norms and Economic Norms. Police, military and firefighters do not do the jobs they do for the economic payoff, but for the social payoff. No one would put their life on the line for the money they make. But this situation hurts the image of the NAVY, which hurts them on a social norm level, the reason they do what they do. But, the punishment is an drawn from Economic Norms, which is utterly fascinating. That says to me they are not really punished at all. Listen to the accusation: they themselves consulted classified documents when they were consulting for the game. And actual punishment of revealing state secrets could be permanent imprisonment or even death. And they got half a months pay cut. You would think that a real punishment for this would be minimum, dishonorable discharge, which would actual be a punishment that fits with the Social/Economic Norm dichotomy.

If you have read this, I pat you on the back for listening to mental rambling.

dumbseizure said:
I don't know why people haven't just come out and said it already.

WARFIGHTER WAS SO BAD THE CONSULTANTS ARE CLOSE TO LOSING THEIR JOBS!!!

There, I feel better now.
Oh, I DID I DID! LoL.
 

CpT_x_Killsteal

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Jun 21, 2012
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"we are and will be held to a high standard of accountability."

Except when killing civilians of course.

God bless the US fucking military.
 

Akimoto

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Ilikemilkshake said:
You do have a valid point. I guess I was unfairly comparing MOH and ARMA 2/VBS 2.

Thinking about it further, it' more likely a frustration I get when talking to my younger friends and discussing the news with my parents. The prevailing assumption seems to be that since these games i.e COD, MOH, are marketed as being realistic than playing more of these games equals training in combat. It's not, and I can go on and on, but that will make me a grumpy old guy. =)

If EA and the like were to take your advice and market it as authentic instead, than it would not be such a bug bear for me.