Scars Unseen said:
Ilikemilkshake said:
Akimoto said:
Personally I feel that getting the professional help is an unfair gimmick to the pros themselves and the advertisment audience. I know one friend who got suckered into buying it because of the 'realistic' tag.
Lets pretend you're not talking about Shooters here and are in fact talking about racing games... How stupid would it sound if you were trying to say it was a gimmick that Gran Turismo or Forza hired consultants to make sure their cars performed realistically?
I'm not saying you're stupid or anything but I think it's a little unfair to pick on Warfighter for hiring consultants just because it's part of a genre that's taking brown and gritty a bit too far, when games from other genres do it all the time.
OT: Kinda sucks for them but to be fair you would have thought asking permission to divulge military secrets (no matter how small they are) would've been a priority...
Okay, let's. So, in a driving simulator, one could benefit from said professional consultation quite a bit given the use of a steering wheel and pedals, and this would result in a fun game. Why? Driving is fun. People race cars because it is fun.
Now let's apply this scenario to fighting in a military unit. Well obviously knowledge of how to properly use firearms is pointless since the only shooting games that use the gun equivalent to a steering wheel are rail shooters, and that's not we're talking about. So what's left then? Tactics? Well real tactics are decidedly less fun than action cinema ones. Regulations? Yeah, that's how I want to spend my weekend. Frankly, the only thing professional consultation could really contribute to the FPS genre is to tell people that you can't make a military FPS realistic without taking out most of the shooting.
Are you kidding? Realism in a game doesn't come from using gun or steering wheel peripherals.
I'm talking about the guns/cars performing as they do in relation to shooting/driving characteristics but I imagine they would of hired gun experts or just went to a firing range for this.
I haven't played the game so I can't talk about Warfighter specifically but there's plenty else they can contribute though... Tactics and Regulations are absolutely something they ca n contribute here.. They're not making a "realistic" game in the true sense, how can you when you regenerate health? No, they're making a game with "authenticity"
Remember the AC130 Gunship mission in COD4?
<youtube=xAscuD4loh8>
It's heavily stooped in Regulation. You're not allowed to fire for the first minute until you've sighted friendlies marked by a strobe, until you've sighted the hostiles and taken note of a church that you're not allowed to fire upon because of your rules of engagement.. only then are you given permission to fire.
There's also all of the jargon and chatter in the background and the actual functionality of the gunship... all of that's being used to give you an authentic feel of actually being in an AC130.
If they didn't care about authenticity then I imagine they would have just let you sit and shoot at stuff for 10 minutes without providing any context. So if they didn't consult somebody about that then well done to Infinity Ward for somehow guessing what it's like to be part of a gunship crew...
The basic point i'm getting at is (in regards to FPS games) consulting real military personnel isn't to make the game realistic, it's to make sure what you're doing in the game is given a plausible context.