See, this is my problem with the "outrage" about this. I like clones. I grew up in the 80s, when 8-bit side-scrollers were a dime a dozen. I like first-person shooters. I like puzzle games. I like Mario Clones, Diablo Clones, and Halo clones.
So when there's a Day-Z knockoff or a World of Tanks knockoff, it's very important for me to know, are they just copying a game that wasn't that original in the first place? Or are they actually stealing content?
If there was a real tank in history called the Panzer, making up another tank and calling it the Panzer II isn't that original of an idea in the first place, you know?
If they didn't steal models, didn't steal textures, didn't steal code, I don't see it as a problem. But this seems to be the mindset of the modern gamer. Every single fucking game has to innovate, whether the old game had anything wrong with it or not.
Nobody's allowed to make a game like Amnesia, except for Frictional. If they do, they get laughed out of the room for "ripping off" the incredibly original idea of being in a dark castle. Even if it's been years since Amnesia came out and everyone who's into Amnesia has already played it to death. I'm not talking about a violation of copyright or anything like that. I'm talking about a completely original survival horror game that happens to take place in a dark castle and maybe do the blurry vision thing. Not. Allowed. To. Happen. According to gamers. When did that become the norm? No WONDER developers are constantly innovating for innovation's sake. Somewhere along the line it became taboo to just make a new game that's like a cool old game.
I don't understand why that is, and I think we're all poorer for it. Especially since so many AAA games are so short these days.
So when there's a Day-Z knockoff or a World of Tanks knockoff, it's very important for me to know, are they just copying a game that wasn't that original in the first place? Or are they actually stealing content?
If there was a real tank in history called the Panzer, making up another tank and calling it the Panzer II isn't that original of an idea in the first place, you know?
If they didn't steal models, didn't steal textures, didn't steal code, I don't see it as a problem. But this seems to be the mindset of the modern gamer. Every single fucking game has to innovate, whether the old game had anything wrong with it or not.
Nobody's allowed to make a game like Amnesia, except for Frictional. If they do, they get laughed out of the room for "ripping off" the incredibly original idea of being in a dark castle. Even if it's been years since Amnesia came out and everyone who's into Amnesia has already played it to death. I'm not talking about a violation of copyright or anything like that. I'm talking about a completely original survival horror game that happens to take place in a dark castle and maybe do the blurry vision thing. Not. Allowed. To. Happen. According to gamers. When did that become the norm? No WONDER developers are constantly innovating for innovation's sake. Somewhere along the line it became taboo to just make a new game that's like a cool old game.
I don't understand why that is, and I think we're all poorer for it. Especially since so many AAA games are so short these days.