Megalodon said:
Not quite as skilled with the multi quoting so just lazily pasted the parts im answering to.
"This isn't exactly unprecedented, Guard only showed up with the 2nd DOW expansion. Marines are their poster boys, and tryingto do a fully integrated "Army of the Imperium" would be a massive job and a right bugger to balance to boot.
So probably two of the sides will play in a similar way. Why is this such a bad thing? Planetside 2 (appparently the go-to comparsion for this game) has the same classes for each fraction. Plus it makes the developers job slightly easier, as they wouldn't have the build an additioanl faction entirely from scratch, plus the loyalist vs traitor marine conflict is pretty iconic for 40k."
I have not played planetside nor had much interest in it, so comparisons to it will fly over my head im afraid.
Its also why im seeing more from an mmo perspective where char creation and personalisation is a big deal, so a side with 2 marine based forces is something i dont see would appeal beyond the core 40k enthusiasts.
This is coming from a guy who quite enjoyed mix matching different armor variants together in Space Marines multi.
Regarding gameplay and how sides play, i didnt mean to comment on that and will refrain judgement until we hear more about the game mechanics.
"Which leaves orks and eldar, who are both sides that would seem to offer a lot more flexibility in class archetype (hypothetically). I can see those 2 camps being the "cool" ones on account of that and probably the more fun ones community wise.
Why did you give the Orks a free pass from the "can't play as a girl" criticism. If a female player wants to play an Ork they're using the same burly model as everyone else, and only existing 40k fans are likely to know the whole mono-gendered mushroom-people background. Of the 4 faction, only the Eldar have an entirely gender-neutral military Plus, is this really an issue, is beng able to play as your own gender such a sticking point for MMO players? On the table top female players (admittedly a rather extreme minority) play armies other than Sisters. Again, why is this an issue?"
If there were female orks id be arguing for their inclusion aswell. But there ain't and based on my experiences from warhammer online (not best example of success i know, but it had a fun community esp at the start)some female players rather enjoy playing gobbos for their gobboish ways, the greenskins have their own appeal. Fluff isnt something to be thrown out of the window.
Space marines dont have this excuse though, they have their distaff versions the sisters of battle. Creativity could have been applied into the chaos side aswell, this is a bit of a missed opportunity in my eyes and will be a minus to people on the fence.
And yes, i believe being able to play with your own gender when applicable is a sticking point for MMO players and possibly even a significant proportion of female gamers (look i dont know...there are enough ppl saying this in related escapist threads that i believe it to be true to some degree) who might be turned off this game just by the fact only 1 faction allows women at all in their ranks. Heck you remember Brink? I do remember was a fuss because it boasted about how awesome its character customisation included billions of unique possibilities, but no female characters.
It seems at the very least eternal crusade will have howling banshees so wont be as bad as that, but seems needlessly shooting themselves in the foot.
As for why this is an issue, i wouldnt go that far but just see it as needlessly restricting the target audience and know that if its trying to be an mmo, its already dropping the ball by restricting female characters to just 1 faction.
Its still early days and a lot can happen, but such are my initial thoughts.