Nmil-ek said:
Wasnt the other Warhammer MMO a complete trainwreck?
Kinda.
It wasn't done right at all. The end game doesn't work, in ways other than 'buggy' and the PVE is a tiresome bore. The only thing that was decent about it was the PVP from 1-40, and even then it's just O.K.
It's better than the PVP found in WoW though.
The problem with WAR was that it tried too hard to use a formula that worked while trying to change the formula enough to make it seem fresh. It didn't work.
Instead, they took what made the formula in DAoC work and removed the essential bit. Here's a break down.
In DAoC owning keeps resulted in having control of the best dungeon in the game which had the best loot. You could then route the enemies out of the dungeon and own it. The END end game consisted of owning relics which gave passive bonuses to your realm while being INSANE bragging rights.
In WAR owning keeps resulted in having control of class specific loot which was pretty terrible. If your side owns enough of the keeps, and owns the majority of the territory, you can attack their keep which... is pretty boring and not very fun.
The difference between this, though, is that instead of defending your keeps like you would in DAoC, you just run to the other keep in the zone, or to another zone, and take the keeps there. So, it just cycles over and over and over and it's pretty boring.
Now, if they had made the game more about action and less about metagaming then it would have been fun.
That isn't to say that the combat isn't fun... it's just that the end game is terrible and consists of the worst required metagaming I've ever seen.