Warhammer 40k mmo

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TerraMGP

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How about this? Screw balance.

Yeah I said it. Lest stop obsessing about 'everyone is just as special as everyone else' and just make a FUN game where people who are supposedly 'weaker' can still have a game play experience that is FUN!

Now if you want to go into particulars you could always have squad formations for each player so they each have a few lackeys following them around and being armed with better gear. That ay Impies have the numbers they need to take on a few members of a mighty Space Marine chapter (or a sucky one like the Ultra'nellas). It would work, but sadly games are being destroyed anyways because people want to be good at everything rather than wanting to play a part in a story. Its why trying to RP on an MMO is pointless, its like being in the worst min/maxed D&D game ever.

Still it won't matter. My sisters will just hang out with an inquisitor with an itchy exterminatus finger.
 

WeedWorm

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Depening on the playable races, it wont work. They could balance Space Marines, Eldar, Ork, ok, everyone except the Imperial Guard. If they leave them out, I wont even consider buying it. Actually, I probably wont buy it anyway
TerraMGP said:
How about this? Screw balance.

Yeah I said it. Lest stop obsessing about 'everyone is just as special as everyone else' and just make a FUN game where people who are supposedly 'weaker' can still have a game play experience that is FUN!

Now if you want to go into particulars you could always have squad formations for each player so they each have a few lackeys following them around and being armed with better gear. That ay Impies have the numbers they need to take on a few members of a mighty Space Marine chapter (or a sucky one like the Ultra'nellas). It would work, but sadly games are being destroyed anyways because people want to be good at everything rather than wanting to play a part in a story. Its why trying to RP on an MMO is pointless, its like being in the worst min/maxed D&D game ever.

Still it won't matter. My sisters will just hang out with an inquisitor with an itchy exterminatus finger.
So any I.G. players will just need, what? A whole squad to contend with the SM players? Or any other race actually. A full squad with heavy and special weapons, heavy bolter, plasma gun, whatever. The fact is the game has to be balanced. If players can go around ganking IG players, no one will play IG cause whats the point? Theyre actually shit. And its not just a bias against them, theyre actually shit. What would you pick, the normal human who dies at the drop of a hat and has a laser pointer for a gun or the giant Angel of Death who can spit acid, has awesome armour and his normal gun is essentailly a rapid fire RPG? Or even the Eldar, at least they can dodge every thing to throw at them. Orks can just soak it up and kill you in one hit. You wouldnt even see any Tau, cause theyre guns have such an damned long range. The only races IG could content with are other IG and Chaos Cultists.
Its the same in any mmo. Look at wow. If it wasnt balanced, gnomes wouldnt be a viable playable race because youd just have to /slap to kill them.
 

Vortigar

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If I can be a commissar and would have to die horribly for making that choice, I'd still be a commissar. Those wussies in their over-powered tincans can dance the hokey pokey for all I care; it's time to execute someone!

They're going to have to bend the rules of this universe anyway. I can see it work in various ways and can't wait to see what they come up with.

How about the reintroduction of the Squat?
That'd blow my mind.

But maybe not as much as the reintroduction of Electro-Priests.
 

WeedWorm

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Haha, the Squat. A guy once got kicked out of a GW conference for asking about them.
 

Axolotl

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urprobablyright said:
First: that's an opinion/heresay based generalisation. Orks, for example, could easily be as strong as a space marine - they're brutes - space marines are just more trained/equipped/awesomefied :
Not canonwise. Canonwise a Space Marine tactical squad could take down an entire IG army without much difficulty, they're far more powerful than any Ork below warboss status.

The Tabletop game tones down SM's to a massive degree, if the MMO were to stay even vaguely on canon it would have to either be hideously unbalanced or human only. Personally I would love a Human only one but it ain't going to happen.
 

rosac

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Syphonz said:
FOR THE EMPORER!
Emperor you crazy fool! if your gonna shout something, shout it right :p

im not to keen on this, how would different races abilities be determined... being a nid would suck cos of the hive mind...

rosac
 

rosac

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urprobablyright said:
Dommyboy said:
TsunamiWombat said:
Yeah we did basically design this game in another thread. There I mentioned they could have the "Alliance of Convenience system", wherein each faction would have a "Nemesis" Faction that they would always be hostile too, otherwise ingame events or on the fly Player "Parties" could ally up any faction against another. Ex: The Eldar would always be opposed to the Necrons, but might team up with the Orks to attack the Imperium for some reason or another. Conversly, the Tau will always be opposed to the Orks, but might ally with Chaos to attack the Necrons.


By the gods he has got it. That is a brilliant plan there, may need tweaking but it could easily work in a game. Now could you just please send it to the developers?
Hammerfest [http://www.escapistmagazine.com/forums/read/9.73662#803535]

yeah we should send it in, i don't know how tho. The 'alliance of convenience' thing might be a bit weird, story wise, because some races (i.e. orcs or tyrannids) absolutely never team up.

If we could figure a way to make that idea work, you might also have a different type of said alliances by using the guild (or, in this game, company/army/waagh/depending on race system) in which different guilds(sometimes from different races) can team up according to the map's provisions/scenario. I.e. you can have two guilds of imperials (Imp guard/Inquisition/Space Marines) for one guild of Tau when you go up against a cultist/chaos marine infestation on a planet in the border zone between the Tau commonwealth and the Imperium of Man.

sorry for the double post, but maybe send it to jervis johnson via the post? he leaves his work adress in WD, so it would be easy to send this to him. he may just ignore of course, but it may end up somewhere...

rosac
 

GonzoGamer

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Considering the popularity of the Warhammer mmo, the 40k one is sure to go gold eventually.

I might even join in and I never mmorpg.
Any balance issues can be rectified by supplying additional resources like in the tabletop game. Sure playing a IG Sgt won't make you the most burly but what if you were accompanied by AI squad of redshirts or had access to one of the best tanks in the galaxy?
 

Ralackk

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I do like alot of the Ideas in this thread but not the game you all seem to invision. The 40K MMO I would ultimatly enjoy would be alot less like WoW as I feel the MMO market needs to move away from this style of play. WoW does it well enough why copy them?

What I want to see is something more akin to Planetside but that feels like more of a shooter. It was just as fun being a grunt in that game alongside 40 other grunts running across an open field being blasted at by the mechs and tanks as it was to actually play in those mechs and tanks. I would even go so far as to say mix EVE style large ship command and flight sim fighter elements into the game. It would have many aspects of gameplay for many different people.

Imagine sitting in a boarding vessel on a much larger battleship that is fighting other battle ships. You would be helpless untill you boarded relying on the space sim fighter pilots to guide you over safe. Once in you would enage in bloody close quarter fire fights and close combat trying to make your way to the critical systems to cripple the ship. Or you could be the fighter pilot dogfighting amongst other fighters and the huge mile long Battleships with torpedos and lazor cannons blasting at each other. If the fast reaction based combat of those roles doesn't take your fancy then you could command and maneuver these space vessels. This is the MMO of 40K I would like to see, not just another WoW clone(Everquest) with a new lick of paint.
 

Flying-Emu

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GonzoGamer said:
Considering the popularity of the Warhammer mmo, the 40k one is sure to go gold eventually.

I might even join in and I never mmorpg.
Any balance issues can be rectified by supplying additional resources like in the tabletop game. Sure playing a IG Sgt won't make you the most burly but what if you were accompanied by AI squad of redshirts or had access to one of the best tanks in the galaxy?
I question how the tank would work. Does it randomly pop into existence with a summons(like WoW's mounts)? Or does it just park itself outside when it's not being used?
 

Dommyboy

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This Warhammer 40k game MAY TAKE SOME TIME...

Ps. If you don't get that then you are not a good fan of the 40k series.
 

Pigeon_Grenade

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well either they will balance it in a way that makes it not true to form, or give the other races Some... counter balance... somehow...
 

Ralackk

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urprobablyright said:
Axolotl said:
Not canonwise. Canonwise a Space Marine tactical squad could take down an entire IG army without much difficulty, they're far more powerful than any Ork below warboss status.

The Tabletop game tones down SM's to a massive degree, if the MMO were to stay even vaguely on canon it would have to either be hideously unbalanced or human only. Personally I would love a Human only one but it ain't going to happen.
I'm not gonna argue with you, since I'm not fully knowledgeable about WH40K so much as I have a good understanding of how it works, but how are you saying that according to canon (which, I take it, is a word you're using instead of 'history' or 'mythology' or 'here-say') a Space Marine squad can take down a Imperial Guard army? Did it happen one day? The ultramarines got peeved at some upstart general? And how big is an "Imperial Guard Army'; unless you're talking board game, which i assume would have a definition on how big an army is, then you might as well be saying "one 2cm long Space Marine string is longer than an [unspecified] Imperial Guard string." That's no the best simile because lots of people say any length of string is infinitely long, but u get my point.
Canon, which I call fluff is basically the official history like you guessed. An example of how tough spacemarines are meant to be not based on the table top game which for the sake of fairness has to be balanced but to the history or lore of the universe in which it takes place.

* [853.M41] During the decisive moments of the Battle of Steel Cross, Captain Cortez single-handedly slew the Ork Warlord and his entire bodyguard. Cortez had managed to disarm the Ork leader with a twist of his torso after the Ork's sword had become embedded in Cortez's ribs.
* [867.M41] Captain Cortez breaks through Eldar lines despite suffering 17 wounds including stab through one of his hearts and two heavy weapons hits.
* [903.M41] Captain Cortez fights through the entire Kardian six week campaign without supplies after they had been lost to enemy fire during deployment.

http://warhammer40k.wikia.com/wiki/Captain_Cortez

He is a little tougher then most spacemarines but this is the sort of level they fight at lore wise. I was going to show some more examples but I can't find any at the moment online and I can't be bothered to dig my old books out.
 

grenobl

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To stray a bit from the canon vs. everything-else discussion (heh), I'm still amazed by war40k. How come that universe has so much greatness? Maybe it's a childhood influence (i first saw w40k related stuff when i was 8 or 9) but this whole idea sings and dances is wholy light for me (in a non-stripper fashion). The atmosphere, the design, the je-ne-sais-quoi...

I've never seen anything quite like it.
 

smartalec

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Sep 12, 2008
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Two thoughts:

- Just have Space Marines vs. Chaos Space Marines. Relatively easy to balance to the point of both sides being almost exactly the same, and that leaves every other race as stuff to kill.

- Or base it around Inquisitors.
 

TerraMGP

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The point is, and so many people seem to have forgotten this, to have fun. Yes having a 'cost/benefit ratio' is good but frankly when people start looking at the builds they make and picking apart every detail like mad to make the 'best' build or pick out which class is 'best' doesn't that just ruin the whole game? You should play Imp guard because you like Imp guard or play sisters because you like sisters. Just don't play Tau because they should have been wiped out back at the start of thigns. Stupid Xenos.

But seriously All the races are going to be playable, its obviously going to have some balance and people focus on it too much. Is it really the fault of the designers if people are twinks? Anyone who has to be happy by making a build so they can go around laughing and claiming to crush everyone seriously needs to have their games taken away. just make the play style different and get them close enough to where its not a blood bath with any one unit, which would not be hard at all.

Its not like any other Warhammer game in history has stuck to the Canon, why on earth would this one?
 

Reaperman Wompa

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Syphonz said:
FOR THE EMPEROR!
Fucking seconded. YES!!!!!!

I just hope my piece of crap computer can run it...I don't care, IT WILL BE MINE!

Sweet to see how they do it. Having how many Space Marines would get old but how are you going to balance an imperial guardsman against a Space Marine?

And combat's gonna be interesting, though it could suck for all I care, I just wanna chainsword.

Edit: Just speculating but they will probably focus weaker groups in squads so that if you are imperial guard you get 5-10 troops so you can balance against a Space Marine.
And as playable races go they'll probably just make it so that you pick a race, pick a class and go out and kill everything else.
 

dekkarax

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I don't want a 40K MMO, I'd would prefer if they made some games based off of some of GW's early stuff. A Space Hulk game would be great.