Yeah, I have to agree that after Epic Mickey, these comments seem like taking the offensive to cover up his failure. But, to Spector's credit, Epic Mickey really seems like a game that started out with a few brilliant concepts and ideas (look at some early previews for it) that got squashed by the committee of managers who were afraid to take risks. In this case, Disney trying to protect the Mickey Mouse image. I haven't played it much (and don't intend on playing it any more), but it has that feel to it. On the other hand, if that were entirely true, given what I know about Spector, he would have told off Disney and quit the project.WingedFortress said:Deus Ex is a credit to Spector, no doubt. I simply found it agitating that Spector seems to be lashing out on the entire industry after getting panned for a pretty mediocre game. Acting like no one in the industry is trying to push conversation to realistic medium is ignorant - because so many people are trying.bojac6 said:-snip-
And as I said above, I *agree* the combat shouldnt equal gameplay in every regard. My post was more a comment on Spectors attitude lately than the industry as a whole.
Although I should mention that graphics shouldnt be pigeon holed as simply bigger and badder pixels. Mario Kart is gorgeous, and executed with precision. No wonder you find it more entertaining than Gran Turismo(Although lets be honest, you might just be running purely on personal preference there). Graphics will always be a staple in the immersive experience of videogames, not the be all to end all, but an important part. Like c'mon, I kinda liked that on top of all the cool things Mass Effect 2 was offering, it was prettier to boot.
Actually, now that you've clarified a bit, I think I agree with you on most points, but I'm going to keep writing about why I agree because I like big blocks of text.
And finally, I agree entirely with your statement "I kinda liked that on top of all the cool things Mass Effect 2 was offering, it was prettier to boot." But there's a key qualifier in there "On top of all the cool things." I have no problem with better graphics, I don't think graphics should be ignored, but I think they should be one of the least important things when it comes to game design. The vast majority of processor power and resources should go to other gameplay elements. I point to Minecraft and Mount & Blade as examples of games where the AI eats up the most resources. Minecraft is mostly about generating the world itself, not about making it look pretty. Mount & Blade has dozens of AI controlled armies working for themselves; not working against you, like in most other games, but working for their own betterment. So armies meet and are destroyed in events that you had no part of, but this has huge ramifications on the rest of the world. This makes things incredibly interesting. Neither of these games would be possible if the focus was on great graphics and then the other elements.
So I won't say that a game is bad because it has great graphics. But I would say that the designers had screwed up priorities when they simply made the same game as before with better graphics instead of adding something innovative and then squeezing out whatever graphics they could on top of that. I'll return to my example of MW 2 and BC 2. I think MW 2 looked a ton better, but after a few hours of BC 2, I couldn't go back, because blowing a hole in a wall with a rocket launcher just feels right. Destructible environments was an innovation that allowed for far more immersion in the game than better graphics ever could.