G00N3R7883 said:
No. /thread
More detailed answer? The graphics were colourful, the story was interesting (although the ending was a bit confusing), Elizabeth was an NPC who actually helped instead of getting in the way, voice acting was amazing, the combination of guns and vigors allowed for some creative tactical gameplay.
All of those points elevate it above CoD and all the other super serious boring as hell real world military shooters.
Heck, its not even the worst Bioshock game, because that award goes to #2.
While I do think the author of this thread is speaking in hyperbole, I have to agree in one thing: infinite wasn't as good as it could've been and is, in all honesty, the worst bioshock game.
The graphics were undeniably beautiful, but the story was half-baked and not fully realized. Instead of focusing on Booker and Elizabeth's connection, developing it more before the big twist, they just spring it on you with no real buildup. There should've been more moments like the beach segment after rescuing Elizabeth, so that when the twist came, it was actually impactful. Then the ending came, which was a mediocre attempt to explore the infinite realities theory, trying to recapture the feelings that the objectivist stylings of the first bioshock made gamers feel. People rag on 2 for exploring rapture again, but it did so in areas not seen before both in environment and story terms, with the theme being collectivist in nature, which provided a great opposite to the objectivist theme of 1.
I played infinite directly after a playthrough of 1 and 2, and a lot of things were different and not in a good way. The gunplay actually improved from 1 to 2, it became even smoother and worked far better in Union with the plasmids than infinite. In infinite, the vigors were, honestly, lackluster variations based on the typical stuff from the previous two bioshock games, none of them felt unique enough to truly necessitate some sort of usage and in the end, only the fire and kicking vigor saw extensive use. That is nothing compared to how stiff the gun controls were and how the enemies had too much hp, yes the skyhook was fun to use and remained useful to quickly traverse the areas during a fight, but that isn't enough to make up for the mediocre gunplay that was comparable to call of duty 3 at best.
Most erroneously however, was just how irking the dlc was for infinite. I was expecting further exploration into Columbia. It was a beautiful, fascinating environment that, though the logs and main story failed to capitalize on it, was still open for further exploration into the culture and other environments that likely existed. Instead, they retreated back to bioshock 1's environment and repeated rapture, trying to mix infinite with the original as to tie them together in someway, but still failing and making it all just reek of the developers not caring about how legitimate the new additions felt. I played through infinite once and that was more than enough, compared to the five plus times I've played bioshock 1 and 2.
Bioshocks infinite will always remain my most disappointing preorder.