Yes, it really, really was that bad.
Everything just went wrong for this game from the word go.
Main thing, EA gave Bioware just over a year on the project. Already dead in the water.
Second thing, Brent Knowles, the lead designer from Origins walked out sickened by the idea of being forced to make a rushed "awesome" game. http://blog.brentknowles.com/2010/08/15/bioware-brent-year-10-fall-2008-summer-2009/
Mike "Jade Empire" Laidlaw took his place afterward.
David Silverman. "Awesome, button, connection!" He got drunk during a press interview and revealed that they didn't put any detail into the environments because "No one notices that shit anyway". We did. And we also notice when it's NOT there.
Forth thing, one of the new major writers they took on board HATES playing video games, describing that part of her job as "detestable", and only did it because she had to see what it sounded like during the transfer from page to game.
She's also an on-record Twilight fan, along with Gaider, who formed some kind of un-holy duo.
And that's why all the romance options were a bunch of pathetic whining idiots. Lots of angst and "drama".
"Giggle-Squee".
There, a few points that are not often brought up in discussion, but very relevant.
The game itself was an unfinished, glitchy, button mashing disaster that not only abandoned it's core fanbase, but damaged Bioware's thus far near perfect reputation and lost the company Brent Knowles.
The only saving grace was that it bombed in sales. Which hopefully means other Bioware titles, or even other companies, wont follow in it's footsteps.
Right?
Right!?
http://www.escapistmagazine.com/forums/read/7.282070-No-Meaningless-Stat-Games-in-Mass-Effect-3
http://www.escapistmagazine.com/news/view/111515-Skyrim-Streamlining-Removes-Confusion-Says-Bethesda