Why did 'you' play the game?
If it was for the game style, cover and shoot, get better and upgraded guns, and just beat up baddies in a fun sci-fi atmosphere, the ending probably didn;t have too much of an impact on 'you.'
If you played the game for the story, the epic three game long 75+ hour journey with engaging characters, meaningful connections and dialogue, making all those bloody hard choices, and becoming emotionally invested in the entire world, the ending is going to impact you. Hard. And not in any conceivably positive way.
I am of the latter opinion. I am in agreement with Zhukov.
Zhukov said:
I guess we're gonna be getting these threads every time another straggler catches up with the crowd. Fun times.
Anyway, yes. Yes, it really was that bad. If you want a definitive explanation of why just do a forum search or watch that one 40-minute video [http://www.youtube.com/watch?v=7MlatxLP-xs].
If you want a quick rundown, well...
- No closure. Can you tell me what became of the various civilizations and characters? No, you cannot. That's because the ending failed to provide closure.
- No accounting for choice. Even the final A, B or C choice only changes the colour of the the explosion [http://www.youtube.com/watch?v=rPelM2hwhJA].
- Introduces new plot elements and new conflicts in the final ten minutes of the narrative. This is bad storytelling. A good story does not introduce, explain and resolve an entire arc with the final 14 lines of dialogue.
- The motivations for the Reapers given in those final 14 lines make no sense. Perhaps that was intentional, but if so why don't we get to call them out on this?
- It invalidates and contradicts much of the previous games. For example, if the Citadel was housing an active super AI all along, why the fuck did Sovereign need to go to all that trouble to switch the damn thing on?
- Finally, well... it involves a glowing child emerging out of nowhere and rewriting the plot in the final ten minutes with 14 lines of dialogue. I should not have to explain why this is crap.
At best, you get an explosion the segregates or kills off everything. Hell, DLC for the second game, it was explained that a destroyed Mass Relay has the energy to wipe out an entire solar system. It sucks, but at least one can find closure in 'everything died.'
And at worst, you get Zhukov's analysis. Just a jumbled mess of unconnected ideas that have no real link to the games we have been playing in first place.
Mass Effect 3 broke me for Bioware games. After the complete and utter emotional letdown of that ending to their incredible sprawling epic, unless they do something amazing with the extended cut, they will get no more of my money, either through future games or DLC.
And oh my god, I had never seen that 40 minutes video, that is a perfect summation!