Even without its own flaws, Andromeda was in the highly unfortunate position of having to not only carry on from a much beloved original trilogy, but deal with the aftermath of said trilogy's, shall we say, contentious ending. In a way, it was pretty much a case of damned if you do, damned if you don't: rabid ME fanboys like myself were going to be nitpicking every single inch of this game no matter what it provided, and even if it had been an emotional blockbuster, I know I would have been grumbling "Yeah yeah, but these characters sure as hell aren't Garrus and Tali!". So when it very much failed to be a emotional blockbuster, due to naff writing/dialogue, much weaker combat, boring exploration/colonisation gameplay mechanics and generally poorer characters, it seemed like even more of a letdown (and I was trying my hardest to put aside my personal bias and try to enjoy it for its own worth). Without the ME tag, I'd say its an enjoyably average space sci-fi RPG that you could have fun with at the time, then put aside forever: as a Mass Effect game, its just tragically disappointing on so many levels.
To elaborate somewhat, it's like Andromeda had a rough idea of what the original games were all about, but failed to bring all the ingredients together:
- ME games are famous for having a Renegade/Paragon system in place of traditional moral meters, allowing players to customise their Commander Shepards through dialogue and in-game actions into anything between ultra-cynical human supremacist warmongers who will throw anyone to the wolves for the Greater Good, and altruistic idealists who will march through Hell itself to help someone and preach a message of tolerance and interspecies co-operation, but certainly don't suffer fools at all, let alone lightly. Pathfinder Ryder on the other hand can only always agree to do whatever the aliens talking to them at the time want them to do, usually with a hefty amount of submissive sarcasm (Fallout 4 had this problem as well, but at least your character in that could tell people to fuck off when you wanted).
- ME games are famous for having a well fleshed out cast of supporting characters to assist Commander Shepard on and off the bedroom battlefield, with lots of pithy banter between themselves and the world environment, yet without ever sacrificing their emotional weight at the same time. Andromeda's characters on the other hand just snark, and snark, and snark, and snark, and... until you want to jam a thermal clip down their fucking throats. True, they have some serious moments here and there, but they always felt like they were in a very significant minority and are sorted in a single conversation: Liam Kosta is bummed out that his family is back in the Milky Way (I think, its been a while since I played) for all of five minutes, then its back to moving sofas whilst shirtless and quipping with the Angara sniper dude.
- ME games have evolved their gameplay from the first baby steps into a firefight of the first game, to what I think is the perfect ME combat system in the third, finding a strong middle ground between cover based shooting, superpowered support abilities and rushing across the battlefield to find a new advantage. Personally, I felt Andromeda tossed all that out of the window to try and sell its new jetpack gimmicks as a unique feature and the game seems very weighted in favour of "Charge the enemy, guns blazing, then biotic blast them", which I imagine is great if you played a Vanguard in ME3's surprisingly fun multiplayer, but really didn't gel for me. Added to this were the lacklustre exploration elements: driving about in the unarmed Nomad across vast empty plains, or vast empty caves, or vast empty snowfields was boring - and when you did find something, nothing killed the flow like having to drive up, stop, get out, fight the enemy, loot the enemy, scan the minerals, press the switch, get in, crash, reverse and then start driving again.