Elberik said:
Since the release of Skyrim many years ago, I have heard people say that they prefer Morrowind and that it was the best the series ever got. However, I notice that everyone who makes this claim 1)played Morrowind when they were younger and 2)heavily modded it or have since used mods during replays. I've never met someone who played Skyrim first, then played Morrowind (vanilla) for the first time and concluded that Morrowind was better.
In fairness, just because someone modded Morrowind doesn't mean they're playing a fundamentally different game. Some of the most popular mods (MGE, Morrowind Code Patch, Unofficial Morrowind Patch) mostly just fix bugs or add quality of life improvements. Sure, some people like playing with mods that add new content or drastically change the way the game works, but that is by no means everyone.
OT: I feel Morrowind is the best Elder Scrolls game (at least, best modern Elder Scrolls game) because I feel with Oblivion Bethesda made a lot of changes without really considering how they impact the way the game works. I am hesitant to use the term 'dumbing down,' but I do feel these changes made the series far less interesting. For example:
Quest Markers: I'm guessing Bethesda implemented these to make their job easier, as they wouldn't have to re-record dialogue if they changed a quest around. The problem is, it turns quests into just following the arrow on your compass. Compare that to Morrowind, which had some quests that were tricky to solve, and had an overall more organic feel to the quest system. It may be more convenient in Skyrim, but it isn't as interesting.
Compass: I don't have a problem with the compass itself, but I do have a problem with the compass pointing out every notable thing in the vicinity. Bethesda probably thought that now players won't miss any of the stuff they worked so hard on, but it ruins the sense of discovery. Morrowind had some deviously hidden secrets that you could pass by a hundred times without knowing it, but the secrets you did discover made you feel awesome. That feeling is lost when every damn thing is pointed out to you.
Full Voice Acting: Yes, Morrowind did have a lot of repetitive dialogue. But it also had far more unique dialog than Oblivion and Skyrim, and this really helped flesh out the world and the people within it. I can see why Bethesda didn't want people reading many paragraphs of text whenever they talked to someone, but I don't have to like the change.
Fast Travel: Bethesda likely thought that the fast travel system in Daggerfall was really continent, so let's add it to our next game. Unfortunately, it turns travel into a joke. Instead of gradually figuring out new ways to get around the world, now you just teleport to wherever you want to go. It makes the world of Oblivion and Skyrim feel much smaller than Morrowind, even thought they are actually much larger. At least they added a more Morrowind-like fast travel system into Skyrim, but the travel system is still far more boring than in Morrowind.
Invincible NPCs: In Morrowind, whenever you killed a plot-essential NPC the game would provide a little warning message stating that you probably screwed yourself over. The system wasn't perfect, but it gave players a lot of freedom to play how they want without accidentally messing things up. In Skyrim and Oblivion, important NPCs are invincible. That is stupid. Now I've heard that the reason behind this is that in early versions of Oblivion, NPCs had a tendency to get themselves killed by wolves. But how hard could it be to make important NPCs invincible to damage from every source except the player? This one is just dumb. Really, really dumb.
TLDR: Bethesda made a lot of changes in Oblivion and Skyrim that made the games easier and less interesting.