Honestly I never really "got" why people loved Morrowind so much. I finished it in 130 hours and after running around having everyone hail me as the saviour for a while, I stopped.
Compare that to Skyrim, which I pumped ~250 hours into and barely got out of Mournhold. You see a mountain in the distance? Cool, you can run over and climb up it.
Aesthetically Skyrim is far more pleasing, with glittering snowy fields and mountains replacing the endless sandstorm-swept muddy swamps.
Above all tho, magic and HtH, while broken at high levels, were completely useless at lower levels in Morrowind.
Oh, you want to be a magician? Cool - just cast Spark like 500 times until you can actually do it without failing all the time. And oh yeah your mana doesn't come back when you sleep so it's a limited resource. Then you can try some other spell and cast that one 500 times until you un-suck enough not to die every time you use it in combat.
HtH was useless, too. Sure at higher levels you could practically one-shot KO people, but you had to select it like a weapon so it didn't free up your hands for magic (or anything else). Not to mention that at no point in the game is it ever more effective in combat than, say, an axe (stuns half the time even when you suck at it? Sign me up). Or a sword. Or hell even a dagger. In the time it takes to make HtH not suck (and I levelled it to the top), you could level up two or three more useful weapons.
Or maybe cast one spell kinda okay.
TES always had great lore, and Skyrim doesn't really add that much more to the existing corpus (which I quite like, actually, there's something nostalgic about finding a copy of The Argonian Maid in a bandit's hut), but I don't know how much of that existed before Morrowind either - how many of those books were on the shelves in Daggerfall?
I quite liked the slightly complicated relationship with Vivec, that seems more interesting to me than "Oh look, a dragon! Dragons are bad".
But honestly I preferred the tighter and more immersive world of something like Gothic, even if the graphics weren't as pretty. At least you didn't have loading screens every time you entered a house. But that's a whole other kettle of fish, and not one I want to focus on here.
Compare that to Skyrim, which I pumped ~250 hours into and barely got out of Mournhold. You see a mountain in the distance? Cool, you can run over and climb up it.
Aesthetically Skyrim is far more pleasing, with glittering snowy fields and mountains replacing the endless sandstorm-swept muddy swamps.
Above all tho, magic and HtH, while broken at high levels, were completely useless at lower levels in Morrowind.
Oh, you want to be a magician? Cool - just cast Spark like 500 times until you can actually do it without failing all the time. And oh yeah your mana doesn't come back when you sleep so it's a limited resource. Then you can try some other spell and cast that one 500 times until you un-suck enough not to die every time you use it in combat.
HtH was useless, too. Sure at higher levels you could practically one-shot KO people, but you had to select it like a weapon so it didn't free up your hands for magic (or anything else). Not to mention that at no point in the game is it ever more effective in combat than, say, an axe (stuns half the time even when you suck at it? Sign me up). Or a sword. Or hell even a dagger. In the time it takes to make HtH not suck (and I levelled it to the top), you could level up two or three more useful weapons.
Or maybe cast one spell kinda okay.
TES always had great lore, and Skyrim doesn't really add that much more to the existing corpus (which I quite like, actually, there's something nostalgic about finding a copy of The Argonian Maid in a bandit's hut), but I don't know how much of that existed before Morrowind either - how many of those books were on the shelves in Daggerfall?
I quite liked the slightly complicated relationship with Vivec, that seems more interesting to me than "Oh look, a dragon! Dragons are bad".
But honestly I preferred the tighter and more immersive world of something like Gothic, even if the graphics weren't as pretty. At least you didn't have loading screens every time you entered a house. But that's a whole other kettle of fish, and not one I want to focus on here.