What got me hooked on Wasteland is it felt like the old RPG Twilight 2000 instead taking place over in North America. World War 3 just happened and you need to do what you can to survive. Good times.
In Wasteland's case, this could actually be you traversing the world during the aftermath, along with some friends. A bit more of the kind of game that can strike a chord with people. Even if it has oversized irradiated monsters.
Addendum:
Wasteland and Fallout have their similarities, but their timing is a main key in the difference. The nuclear apocalypse that takes place in Wasteland's story happens in the 80's, something that helped it really strike a chord with the players. Fallout's fanciful idea of WW3 back in the 50's with that technology being more than what it is is great, but it is hard to take that kind of fanciful scifi seriously.ravenshrike said:Unless he decides to replicate the '50s style grimdark post-apocalypse, no. You can't copyright the apocalypse.
In Wasteland's case, this could actually be you traversing the world during the aftermath, along with some friends. A bit more of the kind of game that can strike a chord with people. Even if it has oversized irradiated monsters.
Addendum:
As far as copyright issues, I think Mr. Fargo has a leg up considering his IP was in place before Fallout's. You need to pay more attention to the bits about Wasteland being the inspiration for Fallout that keep coming up since the Kickstarter campaign began.GoodApprentice said:I remember playing and absolutely loving Wasteland as a kid. Fallout 1 & 2 always felt like a natural extension of that game, and I wonder if Mr. Fargo is inviting legal issues from Bethesda by treading so closely to their IP.